I don't think its possible not to rollback an update.In Kansas we have difficulties to build the fair (the world is less and less active); the problem is more regarding the mats to bring than regarding the construction though. But still, I'm not so sure increasing the difficulty would be a good idea. Maybe for active worlds it can be good, but better not implement the same thing in all worlds in that case. Same with the mats : I saw in a previous update, the quantity needed was increased, which can become very problematic in Kansas especially if it's about rare mats. The team should distinguish active and inactive worlds, cause the situation isn't the same for every world.
What they focused for ff damage is, they wanted to nerf high resistance ie- "Now only direct resistance bonus on your clothes can mitigate sector damage and the damage multiplier.
Only the rest of the formula can lower the weapon damage as well."-> if I understand correctly : before, the formula of damages received was :
dmg_received = max(0, (opponent_weap_dmg + opponent_sectmult_dmg) - (primary_resistance + secondary_resistance)).
And now, it is :
new_dmg_received = max(0, opponent_weap_dmg - primary_resistance) + max(0, opponent_sectmult_dmg - secondary resistance).
That's it ? Or did you change the formula more deeply than that ?
I think it would be more correct to say the goal was to de-nerf the beginner bonus. That is the beginner bonus was designed to make lower level players less useless by giving them the equivalent of a +10/+10 att/def buff relative to the veterans getting +2.5/+2.5. The problem is, even if beginners hit 100% of the time It didn’t matter when their 350 damage was negated by 400+ resistanceI don't think its possible not to rollback an update.
What they focused for ff damage is, they wanted to nerf high resistance ie
if someone had 440 resistance, anyone with 400 damage to that person would get 0, which would count as a dodge.
So now, if he had 430 from clothes, he would negate 10 from the other person's weapon damage.
pickup anything old and it'll register.I've completed a load of the new achievements, but they are not registering on account.
yeah they're not gonna do that for every player. just do one transaction on each market and it'll pop.Or send a ticket to support to flush it...
Perhaps if they introduce an achievement ranking/leaderboard more players will become interested.not for everyone, it's true...but most of the people is in don't care status regarding the achievements...
Perhaps if they introduce an achievement ranking/leaderboard more players will become interested.
I also remember that there used to be a 'World Record' topicthere used to be a thread here in the saloon, you could revive that
good point. both are redundant with upgrading.I also remember that there used to be a 'World Record' topic
Without upgrades they would all have mostly the same values. It's redundant because of the increased level, the high lvl ones will always be the first.good point. both are redundant with upgrading.
Thread 'Achievement ranking' https://forum.beta.the-west.net/index.php?threads/achievement-ranking.4315/Perhaps if they introduce an achievement ranking/leaderboard more players will become interested.
We do it for everyone who sends a ticket. So everyone should feel free to contact us if they need help!yeah they're not gonna do that for every player. just do one transaction on each market and it'll pop.