DeletedUser23629
Fort Battle Class Adjustment
Proposal
The purpose of this idea is to help create balance within fort battles. There is obviously a big advantage currently for the dueler class and there is a huge importance on health points. This idea would hopefully balance the damage done among the classes and bring down the number of pure health point tanks.
Details
(the wording could be more clear and obviously tweeked)
1) Remove the dueler class fort advantage of landing a critical hit.
2) Add a 5%-10% possible critical hit for ALL classes (excluding green horns). This cannot be raised with premium, it will be a set value depending on some testing. If 5% is too low, maybe try 10%.
3) Add a new advantage for duelers class. They have the option of not only sector targeting, but they can aim a particular player. They can target a player 1 sector away without premium, and 2 sectors with premium.
Summary
I believe there needs to be a change with fort fighting to better balance out the classes and the importance of health points. I also understand some players maybe upset if they picked a dueler just because of the current advantage, but I think they too will agree that the new advantage is also a powerful one.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Proposal
The purpose of this idea is to help create balance within fort battles. There is obviously a big advantage currently for the dueler class and there is a huge importance on health points. This idea would hopefully balance the damage done among the classes and bring down the number of pure health point tanks.
Details
(the wording could be more clear and obviously tweeked)
1) Remove the dueler class fort advantage of landing a critical hit.
2) Add a 5%-10% possible critical hit for ALL classes (excluding green horns). This cannot be raised with premium, it will be a set value depending on some testing. If 5% is too low, maybe try 10%.
3) Add a new advantage for duelers class. They have the option of not only sector targeting, but they can aim a particular player. They can target a player 1 sector away without premium, and 2 sectors with premium.
Summary
I believe there needs to be a change with fort fighting to better balance out the classes and the importance of health points. I also understand some players maybe upset if they picked a dueler just because of the current advantage, but I think they too will agree that the new advantage is also a powerful one.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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