DeletedUser
I don't particularly like the fact that we are required to be part of a town if we wish to attack other players. Attacking is the bread and butter of nearly all games right? There should be an alternative in addition to dueling.
There was mention of in-game chat with players in your vacinity (within x distance of your current position). This method could be used as a standard way of attacking other players. Of course other standard restrictions apply such as player level etc.
For something like this to occur it would most likely mean that there would need to be intervals between our image appearing on the map. Instead of the player icon going from A(beginning)--------->B(end) it would go something like A--->1--->2--->B to allow people to 'intercept' enemies in their travels.
Weapon-wise it could be an idea to divide them into meelee for attacking, fire-arm for dueling. I mainly got this idea when I dueled in that quest with a jug... Dueling with a jug?
Thinking about this idea more (I got these ideas a while ago) there may be problems with a great deal of people attacking each other alllllllllllll the time which may just get annoying. To fix this (if we all agree its a problem) then we could use rules such as:
1) No attacking players at a jobsite.
2) Put a somewhat heavy stamina cost for attacking other players
This may also open the door for people to be career 'baddies' who spend their time attacking other players rather then working.
By all means criticise and etc. I don't expect this idea to go ahead but I'm hoping it sparks someone elses imagination into a better idea. My main beef is that we shouldn't be required to join a town to attack another player.
There was mention of in-game chat with players in your vacinity (within x distance of your current position). This method could be used as a standard way of attacking other players. Of course other standard restrictions apply such as player level etc.
For something like this to occur it would most likely mean that there would need to be intervals between our image appearing on the map. Instead of the player icon going from A(beginning)--------->B(end) it would go something like A--->1--->2--->B to allow people to 'intercept' enemies in their travels.
Weapon-wise it could be an idea to divide them into meelee for attacking, fire-arm for dueling. I mainly got this idea when I dueled in that quest with a jug... Dueling with a jug?
Thinking about this idea more (I got these ideas a while ago) there may be problems with a great deal of people attacking each other alllllllllllll the time which may just get annoying. To fix this (if we all agree its a problem) then we could use rules such as:
1) No attacking players at a jobsite.
2) Put a somewhat heavy stamina cost for attacking other players
This may also open the door for people to be career 'baddies' who spend their time attacking other players rather then working.
By all means criticise and etc. I don't expect this idea to go ahead but I'm hoping it sparks someone elses imagination into a better idea. My main beef is that we shouldn't be required to join a town to attack another player.