Update: Version 2.28

DeletedUser8627

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We are planning on applying the patch to version 2.28 on Wednesday the 19th of August 2015. Please keep in mind and that the date, time and content of the patch are subject to change.




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All games at the traveling fair are now available at the same time
P.T: Barnum's Traveling Fair has changed it's policy and from today on every attraction is open every day! Now players can freely choose which game(s) they want to play when visiting the fair.
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Removed the sound from the traveling fair horse-racing game
It was a bit too loud anyway. And don't worry, the horse is fine! It went to a farm.

New crafting recipes
We have introduced some new high level crafting recipes for all four professions.
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Indian style avatar for Quest Contest
The avatar for the Indian quest contest is now available and will be added to the contest winner. We think that is was totally worth the wait. Have a look:
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To combat zero motivation dueling we have implemented a wide variety of changes. We will closely monitor the dueling behavior and player feedback and implement adjustments where necessary.

Dueling levels have been capped at 450
Once your dueling level reaches 450, it will no longer continue to rise. Like the ordinary level cap at 150, you will continue to receive dueling experience after you reach the dueling level cap, contributing to your duel ranking. This will allow high level experience duelers to challenge a broader range of targets across the world, so they are not limited to a needlessly small pool of possible targets.

Losing a duel will deduct a third of the duel experience you would have gained for winning.
For example, Player A defeats Player B. If Player B had won, he would have gained 90 regular experience and 30 duel experience. For losing, he gains no regular experience and loses 10 duel experience. This will prevent duel levels from increasing exponentially to the detriment of experience duelers, who are then exposed to other duelers with far greater skill and attribute points. It will also ensure non-duelers retain a duel level around their character level.
Please note that the duel rankings will continue to be based on all time duel experience, excluding accrued losses. In other words, this change has no effect on the duel rankings.

Active characters with no duel initiated in the past forty five days will lose 3% of their current duel experience each week.
Once a week, characters who have not had a duel as challenger in the past 45 days will lose 3% of their duel experience, provided they are still active. This will slowly decay the duel level of former experience duelers who reskill to play a different aspect of the game.

Duel motivation will never fall below 10%.
When your PvP duel motivation falls to 10%, it will not decrease further and never reach 0%. You will still be able to duel without restriction. This will gradually raise the duel level of zero motivation duelers on older worlds.

Job knockouts will no longer afford duel protection.
If you are knocked out from job damage, you will no longer receive 48 hours of duel protection. This is to balance the effects of splitting PvP and PvE duel motivation and increasing the lowest possible PvP duel motivation.

Duel protection will be extended to seventy two hours.
If you are knocked out in a duel, other players will not be able to challenge you for 72 hours instead of 48 hours.

Duel protection will be cancellable after twenty four hours by challenging another player at a reduced cost.
Once the first 24 hours of your duel protection has elapsed, targets will reappear in the duel menu and be available to challenge. Challenging a target costs only 1 energy point instead of 12 and cancels your duel protection immediately, allowing other players to duel you in return.

Town rankings will now be influenced by dueling experience
The dueling component of town rankings will now be influenced by both win-loss differential and the town's collective duel experience. The next ranking update will reflect these changes immediately. The ranking points will be more comparable to fort points; construction points will be reviewed later.

Morticians will show an 'honor value' reflecting the skill of opponents you challenge.
When a town member completes a duel against another player, the stats of both players are compared. If the challenger has significantly stronger skills than the defender, their town loses an honor point, otherwise one is gained. Honor values are not backdated; all towns start at 0.
Currently this value is only a statistic. We are evaluating possibilities if and how this can be implemented as a gameplay functionality.

Players who have not initiated a duel in the past thirty days will be hidden from the dueling menu.
Non-duelers will be hidden as if they were under duel protection, sleeping or inactive for players with less than 50% duel motivation. They may still be challenged as normal from player profiles, town saloons, map locations and the sheriff building.


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Yellow and green crafting recipes sometimes not giving crafting points
Under certain circumstances it was possible that some yellow and green crafting recipes didn't yield crafting points. This has been fixed and it should no longer be possible to get stuck.

Repeatable Easter and Friendship Week questline issues
For some players it was possible to accept and finish the final stage of repeatable questlines without finishing the prerequisites. This lead to the problem that it was impossible to finish the following quests. This issue has been fixed.

Display error on some of the shop category pages

This error occurred when hovering the mouse above certain items in the shop. They will all now pop in and out as they are supposed to do.



We are looking to hear from you. Please provide your feedback at our forums!
 
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DeletedUser8627

We are experiencing some technical difficulties with the update - we will have it out as soon as possible.
 
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