DeletedUser
From my post in this thread - http://forum.the-west.net/showthread.php?p=45943#post45943
To give a realistic purpose, maybe the produce you sell for cash would then belong to that town (i.e. cannot be taken out/bought by members/players for quest completion). This would open up a whole new potential feature;
i.e.
town's general store has bought 20 pieces of corn.
this town can now sell whiskey.
OR
town's general store has bought 3 pieces of cloth, 1 pair of handcuffs, and 1 Rusty shot gun
this town can now employ a Deputy.
Because so far, produce is useless except for selling for cheap, or for using on like one quest.
Also allows for future buildings, like a town could build a factory where they could turn produce like tobacco leaves into tobacco to sell, or cloths into saleable clothing items.
thoughts?
To give a realistic purpose, maybe the produce you sell for cash would then belong to that town (i.e. cannot be taken out/bought by members/players for quest completion). This would open up a whole new potential feature;
i.e.
town's general store has bought 20 pieces of corn.
this town can now sell whiskey.
OR
town's general store has bought 3 pieces of cloth, 1 pair of handcuffs, and 1 Rusty shot gun
this town can now employ a Deputy.
Because so far, produce is useless except for selling for cheap, or for using on like one quest.
Also allows for future buildings, like a town could build a factory where they could turn produce like tobacco leaves into tobacco to sell, or cloths into saleable clothing items.
thoughts?
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