DeletedUser
I searched using my thread title and it doesn't seem like this idea has been formally proposed, so I'll take a stab at it
Proposal
Increase the effectiveness of fort battle skills from the current ^0.4 to ^0.5. Optionally, the +25 bonus to aim can be lowered to +15 and +10 defense bonus to +0. All of these numbers are adjustable of course.
Current Workaround
Pure hp tank
Details
This decreases the effectiveness of pure hp and makes your attack/defense bonus more significant in battle. Since fort battle skills are also used for other game aspects such as dueling and jobs, being a certain build isn't as restrictive and allows more access to other players who are currently stuck dueling or doing jobs that may wish to fort fight. Diversification in fort battle builds are now possible, since hp will not be the only factor.
Abuse Prevention
Each fort battle build will balance each other out: str-based attack build vs. mob-based defense build vs. all-round build that can unlock more jobs vs. duelers' current 'op' dex-based attack build vs. char-based build if app/tactics get reverted for duelers. Those who wish to, are still free to go pure hp, though it will be less effective.
Summary
Allows for variety and experimentation with builds, akin to duelers with their different builds.
Administration
Does this idea meet the Ideas Guidelines & Criteria?Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Proposal
Increase the effectiveness of fort battle skills from the current ^0.4 to ^0.5. Optionally, the +25 bonus to aim can be lowered to +15 and +10 defense bonus to +0. All of these numbers are adjustable of course.
Current Workaround
Pure hp tank
Details
This decreases the effectiveness of pure hp and makes your attack/defense bonus more significant in battle. Since fort battle skills are also used for other game aspects such as dueling and jobs, being a certain build isn't as restrictive and allows more access to other players who are currently stuck dueling or doing jobs that may wish to fort fight. Diversification in fort battle builds are now possible, since hp will not be the only factor.
Abuse Prevention
Each fort battle build will balance each other out: str-based attack build vs. mob-based defense build vs. all-round build that can unlock more jobs vs. duelers' current 'op' dex-based attack build vs. char-based build if app/tactics get reverted for duelers. Those who wish to, are still free to go pure hp, though it will be less effective.
Summary
Allows for variety and experimentation with builds, akin to duelers with their different builds.
Administration
Does this idea meet the Ideas Guidelines & Criteria?Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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