Diggo11
Well-Known Member
For years duellers have roamed the plains, lacking the necessary skills to defeat the great soldiers. But alas, the time has almost come for the dueller to get new bonuses, so they can arise and beat the crap out of those stupid n00bs.
This is not a promise, however the developers are considering some changes to the dueller class bonuses, for an unscheduled update. I am hoping the new bonuses will make the dueller more favourable than the soldier for the majority of duellers to balance out the fact soldiers are the superior class for fort battles.
Below is a list of possible bonuses. It is most likely three of these, perhaps including some player additions if we receive any, will be selected for the new bonuses. (In addition to the the dueller's fort battle bonus, of course.)
Duel Radius - a dueller can conduct duels from long range, without having to be present at the exact location of the defender. The maximum radius of this bonus is fifteen minutes travel time, or thirty with premium.
Duel Stats - in the planned "duel finder", the clothes of your opponent would be listed in a mouseover. [Convenience advantage.]
Item Bonus - all equipped gear is 10% more effective during duels.
Cash Bonus - 25% extra money is taken when you win a duel.
Motivation Bonus - duelling motivation rises 33% faster than normal.
Health Regen - players instantly receive 12.5% of lost health points after a duel.
The exact bonuses selected will mostly depend on how this would balance the classes, how easy this would be to develop and feedback we receive. If anyone has any opinions or advice to offer, you may provide it here.
And remember - this is an insight into our planning stage. It is not a guarantee, it is not scheduled, and it will not necessarily ever happen.
This is not a promise, however the developers are considering some changes to the dueller class bonuses, for an unscheduled update. I am hoping the new bonuses will make the dueller more favourable than the soldier for the majority of duellers to balance out the fact soldiers are the superior class for fort battles.
Below is a list of possible bonuses. It is most likely three of these, perhaps including some player additions if we receive any, will be selected for the new bonuses. (In addition to the the dueller's fort battle bonus, of course.)
Duel Radius - a dueller can conduct duels from long range, without having to be present at the exact location of the defender. The maximum radius of this bonus is fifteen minutes travel time, or thirty with premium.
Duel Stats - in the planned "duel finder", the clothes of your opponent would be listed in a mouseover. [Convenience advantage.]
Item Bonus - all equipped gear is 10% more effective during duels.
Cash Bonus - 25% extra money is taken when you win a duel.
Motivation Bonus - duelling motivation rises 33% faster than normal.
Health Regen - players instantly receive 12.5% of lost health points after a duel.
The exact bonuses selected will mostly depend on how this would balance the classes, how easy this would be to develop and feedback we receive. If anyone has any opinions or advice to offer, you may provide it here.
And remember - this is an insight into our planning stage. It is not a guarantee, it is not scheduled, and it will not necessarily ever happen.
Last edited: