DeletedUser27863
why would anyone want routine? it takes all excitement out of the game
What about, just on established worlds (so this wouldn;t work for new worlds), raise the cost to something incredibly high (say $500,000) per battle, and have a counter for each town, so that every town's ability to initiate another battle is increased an extra 50% more (maybe forever, maybe reduces every month).
What about, just on established worlds (so this wouldn;t work for new worlds), raise the cost to something incredibly high (say $500,000) per battle, and have a counter for each town, so that every town's ability to initiate another battle is increased an extra 50% more (maybe forever, maybe reduces every month).
It would be nice to have prime time battles that are bigger and better sure but if for example you have a side that totally ignores this and constantly calls non prime battles or say small all the time then multis ( or a call a few hrs later say at prime time ) are one way of ensuring people who do like prime actually get a battle.
It is ridiculous and shallow of people to expect to confine everyone into a box of what you want, when you want and how you want.
Just because in many worlds it has become a two horse race many of which are dominated by just one group it does not mean everyone else should be subjected to those same groups demands, this is silly and selfish to even suggest to say the least.
It may well be such a world is not much fun for many but its clearly fun for the side your complaining about calling these multis, the fact that the elite arnt having much fun does not mean it is wrong it just means imo your managing the solution badly.
thank you victor, you just repeated my posts that were deleted in this thread by the elite ffers who want to control & dominate a server, like GC super alliance in w12. multis were the only option left for the w12 leftovers since GC refused to disband & balance.