DeletedUser
Sorry if it was suggested before...... for some weird reason the serach system doesn't work for me.
If this was suggested before, please just remove it.
Ideas Form
The fort picture, isn't there a small cannon laying out in front of the HQ?
I think it'd be fun to let this little baby work!
Proposal
Add a building called "Cannons" in the fort construction menu.
Current Workaround
None, as far as I know.
Details
Ok, so, I think it's reasonable to add a cannon position on the walls, if it is not suitable at the time period that The West takes place, then it shouldn't be in the picutre in front of the HQ in the first place !
It should requires dynamite, iron rods, and rounds to unlock, and wood and dynamite and more iron rods should be used to build this up, and the construction point should be more than the towers.
levels of building should be 3 for small, 4 for medium, and 5 for large fort.
First level should put a cannon position on one wall, second level two cannon positions on two diffrent walls (one per each), level 5 would put a cannon position on each tower, but this will require like 20 dynamite to unlock.
Cannon position can either be like a NPC defender that gives a 300 damage to a random attacker, or it can simply be a location where the damage of the player stands on it is tripled or doubled.
It seems to make the defenders too unbeatable, but defenders ARE suppose to be stronger, since all battle in histroy proves that defender has an advantage.
However, in a way to balance that, attackers can carry cannons, too.
The cannons of the attackers can be set on the field by the general, and they can't move.
The number of cannons that attacker may bring should also depend on the fort size:
1 cannon for small fort,
2 cannons for medium fort,
and three cannons for large fort.
Abuse Prevention
None, just a new idea.
Visual Aids
Sorry, I am bad at drawing, just think it as an black thing that occupies a single block on the wall (defenders), or the field (attackers).
Summary
Although it kinda seems pointless, but I think the cannon in front of the HQ should be put to some use.
Defenders that unable to gather enough people now can at least have chance in battle,
and after all, cannons make up the war.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
(Unless I am too drunk, havn't seem a cannon thread in the sugguested list yet.....
This is my first time coming up with a brainfart, please be lenient.....
If this was suggested before, please just remove it.
Ideas Form
The fort picture, isn't there a small cannon laying out in front of the HQ?
I think it'd be fun to let this little baby work!
Proposal
Add a building called "Cannons" in the fort construction menu.
Current Workaround
None, as far as I know.
Details
Ok, so, I think it's reasonable to add a cannon position on the walls, if it is not suitable at the time period that The West takes place, then it shouldn't be in the picutre in front of the HQ in the first place !
It should requires dynamite, iron rods, and rounds to unlock, and wood and dynamite and more iron rods should be used to build this up, and the construction point should be more than the towers.
levels of building should be 3 for small, 4 for medium, and 5 for large fort.
First level should put a cannon position on one wall, second level two cannon positions on two diffrent walls (one per each), level 5 would put a cannon position on each tower, but this will require like 20 dynamite to unlock.
Cannon position can either be like a NPC defender that gives a 300 damage to a random attacker, or it can simply be a location where the damage of the player stands on it is tripled or doubled.
It seems to make the defenders too unbeatable, but defenders ARE suppose to be stronger, since all battle in histroy proves that defender has an advantage.
However, in a way to balance that, attackers can carry cannons, too.
The cannons of the attackers can be set on the field by the general, and they can't move.
The number of cannons that attacker may bring should also depend on the fort size:
1 cannon for small fort,
2 cannons for medium fort,
and three cannons for large fort.
Abuse Prevention
None, just a new idea.
Visual Aids
Sorry, I am bad at drawing, just think it as an black thing that occupies a single block on the wall (defenders), or the field (attackers).
Summary
Although it kinda seems pointless, but I think the cannon in front of the HQ should be put to some use.
Defenders that unable to gather enough people now can at least have chance in battle,
and after all, cannons make up the war.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Is this idea appear on any of the Previously Suggested Ideas List? Yes/No
(Unless I am too drunk, havn't seem a cannon thread in the sugguested list yet.....
This is my first time coming up with a brainfart, please be lenient.....