All Jobs Skill Build

  • Thread starter DeletedUser22493
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DeletedUser22493

I know there's been lots of thread about the All Jobs Skill Build, but did we ever find one that worked?

Anyways, I did a little doodling around in TW-DB and found one. It goes like this:
Needed is 150 AP and 415 SP. Maybe less. Thats what I used.


eo0Sr.jpg


Now, this is what my TW-DB looks like after sorting jobs with lowest LP on top:

W0FfO.jpg


Okey, it's a little cheat-Zor, because I have all items. But still, it's a start. Anyone got better?
 

Deleted User - 1278415

Ive seen the Charisma build often. In this day and age of tanks is it possible to do a Strength base build? I know it is harder to do.. but has anyone tried doing a hypothetical?
 

Slygoxx

Well-Known Member
I've got a semi all jobs build myself, I only miss 2 jobs which are constructing a casino and constructing a mission, because I really do not care about those jobs.

Here are my skills: http://tw-db.info/?strana=skills&x=7a42c2a24d9b742872d6d486e76a9f8f
And here's my inventory: http://tw-db.info/?strana=invent&x=f4a5c074cdd8a6eb73a19e93ca2f7849fb6a0f1e

As for the strength based build, I don't think that's possible. It might be, but I doubt it as most of the high-difficulty jobs do not require strength, or little anyway.
 
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DeletedUser

ok now a ig downer for all those all job builds, try doing free slaves or break up gangs with only +2 or +20 lp, all those high jobs got a huge red danger bar, so you need 50-100 lp atleast to do them normally somewhat
 

Deleted User - 1278415

When you try to do an all jobs build that is always the risk... being able to do the jobs is 1 thing... but safely is up to you. Only do it once and schedule a hotel afterwards.

Dont do it 4 times.
 

DeletedUser23445

ok now a ig downer for all those all job builds, try doing free slaves or break up gangs with only +2 or +20 lp, all those high jobs got a huge red danger bar, so you need 50-100 lp atleast to do them normally somewhat

i was never KO during those "dangerous" jobs. i do get occasionally a lot of damage though.
 

DeletedUser

i was never KO during those "dangerous" jobs. i do get occasionally a lot of damage though.
The issue isn't job injuries with low LP in 1.36, the issue is job injuries with low LP in 2.0x. I'm not faulting your build. It's always cool when someone comes up with their own all jobs build instead of copying one from someone else.
 

DeletedUser

i was never KO during those "dangerous" jobs. i do get occasionally a lot of damage though.

On the 2.0... try to do break up gangs with 3lp for 2 times... 50% of the times you will be asleep after you get back into the game 4 hours later. Getting 2 accidents right after each other and you will be back to the hotel without anything :D
 

Pankreas PorFavor

Well-Known Member
You bend to pick up a rock. When you straighten up again and look up, you see a bear right in front of you, about to strike you with his claws.
You lose 2057 health points

I had this happen 2 times in a row - 4114 hp gone :)
 

DeletedUser22493

Ouch! Surprisingly im not bothered with dmg on jobs at all. Hardly ever loose HP, and ive never died from it.

Then again, im a adventurer.. One of the perks.. ;)
 

DeletedUser

Ouch! Surprisingly im not bothered with dmg on jobs at all. Hardly ever loose HP, and ive never died from it.

Then again, im a adventurer.. One of the perks.. ;)

The advent bonus doesn't have a huge effect.
 

DeletedUser

well with these new sets, especially AQ gun set its possible at level 80 already to get key 3 (complete AQ set gives +500 lp not to forget the 50% finding chance bonus) on TM. also an all jobs build even without many shiny's etc is possible close to level 100 already :D

not to mention once you got +100 lp on a job it barely hurts anymore and its quite possible to get that on almost every jobs(construction jobs are green danger so wont hurt anyway even with lower lp)
 

DeletedUser

I had a strength based most jobs build with 7k HP in fort gear (non premium Soldier) and couldn't do only 8 jobs namely Mine lead, Free Slaves, Perform with Buffalo Bill, Work as Marshall, Marriage Swindler, Rob a bank, Break up Gangs, Pick Indigo.

The major advantage of this build was that I could do all dailies and still be good in fort battles. Admittedly I had GG and Al Swearengen's Belt, but no Camel.

Hint: The majority of AP was in strength, few in Mobility and Dexterity, Zero Charisma. Had 275 sp in Health, rest divided in Hiding, Shooting and Leadership.
 
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DeletedUser

Yeah, adding a bit of AP in mobility to a fort build makes a big difference in dailies. Changing the 15 min saloon dailies to 90 min jobs kind of ruined that though.
 

DeletedUser22493

I really like these new sets. They kinda make everything obsolete, but they are nice.
Hope they don't nerf them. :)
 

DeletedUser35120

well with these new sets, especially AQ gun set its possible at level 80 already to get key 3 (complete AQ set gives +500 lp not to forget the 50% finding chance bonus) on TM. also an all jobs build even without many shiny's etc is possible close to level 100 already :D

not to mention once you got +100 lp on a job it barely hurts anymore and its quite possible to get that on almost every jobs(construction jobs are green danger so wont hurt anyway even with lower lp)

Hey Zeta I don't know whether it's right place to ask,I apologise if I am at the wrong place,but is it still the same extra 727 LP towards Grave Robber in V2.0,that's needed to get the 3rd key as a drop?(cause I add 194 LP towards it-my luck range is 1234-3703,which is quite high compared to what it was in V1.3 as far as I remember)


And,anyone got a new all jobs build with the Allan's set(specially,Allan's Weapon set),I feel I can now add skills to dodge and aim now,and can still do all jobs! :D
 
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