DeletedUser35882
A better test would be something consistent, like non-silver/non-gold spear fishing. We know we should get x fish per hour, then after that, any item that drops is a 'luck drop'. 1. From there, we need players who wear the full AQ (and AQ only) - get their luck drop chance after say, 100 hours each on the job
2. We also need players wearing just the holiday set - get their luck after 100 hours
3. Then we add the variables like cartwrights, etc..., one at a time, go for another 100 hours, and see what we get.
Who volunteers?
Im sorry but I wouldent volunteer to collect data because its just a waste of valuable time to me but in the long run it could be a valuable source of information to the public player base.
So sorry No.
What I really would like out of this whole thread is.
1. When Should I equip my luck Gear to get the actual benefits of the Luck(%) Bonus why have it if we dont actually know when it comes into play.
2. I feel like Da twista was slightly Vague and I may have jumped to a conclusion on luck. Is there a Hard cap on Luck? (50%) or Does AQ just negate CW's riding set and vice versa.
This Also raises the question does holiday set negate CW.
I know I'll never have it but I do dream of it which raises more (?'s) (Fire & Ice - Lighting & Thunder) 2 Weapon sets with 20% Luck Would these not stack either? Cap at 50%?
Thank you so much for all the replies
I really wish we had the Data in front of us to analyse but in the west, Data = Time, and as the saying go's "Time is money".