DeletedUser30224
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Original thread can be found <HERE>.
If the idea wins 80% of the vote, it is sent to the developers who will respond with feedback and the idea will be linked in the ideas passed to developers.
If it loses the vote by not attaining more than 79.99%, it will be moved to the archives. The idea will then be placed on the list of items to not post again.
Original thread can be found <HERE>.
Proposal
It is always a problem when a general isn't online, or when players enter the game too late. Generals always have to refresh before seeing exactly who is at the fort, who is online and if they have refilled or not their HP.
I would like to present an idea, that could help resolve these existing problems when ranking at fortbattles.
Current Workaround
Currently, before every single battle a general has to be prepared with 20 or even 30 minutes before a battle just to give ranks and, mostly on very populated worlds, has to make efforts not to make mistakes.
Details
It would be a simple system, where the general can insert a few details, conform any chosen tactic of his own, by which ranks would be given automatically.
For example he would set: Players above 4k HP (6k HP in case of soldiers) and ON would get Captain.
Players lower than 4k HP (6k HP in case of soldiers) would get Soldier.
Players outside of the alliance would get Reservist/Traitor.
I don't know if automated strategy would prevent players from free game or that it would ruin the fact that organizing the players is the job of the leaders, not a systems', but it would be nice to be able to make a strategy inside of the recruiting page and the system could automatically move players by the given criteria.
Abuse Prevention
I have no idea if there could be any abuse about this system, I think this is a necessity in order to ease and simplify ranking and also improve and make battles fair, much more organizable and more fun, no more pain in the bubu for generals and/or players.
Visual Aids
First of all, there would be a Strategy button, where you can adjust the automatic recruiting and adjust a manual/automated strategy.
By leaving there the recruiting menu, you still can recruit manually, this way not being forced to use the system.
By clicking on the Strategy menu, you get to the next step.
Under the priority menu, you can see the priorities set by the general.
You can set more priorities, first would be HP equal or greater than 4k (6k for soldiers) and ON and positioned by strategy. These options can be modified by opening it. There will show you the screen where you can adjust the automated recruiting (image below).
By clicking on the Modify button, you will get a screen where you can create or modify strategy (two images below).
Above is an improvised (but not original) strategy creator window. Go back with the Back button, erase the strategy by clicking the X. Chose different colored arrows, different characters. By checking the box under the characters you make online the selected character. This way you can specify where do online and offline players have to be placed. You can select in the priority menu if the system has to accept only those who are placed by the strategy or others too.
By clicking on the instructions players get to a menu where a strategy is written if those shown on the battlefield are not enough.
Summary
This way, everything related to the battle would be in one windows, generals wouldn't have to literally work in order to fulfill players' requirements.
In my opinion this is excellent in the same way for players as it is for the generals. I think for INNO is just a little plus work, but something simple that could easily improve ranking and increase activity at fortfighting a lot, this could not only keep existing players that often fight over ranking, but would, in the same time, keep newcomers, too.
Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/No
Does this idea appear on any of the Previously Suggested Ideas List? Yes/No