Changes to the travelling fair requirements & rewards
Requirements
As the players on Alamogordo can already see, we changed the required products and construction points to finish the fair's construction ground. While it's still depending on a world's active players, the algorithm, which determines the amount, now also takes various other numbers into account. For example, it checks how many active players actually can do the job of the required product.
This can result in some odd (or rather seemingly very high) numbers which are not doable by one player alone, but with the help fair's entertainers & other players of the world, it might be easier than you think.
Rewards
The old system capped the rewards at max 75 bonds (25 products, 25 builds, 25 daily activity). This resulted in players only dropping 25 products and are done with it. While this is not entirely bad, there was no incentive to further help out the fair. But handing out bonds in a big fashion is also not possible because it would easily devalue them.
As of now, we're trying a different approach. When the requirements are generated and the active players are determined, we're creating a pool of bonds. The pool is then evenly distributed between the 21 categories (20 products + construction). How many bonds you receive is calculated proportionately per category. As a result of those proportional rewards, rare products which are harder to obtain and are required less have a higher bond / product ratio than common products like lamb wool.
I guess we need some examples (numbers and products are made up), here we go:
Pool: 21000
Bonds per category: 21000 / 21 = 1000
Common product:
5000 lamb wool are required, you turn in 100 -> 100/5000 -> 2% (rounded)
Since you turned in 2%, you'll receive 2% of the bonds for that category. Which would be 20 bonds.
Rare product:
900 roses are required, you turn in 100 -> 100/900 -> 11% (rounded)
Since you turned in 11%, you'll receive 11% of the bonds for that category. Which would be 110 bonds.
Total: 135 bonds (110 + 20 + 5 (daily activity))
(This assumes that you turned in all products in one day and didn't do any construction)
As always for the beta, nothing is set in stone. Everything is subject to change.