ra1g
Well-Known Member
yeah more base XP for new jobs is needed to catch up to church builders, buff some jobs to give at least 60 base xp (and more ofc)
and it will be worth it to spam 15s jobs every now and then
old jobs in the centre of the map dont really need to messed with, only thing that is needed is to buff new jobs and since you need a ton of LP to even have a couple of blue pickaxes, a better reward in terms of XP is expected.. its not really anything spectacular when after many years of development (?), a new jobs gives 3 xp more over hunt alligators and requires 1k more LP
tldr: give more base xp to new jobs
and it will be worth it to spam 15s jobs every now and then
old jobs in the centre of the map dont really need to messed with, only thing that is needed is to buff new jobs and since you need a ton of LP to even have a couple of blue pickaxes, a better reward in terms of XP is expected.. its not really anything spectacular when after many years of development (?), a new jobs gives 3 xp more over hunt alligators and requires 1k more LP
tldr: give more base xp to new jobs
i agree with this, remove flat XP rewards from quests and replace them with potions (but avoid doing this to quests that are under level 100)●Quests:
Stating the obvious here. Change XP rewards to XP potions (1% for small ones, 5% medium, 10% large, 25% story mode?). Give people an incentive to do them, because to me they seem like a waste of time. Reward the questers!