DeletedUser
Well, dodging and aiming do not influence duels as you might think, 1 on 1. Because they influence the probability of getting hit / hitting. You can still hit 3 times against same dodging and do the same damage. So there's a difference from tough / relfex where all hits will decrease with 1 point.
Now, tough and reflex affect ALL duels, not half, we went into that pages above when some found out that 0.5 reflex adds up in melee attacks and 0.5 tough adds up in range attacks. While appearance and tactics only influence one type of duel (where you are attacker or attacked), tough and reflex affect all duels.
Have you ran experiments saying appearance/tactic didn't affect the other kind? I sure as hell didn't read any on any forum (.net and .de), no one bothers looking for these 2 and most top duelers have very low of them, they are mostly there as a add up for jobs.
Let me help you with another example.
Melee puts 1 point in strength. he gains 1 point in attacking power, 1 point in toughness and 0.5 points in reflex (check above if you want to verify) + extra 10 life which is good in duels too.
Range puts 1 point in dexte. he gains 1 point in attacking power and 1 point in aiming.
Who's got the biggest gain?
melee by 0,75 pts
Let's put it in a table
Now, really, but pls, really, who you think has more points gained above? (sum the bonuses if you want)Code:power | attack type | shield A | shield B melee: +1 | A | +1 | +.5 range: +1 | B | 0 | 0
It has already been said many times, strenght gets you a slight advantage in duels while dex one in jobs.
BTW: I just went through all worlds in wich I can access without making a new account and I found 3 thefbiman... all 3 were melee. Irony much?
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