How to improve game. I am so sick and tired about all the whiners over fort battles. They are not what is killing the game.
1) Remove dueler crits. You cause soldiers & advents to quit the game. No player should EVER do this much damage.
2) Remove church building. Waay too much power levelling.
3) Remove power levelling. We go up waaay too fast. Slow the game down.
4) We run out of quests about L110. Make more high level questlines.
5) Separate low and high levels. At L120 You MUST migrate to a high level world. We will have L1-L119 worlds and L120+ worlds. Make the two types of worlds DIFFERENT, something you want to graduate to. This can even be an AUTO-MIGRATE where inno moves you to a less populated upper world.
6) Eliminate dueling players much lower than your duel level. It is still waay too easy for duelers to duel DOWN. This is the biggest reasons players quit the game.
7) Maximum number of forts an alliance can own is 16. End super alliances & domination worlds.
8) Eliminate fort membership. Forts only have an owner. This goes with #7 above so alliances cannot be in cahoots with each other to form super alliances.
Only the short list!
I'm not sure which issues you're fixing here (or what you think is killing the game), other than PvE players not wanting to get duelled, which the best solution to that is giving them their own world to farm on. Worlds being dominated and bad quest-lines are basic problems with the game's management, and having too many worlds relative to the size of the player-base, and this doesn't even touch on that.
Feel free to elaborate though if i've misunderstood, If you can't convince some random player who desperately wants positive change of your points, I think they would be completely lost on the game's management.
1. Before crits, HP was too dominant, especially ghosting would be too strong, and I believe crits are what makes that class enjoyable to play, so they shouldn't be "removed", just reduced to make it fair on the other 3 (which was part of the recent tested changes anyway).
2 and 3. I'm fine with a way to power level after 11 years of playing the game, presumably someone at some point has paid money for the building gear and the grinding was never enjoyable. I hate that some players only do this and don't contribute anything to the game though, but if that's what they enjoy, that's what they enjoy and a PvE W1 would cater to them. It would otherwise take over a year to reach your character's potential, which is all well and good on a new world that only lasts for 9 months at most before literally dying. I see the future of this game in old, stable PvP worlds though,
4. Oh god no, no more etriel quests. I'd prefer someone who played the game to re-write old outdated quests, and to re-do the terrible ones that have come out in recent years with Sleep 0/1 or limited time windows to remove bad mechanics from quests.
5. oh god no don't split the playerbase and leave the new players with no one to guide them, gear them or allow them to realise the world class social aspect of the game.
6. People still cry about duels? I didn't know the 5 duellers we have left had any targets. I like the idea of making W1 a non-PvP world for the 12 players who'd enjoy that, don't lower the number of available targets for players, that kills duelling more than someone with a high duel level relative to their character level getting whacked.
7. looks good in theory, means a world is over when a town owns 16 forts and no one else wants to dig, so maybe a mechanic to abandon a fort is required unless they stop opening new worlds that inevitably end up being dominated by a group of premium players then subsequently dying. This is the only idea that's on the right lines for me so far though, and I would prefer the cost to declare a battles increases exponentially as your town owns more forts, but I'm still not really on board with this one as it's often only down to 2-6 towns doing all the digging and defending on sustainable worlds, never mind trash worlds where there are only 2 relevant towns.
8. I assume the allied towns would still be able to sleep in the fort? pointless addition imo, especially since defending forts requires more co-ordination and possibly a player from another town ranking. Nothing worse than showing up to an 11pm fight and the one town in the fort has no Generals available.