The median would give a buff towards xp, ie the median is level 150, so it would be 1.5 times for example. Or 15, depends on what kind of buff they formalized. At least this is my theory, also is it one side or both sides? (I for one think its both sides since it would be easier to code as they have for number of participants in events)Fort battle changes
We have increased the maximum experience you can get per battle. Also we changed the formula to give more points for adventurers and absorbing damage.
Please note that now scale by the median level of players in the battle, rather than your own level.
In the future, it is possible to implement further changes to the way experience is calculated during fort battles.
So this suggests the main benefit to damagers .... again yet advens tweak depends on the median of lvls in a battle ? .. or is xp for all calculated on the median? ..
What is the possible FF xp cap now ?
How about making xp changes in favour being ONLINE and actually a moving bonus to avoid green dot afk xp *****s
If you want more activity in FF at least make going worth while and being online rewarded for logging in and sitting there for an hr of their lives.. atm some worlds FF arnt worth 5mins let alone being online for
What I do hate about this mechanic is, it would discourage players from giving spots to lower level players in none important battles(small fort battles)Whatever the actual mechanic, one takeaway is that high level players failing to show up will have a more tangible cost to their team. Hopefully that’s a motivator.
Also we changed the formula to give more points for adventurers and absorbing damage.
Well, yes, where battles are full rankers will have more incentive to give ranks to high level offies at the expense of low-level onliners, which is a shame, but I don’t honestly believe that will be a significant issueWhat I do hate about this mechanic is, it would discourage players from giving spots to lower level players in none important battles(small fort battles)
Does this include resistance to absorbing damage or is it flat out damage absorbed versus hp?
18k is the max, so that's for level 250 median?The maximum receivable experience points has been increased by 3 times, so the max value will be 18.000.
I think, reading this thread, it's safe to say we really only care about PvP updates at this pointWe are looking forward to your feedback to this update![]()
So. When does this begin?
more like read the first linertfp
People who care about losing their energy always have, and will continue to use it all before the battle - and anyway buffs exist, they give those tombola energy buff chests out like free samples at the mall, and it's just a few hours sleep with a modern regen set in a barracks.That's good and all but given the time spent during a battle, and the possibility of "death" (lose all energy and whatnot) .. I believe 18k is still kinda "meh"
Well we have been talking about it for years.. related stuff is still on my (our) signature.Better bond reward system, or, even better, random reward drops which include buffs in the future could also help ease your concerns there.
Yet people still complains or doesn't join battles because of that. (or something like that)People who care about losing their energy always have, and will continue to use it all before the battle - and anyway buffs exist, they give those tombola energy buff chests out like free samples at the mall, and it's just a few hours sleep with a modern regen set in a barracks.