To clarify, the example regarding abuse of bugs is exactly that. If you suddenly find a player equipped with a developers item such as the Rocketin' Turtle, or perhaps they go around bragging they own thirty six golden guns on chat whilst key three can only be found once per player, they have clearly exploited a bug and it need be reported. Finding the entire collectors set obviously would not need to be reported, unless perhaps the owner is level fifty or at some other impossibly low level.
You're right, support an always see the context of a trade by looking at the buyer and seller 'histories'. But what an administrative pain in the .
Hehe, not when you have the right tools. This is the reason why we do not set some magical number on how much or often becomes illegal, the day after we may see numerous n-1 trades occurring, however it also allows us to consider context. People who push usually do so en masse, and we're not "out to get" every single player who unintentionally stretches the limits once or twice. That's just one example of how context allows us to enforce the rule where largely applicable, avoiding nitpicky and largely unnecessary bannings.
Im not going to justify pushing by saying it brings more people to the game.
But there really is a grey zone. Ive "pushed" items and products for low prices to town and alliance friends, just to help them out. Not bigtime-shoveling-money-up-their-ass, but just a nice deal to help a beginner out, and prevent them from loosing interest.
A few products to help them with a quest, a cheap fort gun if they don't have one.
Don't get me wrong here, im not buying anyones membership. Everyone's got to make their own future. But a helping hand is something else.
Ofcourse, I can see how "bigger" pushing arrangements is negative. Like selling a rare worth 100k for 10k. But I don't want to go around feeling like a criminal because im nice to my own friends.
Hehe, you could make a nice poster guy there. We don't mind you selling your old gear to friends and helping them out with some cheaper gear, in fact I'd encourage that! However, as you so nicely put it, shovelling money up their arse is the "not-on" activity we don't want to see happening. With the exception of pants and belts, The West was largely designed such that money was the limiting factor rather than your level. Whilst it offers move variety in saving up for the stronger items or buying heaps and heaps of the weaker ones, it also means the game quickly becomes unbalanced if every new player suddenly has Athos Foil and a lump sum of $100,000 to spend as they please. In short - giving new players a helping hand is good, giving new players an excessive helping hand to the detriment of other new players is bad.
I just say if limits were implemented within a code, no one would say a word. However there always will be misinterpreting of rules as 100 people will almost certainly have 100 (maybe less) different points of view.
There are inbuilt limits, sales price to foreign price, but only for items available from the shops. "Special" items can be sold at their purchase price or any higher and unrestricted value, and there lies the opportunity some have, are and will continue to exploit. That's where support comes in...
In short, if you wouldn't be happy with a "no-give-backs" on your trade then don't commit to it. That's a pretty fair indicator on whether you
know you're making a trade that is excessively biased.