Which class is more useful? Adventurer or worker?

Adventurer or worker? Added options with other classes, just in case :)


  • Total voters
    43

Wolfgart

Member
Hello!

I’ve been playing for a long time in different worlds and was a fan of the adventurer class, but now I’ve begun to seriously doubt the correctness of choosing the class

The 20% drop bonus is not at all noticeable compared to the bonus from sets like Gibson. There is no difference when working in the same set for different classes. A 20% bonus to product drops may be noticeable, but it’s not that critical (maybe I just didn’t understand how big the difference is)

The fort bonus causes conflicting feelings. It either helps a lot in certain cases, or is completely useless. The ghost bonus is not displayed in any way in the statistics, and it is difficult to clearly calculate its usefulness

I wanted to ask for advice, maybe it’s better to choose another class before 2-3 years of the game have passed and the losses won’t be so big. Although the Worker class does not have bright bonuses for resource extraction, in general the bonuses are all useful and bring more benefits as the level increases. His bonus when fighting for the fort is very useful, perhaps the best of all

If I don't fully understand the benefits of being an adventurer, I'd be happy to hear advice on this matter. I ask for advice, continue playing as an adventurer or start again as a worker?
 

Caerdwyn

Well-Known Member
The question boils down to two things: Which class meshes best with your play-style and which class performs well in the activities you do.

The other option is that there are more than four worlds; start one of each class and decide!
 

BigNoob

Ex-Team Member
Soldiers: best to tank in fort battles and best to duel.
Duelers: best to damage in fort battles.
Workers: best to build church. Can tank or damage in fort battles but not as good as the 2 above. No duel bonus.
Adventurers: best to farm products and money. Ability to ghost in fort battles. Ghosting is useful in some specific scenarios but usually you dont need 25% adventurers in a fort battle.
 

Wolfgart

Member
The question boils down to two things: Which class meshes best with your play-style and which class performs well in the activities you do.

The other option is that there are more than four worlds; start one of each class and decide!
I used to choose an adventurer as the one most suitable for me. But the problem is that I often go to forts and began to feel little benefit from my class in battle. The increase in the extraction of resources and money is not very large, other classes also cope well with this, but the shortcomings in combat seemed to me to be large
 

Uchiha Madara

Active Member
Worker is by far the best character.

40% aim and dodge increase if you have prem Character bonus active.

With a good damage set you will hardly miss a shot ( of course you will never top a duelers damage but you can be top 5-10 damage dealers on each battle easily )

You can also play him as a tank the only downside is that he doesn't have much HP but can tank tons of shots before changing with a soldier or you can keep him for late rounds to be able to get dodges.
 

corgiscarab

The West Team
Event Manager
... the shortcomings in combat seemed to me to be large.

It's not seemingly that way. It is that way. It's not by a large margin, it's by an insurmountable margin.

I don't feel wrong in saying that the Adventurer class has been made obsolete in fort fighting. There is no point in playing it unless you simply enjoy being disappointed at every turn.

Anyone that says otherwise is reflecting on the past when the class was relevant, citing a rare instance where the ghosting ability was a notable factor, or aren't someone that actually plays that class actively and consistently for the last 5 years (and therefore is unqualified to speak about it).
 

Andrej93

Active Member
I picked adventurer and there is not a day when I don't regret this decision. I would pay a lot of bonds, nuggets, $$$ or even €€€ to change class to a worker...

All adventurer's abilities are obsolete (VIP, nonVIP is half):
  • Chance to find a product increased by 20% - nothing as product drop sets have way way way more
  • Chance to find an item during work increased by 20% - might be a bit relevant if you want to be super rich, but I could live without this, as you rarely use things you find for other uses, such as selling to mobile trader, and there are better ways to earn money than selling junk
  • Use hotel rooms to lvl4 for free - nobody sleeps in this game anymore, if you have to sleep, you sleep at home/fort, if you don't have a home and need to sleep, earn 250$ take 1 energy and 15s and you can sleep in lvl5
  • Chance to get hurt while working is lowered by 20% - with the amount of health buffs you can buy/craft and labour points you get from gear this is irrelevant
  • 50% chance to ghost after 2nd hit is the only nice bonus, but you need to be a really fat tank, as when you have less than 10k HP, you survive maybe 1 round with some workers/duelers hitting 1-3k damages as standard
If you don't have VIP, those advantages are even more laughable. Please pick anything except this adventurer.
 

WesternCalin

Well-Known Member
Do not sleep on the chance to get hurt being lowered by 20%. When you do lots of 15s jobs especially with negative LP that bonus is quite nice and helps you not having to use as many hp buffs instead of work motivation/energy ones.
But yes indeed, adventurer is one of the weakest classes for FF and for duels you dont even have any bonus. For farming money the bonuses are laughable.
 

corgiscarab

The West Team
Event Manager
Do not sleep on the chance to get hurt being lowered by 20%. When you do lots of 15s jobs especially with negative LP that bonus is quite nice and helps you not having to use as many hp buffs instead of work motivation/energy ones.

Honestly, at the start of a world especially, this is probably the only redeeming quality of the class particularly when it comes to leveling. My previous context was only fort fighting so I'll stop there.
 

Thanatoss

Well-Known Member
Depends on some factors like how much money and time you spend in the game
.
Adventurer: Great in making cash if you click a lot. In forts if they replace that hotel thing with something useful and if they change the resistance formula in his favour then he can be great again.

Worker: The bonus xp while not huge can be noticeable over time both for church and jobs. In forts with a high level gun you can deal good damage while also tanking a little. Needs much money and time to be most optimal.

Dueller: can duel from distance which isnt bad and can deal huge damage in forts. All this while having average gear. Doesnt need much money and time to be most optimal. (The cash bonus should be changed to apply on jobs too not only in duels)

Soldier: best overall pvp class. In forts the more skill points on health and leadership the better because of the class bonus. In duels the same with tactics. Needs much money but not so much time to be most optimal. (The tactics bonus should be replaced)

Personally if I had infinite money and time to spend on the game I would choose the soldier class on a new world. Otherwise in an old world the worker. If I had no money and time to spend then the dueller.
Overall with the way the game is progressing with stronger sets and more skill points I think the worker and soldier get stronger while the adventurer and dueller class stay behind a little.
 

Jordy

Ex-Team Member
If I could go back to when I started and knew how useless the Adventurer class was compared to the past, I would've never chosen this utterly useless class.

The ghosting in fort fights is near useless, 25% when non-premium & 50% when premium but only after 2 hits taken. When blocking a sector it is always the best duellers shooting at you, so gaining a fair amount of dodges is almost impossible.

Every fort leader expects you to hold (grass) sectors preventing you from ever getting any decent stats. You end up being a crit toy for anybody that picked dueller class. And if you don't want to die early you aren't a team player. Even when a swap is offered you're likely to die anyway because there's often no passage to a safe sector. Meanwhile duellers, workers and soldiers get all the glorious experience and stats.

If it were up to me they would outright delete Adventurer class from the game. Yeah great, free level 4 hotel. The money you save can be gained in 15s on almost any job. I would do anything to change to anything other than the Adventurer.

It's absolutely useless and should've been reworked long ago. Perhaps making Adventurers impossible to crit would be a good idea but we all know any dueller would riot like the French when any proposal takes place to nerf the most ridiculously overpowered character class.

Rant over.
 

Clever Hans

Well-Known Member
If I could go back to when I started and knew how useless the Adventurer class was compared to the past, I would've never chosen this utterly useless class.
The workers were quite useless until class bonus updates back in 2019. Why they didn't continue with class updates although it was announced on Beta is beyond me.
 

Jordy

Ex-Team Member
The workers were quite useless until class bonus updates back in 2019. Why they didn't continue with class updates although it was announced on Beta is beyond me.
Changelog 2.199 on May 15th 2023 had proposed character class changes. The changes summed up are below.

The changes for adventurer class was only related to the regeneration. Whilst slightly better, it still makes the adventurer class utterly useless compared to others.
  • Your regeneration while sleeping increases by 10%, if premium 20%. (instead of the free hotel)
The dueller class however was actually boosted. Yes, you read that right...
  • The speed on the map is increased by 25%, if premium 50%. Previous was 10%, if premium 20%.
  • You receive 15%, if premium 30% more money in a duel. Previous was 10%, if premium 20%.
  • Duels against other players take 25%, if premium 50% less time.
Worker class was slightly nerfed in the proposed changes, which is actually reasonable.
  • In fort battles, your aiming and dodging are boosted by 15%, if premium 30%. Previous was 20%, if premium 40%.
Soldier class had no proposed changes...

The most interesting thing was that everyone can critical hit with a 2% chance.

As you can see, these proposed changes are exactly the opposite that the community requested. This led to the Feedback topic being brigaded by so much negativity that the character class update was scrapped permanently. Clearly these proposed changes were made by a developer that picked the dueller class.

I still have silent hope that actual good changes are made, namely:
  • Upgrading the Adventurer class big time. (Extra HP, unable to be crit by a dueller)
  • Nerfing the Dueller crits. (5% chance to crit, 10% if premium compared to the 10%, 20% if premium)
  • Removing the Soldiers tactic bonus.
  • Nerfing the Worker aim & dodge bonus.
Or simply allowing players to change their character class one time.
 

Dark Blue

Well-Known Member
The holding tower/sector role seems like youre the hero of the sinking ship. Youre not there to help win. youre there to not lose.
 

Clever Hans

Well-Known Member
Changelog 2.199 on May 15th 2023 had proposed character class changes. The changes summed up are below.

The changes for adventurer class was only related to the regeneration. Whilst slightly better, it still makes the adventurer class utterly useless compared to others.
  • Your regeneration while sleeping increases by 10%, if premium 20%. (instead of the free hotel)
The dueller class however was actually boosted. Yes, you read that right...
  • The speed on the map is increased by 25%, if premium 50%. Previous was 10%, if premium 20%.
  • You receive 15%, if premium 30% more money in a duel. Previous was 10%, if premium 20%.
  • Duels against other players take 25%, if premium 50% less time.
Worker class was slightly nerfed in the proposed changes, which is actually reasonable.
  • In fort battles, your aiming and dodging are boosted by 15%, if premium 30%. Previous was 20%, if premium 40%.
Soldier class had no proposed changes...

The most interesting thing was that everyone can critical hit with a 2% chance.

As you can see, these proposed changes are exactly the opposite that the community requested. This led to the Feedback topic being brigaded by so much negativity that the character class update was scrapped permanently. Clearly these proposed changes were made by a developer that picked the dueller class.

I still have silent hope that actual good changes are made, namely:
  • Upgrading the Adventurer class big time. (Extra HP, unable to be crit by a dueller)
  • Nerfing the Dueller crits. (5% chance to crit, 10% if premium compared to the 10%, 20% if premium)
  • Removing the Soldiers tactic bonus.
  • Nerfing the Worker aim & dodge bonus.
Or simply allowing players to change their character class one time.
Well, I know this was discussed in length and also alternative bonuses were proposed during discussion of that changelog on Beta, but to have any change completely scrapped is just weird and a waste of dev resources.

Regarding adventurer FF bonus, making advents completely immune to the crits would be too OP and would make them basically immortal. However, having an ability to resist a crit to certain percentage (e.g. 25% without prem and 50% with prem) would solve a lot of issues with them being the cannon fodders.
 

Thanatoss

Well-Known Member
I bring this thread since there will never be character class changes again maybe they could at least make a set that is ideal for this class in forts?

I think an ideal set would be one with very high resistance + health points + aiming + attack. So buff those skills and dont add any leadership/dodging/hiding/traps/defence to be useless for other classes

With such set they would manage to eat some shots but taking very low damage and activate the ghosting bonus. While with high aiming skill and attack bonus from the set they would still do good damage.
 

Uchiha Madara

Active Member
I bring this thread since there will never be character class changes again maybe they could at least make a set that is ideal for this class in forts?

I think an ideal set would be one with very high resistance + health points + aiming + attack. So buff those skills and dont add any leadership/dodging/hiding/traps/defence to be useless for other classes

With such set they would manage to eat some shots but taking very low damage and activate the ghosting bonus. While with high aiming skill and attack bonus from the set they would still do good damage.
Well since resistance is pretty much useless at the moment it's not really needed.

I hope they bring back the old resistance formula so those of us that have invested in Tutt can feel a bit happy? :D

I have a +4 Tutt sitting in my inventory never to be used...
 

Victor Kruger

Well-Known Member
Well since resistance is pretty much useless at the moment it's not really needed.

I hope they bring back the old resistance formula so those of us that have invested in Tutt can feel a bit happy? :D

I have a +4 Tutt sitting in my inventory never to be used...

And what exactly would be the point ? since stupid players buy stupid amount of upgrades it renders any adjustment such as you propose impossible... players like you and resist tank duelers/workers/soldiers would just sit on point and everyone can just go do something else for an hr.

Much better to cap any set at lvl 2 and then adjust the formula ... but ofc they wont do that because stupid players spend stupid amounts then wonder why FF is now like watching paint dry. :roll:
 
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