I'd be curious how many
unique chars are playing (i'm in 3 worlds, i'm only 1 unique char) and if
all worlds are combined, would this world get back to 3000+ chars, 2-3 full FFs a day, active community, multiple alliances that go strong/weak over time from "natural" gain/attrition. The world wouldn't need to rely on
every player to do FFs, duels, crafting, building, questing, etc. If 2 tanks decided to do quests for 6months instead of FFs, it wouldn't tip the balance of all battles.
Observation: in briscoe, it seemed 2 chars took a break from the game, a 200 player alliance then became mostly inactive, then the 2 chars came back after a year or two, and then the alliance is active again. Stating the obvious, Inno has a huge problem if 3-5 players in the world can affect
the entire world by just going inactive.
I've also observed that players that have multiple worlds tend to ignore the "quieter" worlds but still log in and set some things, sometimes. However, they aren't active participants in the world community. The fort battles, if there are any, have 30 offline or barely paying attention because they are more interested in a battle on a different world. If there were full battles, it wouldn't matter as much, but when there are 5 onliners and 25 offliners, it's really pointless.
Open a world called 'The Afterlife'. All worlds and chars die, but pick your chosen one, and it gets to live for eternity in The Afterlife.
of course, only duel and workers chars would make it to the afterlife 