DeletedUser
Proposal
Are you tired of your dueling level rising while you are away, and your dueling level shooting sky high? Are you tired of zero motivational duelers owning the world? Are you tired of dueling levels and dueling motivation? Well how about this? We receive skill points/ap for character level and skill points/ap for dueling level. That's right, you receive skill points for dueling based on your dueling level.
Current Workaround
Players focus on either dueling, fort skills, jobs, or buildings.
Details
For each level up, a player receives 3 skill points to use on non dueling skills. He will receive 1 attribute point that will be applied to every non dueling skill in that attribute.
The player's dueling level will also rise at the level up, so he will also receive 3 skill points that he may only place on dueling skills, and he may place his attribute point on any skill, but the attribute point only applies to the skills in the attribute that are used in dueling.
For example, I am level 9. My non-combat skill set is the following:
9 mobility-which boosts the green skills to 9 horseback riding, 9 hiding, and 9 swimming.
I would have 27 skill points to distribute. I choose to place them on hiding, so 9+27=36hiding.
Now for my dueling skill set. I have a dueling level of 10. I choose to place 5 on mobility and 5 on dexterity. So my skills from the dueling level are as follows.
5 mobility= 5 reflex and 5 dodging.
5 dexterity= 5 aim and 5 shooting.
I choose to place my 30 dueling skill points on dodging. My dueling skill set looks like this.
5 reflex, 35 dodging, 5 aim, and 5 shooting.
My total skill set would look like this,
9+(5dl) mobility- 9 horseback riding, 5 reflex, 35 dodging, 36 hiding, 9 swimming
0+(5dl) dexterity- 5 aim, 5 shooting, 0 trapping, 0 fine motor skills, and 0 repairing.
Abuse Prevention
None really, except maybe people using both skill sets to influence their jobs, by using appearance + a non dueling skill to get better jobs faster.
Visual Aids
Dueling skills by attribute (Any dueling level attribute used only affects the following skills)
Strength:Vigor, toughness, and Health points
Mobility:Reflex and Dodging
Dexterity:Aiming and Shooting
Charisma:Tactics and Appearance
Regular level or non-dueling skills (Any attribute gained from a regular levelup only affects the following skills)
Strength:Construction and Stamina
Mobility:Horseback Riding, Hiding, and Swimming
Dexterity:Setting Traps, Fine motor skills, and Repairing
Charisma:Leadership, Trading, and Animal instinct
Summary
This would allow people to duel and work jobs, as well as make hp tanks and work jobs for fort fighters. I believe the game would improve if this is implemented.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
Are you tired of your dueling level rising while you are away, and your dueling level shooting sky high? Are you tired of zero motivational duelers owning the world? Are you tired of dueling levels and dueling motivation? Well how about this? We receive skill points/ap for character level and skill points/ap for dueling level. That's right, you receive skill points for dueling based on your dueling level.
Current Workaround
Players focus on either dueling, fort skills, jobs, or buildings.
Details
For each level up, a player receives 3 skill points to use on non dueling skills. He will receive 1 attribute point that will be applied to every non dueling skill in that attribute.
The player's dueling level will also rise at the level up, so he will also receive 3 skill points that he may only place on dueling skills, and he may place his attribute point on any skill, but the attribute point only applies to the skills in the attribute that are used in dueling.
For example, I am level 9. My non-combat skill set is the following:
9 mobility-which boosts the green skills to 9 horseback riding, 9 hiding, and 9 swimming.
I would have 27 skill points to distribute. I choose to place them on hiding, so 9+27=36hiding.
Now for my dueling skill set. I have a dueling level of 10. I choose to place 5 on mobility and 5 on dexterity. So my skills from the dueling level are as follows.
5 mobility= 5 reflex and 5 dodging.
5 dexterity= 5 aim and 5 shooting.
I choose to place my 30 dueling skill points on dodging. My dueling skill set looks like this.
5 reflex, 35 dodging, 5 aim, and 5 shooting.
My total skill set would look like this,
9+(5dl) mobility- 9 horseback riding, 5 reflex, 35 dodging, 36 hiding, 9 swimming
0+(5dl) dexterity- 5 aim, 5 shooting, 0 trapping, 0 fine motor skills, and 0 repairing.
Abuse Prevention
None really, except maybe people using both skill sets to influence their jobs, by using appearance + a non dueling skill to get better jobs faster.
Visual Aids
Dueling skills by attribute (Any dueling level attribute used only affects the following skills)
Strength:Vigor, toughness, and Health points
Mobility:Reflex and Dodging
Dexterity:Aiming and Shooting
Charisma:Tactics and Appearance
Regular level or non-dueling skills (Any attribute gained from a regular levelup only affects the following skills)
Strength:Construction and Stamina
Mobility:Horseback Riding, Hiding, and Swimming
Dexterity:Setting Traps, Fine motor skills, and Repairing
Charisma:Leadership, Trading, and Animal instinct
Summary
This would allow people to duel and work jobs, as well as make hp tanks and work jobs for fort fighters. I believe the game would improve if this is implemented.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No
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