DeletedUser22685
Thanks b00k. I don't think it would be very hard to implement and would just save unnecessary hassle.
I've wanted that for some time. My alternate suggestion is to change the color of the ring around the job icon when the motivation is under 100%; perhaps make it yellow when it's 90-99% and red when it's under 90% (or some other specific percentages; those are just random choices). That way, you could see on the map which jobs you want to look at without even having to mouse over them.when you hover over the job witht the mouse its great to show many labour points you have and what you get but would be nice to see how much motivation you have for the job with out clicking on all the jobs all the time.
Yep; currently we have to nag builders to announce completions in the town forum. Having this done automagically makes perfect sense.Something i miss is a notice in the town log when a building is completed. It only states how long a certain town member has worked. This way everyone knows where and when to look for new gear etc.
Amen! The highlighting, in shop inventories, of items already owned is also a good suggestion in this area.When in a town store shopping create a space to show what you are wearing. You see everything in your bag but not what you have on. This would keep you from having to open the inventory to make sure you don't double purchase.
I'd love to have a whole set of these, so that the nearest/best locations for your current best jobs could be "remembered" IG rather than making the user look around for them each time. (This could arguably be classed as "lazy", admittedly. However, real life works this way: we soon learn the routes to the places we visit often. When was the last time you had to use a map to find the way to your local grocery store, or your best friend's house?)have a customizable button which can be set to travel to a location of your choice.
I think It would be really Cool if we , The ACTIVE MEMBERS in a FIght should be able to choose our targets if they are in sight each 1 miniute interval... Or whatever the time interval is...
If I was active in a REAL fight, I know Id be CHOOSING My ATTACKS not only, as well as my Defencive moves, And SHOOT at whoever I want to if im active, and not just whos Closest to me ! :-/ Inactive players, when they position if they plan to be inactive, SHould also be able to plan who they will taget on their first shot. This would allow players hiding behind others COWARDLY, to GET TARGETED, DOWN WITH THE COWARDS HIDING IN THE BACK!
In saying this, I think we should not only be able to choose our movments each round; In Fort Battles, But also be able to choose our targets if they are in sight of us...
Eactly "The best fort fighters always pick off the easiest" based on the fact that everyone with knowldege nowadays in this system can predict their placement easily enough and move around easily enough... BUT!
Oh, and the last guy is Quoting things that have nothing to do with my last post, and his quotes arent related to mine...