NikosGr1
Well-Known Member
With the game having progressed a lot - new sets , more quests , jobs , new levels , and even more options, there is a need of new Premium Features to be added.
With a personal calculation of the needed experience for the new levels, a devoted player who does ~10 hours of 15secs jobs daily, would need ~3 years to reach lvl 200 and ~8 years to reach lvl 250 (from lvl1). There is also the option of church building , which also requires around same years, but it would be too boring and would (will) eventually kill the game (not all of us are so religious after all!!)
Furthermore the new levels have a greater impact on the Fort Battles, the part of the game which interests most of the players.
So, as it happens in most games, a f2p player may progress slowly, enjoying the game without any investments on the game.
However, a p2w player who wants to progress fast , and actually enjoy the game more actively , he needs more action - else why would he play the game f2p way, slowly waiting 4-6 years in order to be able to participate and compete in Fort Battles ? (or Duels , or other parts of the game)
So, my proposal about some Premium Features that could be implemented , is the following:
- New bonuses on income , experience(most important) , drops from jobs(church-duels-fort battles) , possibly in form of various levels of Premium (eg 1-10 levels of extra premium features, each giving higher bonus added , so purchasable from everyone in the level he can afford)
- Bigger schedule for jobs (atm max is 9 jobs with Premium Feature) , in various levels(1-10 eg), with the highest level giving the possibility of cycle among jobs & usage of usables (eg tea etc) ---> That way the usage of bots/scripts (about which a lot of complaints are heard) will be negated , specially in Speed Events(where a person could eg buy higher services of Premium Features as well)
So , a f2p player who has more availiable time to play, will be able to do the clicks needed, while a p2w player who can't due to his work, will be able to automate the whole procedures using the Premium Features (so fair for everyone)
- Rebalancing of all classes, with the possibility of changing class with the usage of Premium Feature (and possibly with a cooldown of 15days eg per change)
- Premium Feature for resetting the timer penalty for rejoining a town after leaving one (atm it is additive , +3 hours every time someone leaves a town)
- Other possible premium features that would improve further the gameplay of a devoted player who can invest in the game, and that would negate the usage of bots/scripts.
With a personal calculation of the needed experience for the new levels, a devoted player who does ~10 hours of 15secs jobs daily, would need ~3 years to reach lvl 200 and ~8 years to reach lvl 250 (from lvl1). There is also the option of church building , which also requires around same years, but it would be too boring and would (will) eventually kill the game (not all of us are so religious after all!!)
Furthermore the new levels have a greater impact on the Fort Battles, the part of the game which interests most of the players.
So, as it happens in most games, a f2p player may progress slowly, enjoying the game without any investments on the game.
However, a p2w player who wants to progress fast , and actually enjoy the game more actively , he needs more action - else why would he play the game f2p way, slowly waiting 4-6 years in order to be able to participate and compete in Fort Battles ? (or Duels , or other parts of the game)
So, my proposal about some Premium Features that could be implemented , is the following:
- New bonuses on income , experience(most important) , drops from jobs(church-duels-fort battles) , possibly in form of various levels of Premium (eg 1-10 levels of extra premium features, each giving higher bonus added , so purchasable from everyone in the level he can afford)
- Bigger schedule for jobs (atm max is 9 jobs with Premium Feature) , in various levels(1-10 eg), with the highest level giving the possibility of cycle among jobs & usage of usables (eg tea etc) ---> That way the usage of bots/scripts (about which a lot of complaints are heard) will be negated , specially in Speed Events(where a person could eg buy higher services of Premium Features as well)
So , a f2p player who has more availiable time to play, will be able to do the clicks needed, while a p2w player who can't due to his work, will be able to automate the whole procedures using the Premium Features (so fair for everyone)
- Rebalancing of all classes, with the possibility of changing class with the usage of Premium Feature (and possibly with a cooldown of 15days eg per change)
- Premium Feature for resetting the timer penalty for rejoining a town after leaving one (atm it is additive , +3 hours every time someone leaves a town)
- Other possible premium features that would improve further the gameplay of a devoted player who can invest in the game, and that would negate the usage of bots/scripts.