Wages for Town Construction

jarograv

Well-Known Member
Proposal
Allow town founders (or councilors) to set a wage for town construction.

Current Workaround
Currently town builders do not get any wages and there is no way to return treasury money to players.

Details
Founders (or councilors) would be able to set a wage for town building construction in the construction tab of the town hall. This would allow builders to receive wages for building towns as well as a method for new towns to entice builders to join them (especially in new worlds!)

Abuse Prevention
The maximum wage would be capped at twice the amount (can be increased or decreased depending on what you all think is fair and prevents abuse ;) )that is currently withdrawn from the treasury for construction assignments ($120 for 15 minutes, $240 for 30 minutes, and $480 for 1 hour construction jobs).

It was also suggested that perhaps church building would be exempt from receiving wages to avoid high payouts to those who reap high xp rewards, maybe call it community service or something ;)

Visual Aids
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Summary
Allow town founders to set wages for town construction.

Administration
Does this idea meet the Ideas Guidelines & Criteria? Yes/[del]No[/del]
Does this idea appear on any of the Previously Suggested Ideas List? Yes/[del]No[/del]
 
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DeletedUser35520

i don't have a problem with it as long as there was a max amount that could be offered to avoid pushing. But I will say i try to pay my builders so this is more of a Hat problem i think than a game, although as I said I'm not against the idea. I pay buffs, builders gear, boone's axe, etc, whatever I can to help. So if you are a builder who's not getting paid, find another town to build that will help you out. :mariachi:
 

DeletedUser35968

when a new world starts, the town treasury of each town is almost empty. so if you're getting $480 per hour, the whole town can be constructed using just $240.
I don't like the $ reward idea. instead there could be some other rewards for construction like some products or construction buffs.
 
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DeletedUser

I agree with Anoop. workers could "grab" some building materials such as hammers, nails, wood and such, that would make sense.
 

DeletedUser35533

I like it. I can see the down side of it for new towns but the builders could easily put back the money. no one has leveled our church in months since there is no real incentive. maybe having a wage slightly above(or twice the average to make up for lack of product drop) could help with that
 

jarograv

Well-Known Member
Personally I think the idea of products for building doesn't really fit with the current job system. If you need a product you will go job for it, otherwise you are just getting wood and hammers as a bonus to town construction. The reason behind offering wages is that it would entice people to chose worker class or pure construction builds allowing for more variety in player builds. BTW it only costs about $20k or less to fully build a town (minus church) atm and most towns on a new world are built within a week by having a founding member who specs as a worker then later reskills once the town is built. It is correct that treasuries are empty when worlds start which is why the richest town will be the town that gets built fast as they will be able to provide max wages (even 10$ wage is bigger than the current wage) which will then be a source of income for workers on new worlds instead of workers being left to be poor.

Offering wages to workers would create some sort of competition in the early stages of a world where towns would hope to hire workers to build up their towns and reach lvl 10 residences in order to gain members fast and to build their shops and hotel up.

In the later stages of a world it would provide a reason for workers to exist and for people to go with a construction build as it would be a good way to receive xp and cash instead of being a only a source of xp as it is in its current state. It would also serve as a method to take cash out of the treasury which on older worlds has millions sitting there.

P.S. Rick: My founder on Dakota doesn't pay me for my construction, can I come live with you? :(
 

DeletedUser30224

I like the idea. There's just one thing I want to add: the wages are the same for all/any builders or it is a system like any other job that grants you bigger wage if you are better at it?

As for the church building, I think it is sensible to exclude it...but there can be arguments against that as well. But personally I think church should be excluded; which would make this proposal only effective for towns in their early stages.
 

DeletedUser

I like the idea as well. It makes sense (in a game where so many things do not! :p ) to pay workers for their efforts. But why stop there? Give the incentive to everyone as well. From a coding POV it's easier to implement since it means a 'character-class check' doesn't have to be required everytime someone clicks on the link, so to speak.

But I also like the idea of 'obtaining products' from building the town. It makes sense that nails/hammers/wood/etc be 'droppable' from town building. Again, for the sake of game mechanics and coding, you could just turn the town building job into a mirror of Casino building (or Manor house). Would be easier to code than the aforementioned wage system....
 

DeletedUser30224

But why stop there? Give the incentive to everyone as well. From a coding POV it's easier to implement since it means a 'character-class check' doesn't have to be required everytime someone clicks on the link, so to speak

I believe that in his proposal, "workers" stands for the people that are working on the town construction, like constructors, builders, not exclusively worker class characters. In fact Jarograv uses the word "builders" which incorporates everyone working on the construction.
 

Nisa

Well-Known Member
The reason behind offering wages is that it would entice people to chose worker class or pure construction builds allowing for more variety in player builds. .......which will then be a source of income for workers on new worlds instead of workers being left to be poor.

That's what I was thinking too at first but this line confused me, thus my comment on 'workers being poor'.
 

DeletedUser

Well, it appears that some of us are thinking 'any character class that decides to focus on building'. But jarograv isn't clear whether this is for 'Worker-class' only, or the other 3 classes as well.

Jarograv - Could you clarify please?
 

jarograv

Well-Known Member
Whoops. Didn't realize I used the word 'workers', what I meant was anybody who is building a town.
 
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