Ah there we go thanks.
You need to have your inventory open, and the script will work fine.I honestly can't get this to work... This is what I do, please tell me where I'm wrong:
1) I go to the main site and copy the java script.
2) I change to a tab that has the-west open and past the script into the url and press enter.
3) It the opens a new tab where it has recognized my world and character name.
4) I select the job on the list (Hunting Wolves, which I know my hider (who has fairly little equipment) can do).
5) I click 'Calculate selected job'.
6) It starts doing the Firefox-spiral and says 'calculating...' below, but nothing ever happens. It's been doing that for 15 minutes now, and it did the same thing yesterday.
I use Firefox, btw.
EDIT: There's no dressing room or anything that has popped up either..?
Where is that located, I don't see anything that says that in the west screen or your screen.click force initialization on the game tab and try again.
Also how to I find that???? Don't see any "tools" category on your webpage.If not please send me a pm with your error report.(tools-->error console).
For anyone else wondering it is located under Tools in the FireFox browser.Also how to I find that???? Don't see any "tools" category on your webpage.
If the above happens to you, the script won't work until you fill ALL active slots [excluding left hand slot, ie fort gun weapon which can be empty or full], even the product [yield] slot has to have something in it in order for the script to work [which was my issue].Don't know if it makes any difference, but when I run the inventory script, it makes ALL the item images in my backpack AND most of the item images in my active inventory BLANK, ie just a gray background square, until I refresh the browser.
it would be a good addition.if i find more time i ll try iti really like it. At first i found it a little dificult to understand but now it's all right. One suggestion i have.
It would be usefull i think to calculate the best items not only from shops but from the enire game. Like west stats tries unsuccesfully to do.
well i think it has to do something with the tabs.it shouldnt open more than one extra tab.Well I dunno, but it doesn't seem to work for me.
For one, when I put the script bit in the address bar and press enter (with inventory open, all items filled) it opens two (or sometimes 3) tabs to the control panel.
I then proceed to select 'Beaver Hunt' (a job I know I can do). And click "Calculate selected job". Then I get this error, and the thing never finishes.
Error: theGame is undefined
(Using Firefox 3.5.3)
What does that mean? It means the battle bonuses are floating, each point counts. It also means that the optimal way of getting bonuses is to spread out the fort skills evenly. I.e, raising stamina from 10-20 will give you a higher battle bonus (in attack), than raising leadership from 60-71, regardless of any "bonus boundary" crossed. Each point counts, but it also counts less and less the higher the skill gets. The optimal skill distribution is an even one.August 20th, 2009 at 17:12 | #11
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@Slashas: Each skill is converted to the given table in the help (max 9). Then it is summed up and this is the bonus you gain. So yes, your best bonus is 27. Also you might want to know that the help does not reveal that the bonus is floating point which means that you can have an “uneven” bonus, for example 7.3. We’ll add a sectorbonus preview in 1.22 so it’ll be more transparent.
Well in your example asuming that there is no dodge/aim, the bonus should be 9,35.Treating bonus as an integer (choosing the 10-71 build instead of the 20-60)we would have a bonus of 9.So the deference is 0.35 or adout 3.7% of the real bonus.If we add bonus from dodge/aim the percentage is even smaller.So i think its acceptable.But i got your point and i ll try to tune it better.Hi! Great new feature this, but I don't think your fort battle gear calculator works quite right.
This is from the dev-blog, and is an answer from Zet to a question from a player. Zet is a developer.
What does that mean? It means the battle bonuses are floating, each point counts. It also means that the optimal way of getting bonuses is to spread out the fort skills evenly. I.e, raising stamina from 10-20 will give you a higher battle bonus (in attack), than raising leadership from 60-71, regardless of any "bonus boundary" crossed. Each point counts, but it also counts less and less the higher the skill gets. The optimal skill distribution is an even one.