DeletedUser9470
Proposal
It has always been said that attaining max level on a build, whether that be a character, town or fort, makes the game extremely boring.
Ideas and suggestions up untill now have always been along the lines of making more levels to build etc.
My idea is the possibility to destroy levels so they then can be rebuilt, by fire!
Current Workaround
Get bored and quit the game.
Details
Destroying towns and forts with fire.
There are 2 parts to this:
1-lighting the fire:
Like any fort battle is instigated, a leader (BLACK HAT ONLY) would have to travel to the fort or town he wishes to set alight.
Like a fort battle he would have the option of spending town money to light a fire
$3000 seems to be the best amount for lighting a fire as it is fairly easy to put them out when you get help from townmates.
If you are alone in your town it would prove to be more difficult taking you longer to fill the bar up...
Would this entice to having full towns?
He (the town leader) would have the possibility of choosing which building he would like to set on fire, and then he has to decide the order by which the other buildings catch on fire.
Congratulations! you have successfully started a fire!
This leads to the second part:
2-Putting the fire out.
This would be the same page as the construction page.
Putting out a fire would be the same as constructing the town, it would earn same xp/hour.
Once the experience bar has been filled the fire has been put out.
Featuring a timer showing how much time is left before the building looses a level.
If the building looses a level you still have to finish filling the bar to put the fire out.
If not the fire continues to destroy...
You would now need to rebuild buildings that suffered damage.
Labour points
My suggestion: construction*2, stamina*1, Leadership*1, reflex*1= 5LP a level 1 can do it.
This would favour builders but would still let anyone join in.
It was common to form a chain to put a fire out in those days, the more hands on deck, the quicker the fire is put out.
This Whole system would also apply to forts.
So, the scenario is:
Black hat walks to a town/fort, instigates a fire by spending his own towns money.
As a result, the town on fire then looses 1 building level every day until every level of every building is down to 1.
By which time the fire has died out by itself.
Things to look forward to should this idea be lucky enough to get through:
Firefighter set
Town war tactics
Teamwork
Pyromaniac medals
Fire extinguishing medals
...?
Abuse Prevention
If there were multiple attacks on a town then that town would need a few people to put the fires out. EVERYONE WOULD HAVE TO JOIN IN!
A building cannot be destroyed any lower than level 1.(thus the mortician cannot be set on fire)
A fire would bring the buildings level down by 1 level/24 hours.
Shops items will remain the same. (if your shop is destroyed, rebuilding it will not get you new items, you will simply have access to the items stocked on original build)
A Town Hat cannot instigate more than 1 fire/day in the same enemy town. he would have to wait 24 hours.
As the residences degrade the lowest ranked players get booted. one lost residence level = 5 lowest level players of the town booted.
As town points degrade and go under minimum required to own a fort, the town looses all of their forts which get passed on to the 2nd in line in those forts.
Summary
This is one major implement with a lot of positives and not many downsides.
This idea would:
-Keep towns homogeneous in terms of types of characters residing.
-Give builders a lot more work
-Make the game more complex with fires to light, fires to put out, fires before fort battles, multiple fires, fire fighting, building, teamwork...
-Give town wars, fort wars, alliance wars a new twist
-Take money out of the game
-Add more options for town-leaders
-Make the game a lot more fun
Innogames would be served for giving players a lot more work thus getting more premium sold.
If there is more to do, new worlds wouldn't need to be designed and a lot more server space would be free in the future.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes, i hope so.
Does this idea appear on any of the Previously Suggested Ideas List? No i hope not.
All in all its an idea.
Dont knock my paintjobs too much, I tried my best until I ran out of patience!
Any suggestions are welcome, please be constructive and come forth with help so we can try and make this game better.
Kind regards to all.
-Neo-
It has always been said that attaining max level on a build, whether that be a character, town or fort, makes the game extremely boring.
Ideas and suggestions up untill now have always been along the lines of making more levels to build etc.
My idea is the possibility to destroy levels so they then can be rebuilt, by fire!
Current Workaround
Get bored and quit the game.
Details
Destroying towns and forts with fire.
There are 2 parts to this:
1-lighting the fire:
Like any fort battle is instigated, a leader (BLACK HAT ONLY) would have to travel to the fort or town he wishes to set alight.
Like a fort battle he would have the option of spending town money to light a fire
$3000 seems to be the best amount for lighting a fire as it is fairly easy to put them out when you get help from townmates.
If you are alone in your town it would prove to be more difficult taking you longer to fill the bar up...
Would this entice to having full towns?
He (the town leader) would have the possibility of choosing which building he would like to set on fire, and then he has to decide the order by which the other buildings catch on fire.
Congratulations! you have successfully started a fire!
This leads to the second part:
2-Putting the fire out.
This would be the same page as the construction page.
Putting out a fire would be the same as constructing the town, it would earn same xp/hour.
Once the experience bar has been filled the fire has been put out.
Featuring a timer showing how much time is left before the building looses a level.
If the building looses a level you still have to finish filling the bar to put the fire out.
If not the fire continues to destroy...
You would now need to rebuild buildings that suffered damage.
Labour points
My suggestion: construction*2, stamina*1, Leadership*1, reflex*1= 5LP a level 1 can do it.
This would favour builders but would still let anyone join in.
It was common to form a chain to put a fire out in those days, the more hands on deck, the quicker the fire is put out.
This Whole system would also apply to forts.
So, the scenario is:
Black hat walks to a town/fort, instigates a fire by spending his own towns money.
As a result, the town on fire then looses 1 building level every day until every level of every building is down to 1.
By which time the fire has died out by itself.
Things to look forward to should this idea be lucky enough to get through:
Firefighter set
Town war tactics
Teamwork
Pyromaniac medals
Fire extinguishing medals
...?
Abuse Prevention
If there were multiple attacks on a town then that town would need a few people to put the fires out. EVERYONE WOULD HAVE TO JOIN IN!
A building cannot be destroyed any lower than level 1.(thus the mortician cannot be set on fire)
A fire would bring the buildings level down by 1 level/24 hours.
Shops items will remain the same. (if your shop is destroyed, rebuilding it will not get you new items, you will simply have access to the items stocked on original build)
A Town Hat cannot instigate more than 1 fire/day in the same enemy town. he would have to wait 24 hours.
As the residences degrade the lowest ranked players get booted. one lost residence level = 5 lowest level players of the town booted.
As town points degrade and go under minimum required to own a fort, the town looses all of their forts which get passed on to the 2nd in line in those forts.
Summary
This is one major implement with a lot of positives and not many downsides.
This idea would:
-Keep towns homogeneous in terms of types of characters residing.
-Give builders a lot more work
-Make the game more complex with fires to light, fires to put out, fires before fort battles, multiple fires, fire fighting, building, teamwork...
-Give town wars, fort wars, alliance wars a new twist
-Take money out of the game
-Add more options for town-leaders
-Make the game a lot more fun
Innogames would be served for giving players a lot more work thus getting more premium sold.
If there is more to do, new worlds wouldn't need to be designed and a lot more server space would be free in the future.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes, i hope so.
Does this idea appear on any of the Previously Suggested Ideas List? No i hope not.
All in all its an idea.
Dont knock my paintjobs too much, I tried my best until I ran out of patience!
Any suggestions are welcome, please be constructive and come forth with help so we can try and make this game better.
Kind regards to all.
-Neo-
Last edited by a moderator: