DeletedUser15169
NO no and NO to this idea. I believe the the market in-game should be purely driven by a free market capitalistic system. If a certain item in game is able to bring a large amount of money, then so be it. People will buy the cheapest items available; therefore posting an item of 10x the price of the other offers on the market definitely isn't very wise on the part of the seller, since no one is going to buy it for that much (you would think). On the part of the buyer, if they really want to buy an item of low value at a highly inflated price, that is their fault and not any of our business.
Example1: Lets take the example of a fairly easy to find 'strange lump of dirt'. I know people on different world that sell these sort of like a business. They will take them and sell them for anywhere from 5-10K and make hoards of money, even through it would be really easy for everyone to find it in like 20 hrs or so if they bothered to. The truth is not everyone wants to spend the time looking for it, therefore they will spend a large amount of money to buy one. (I already know the debate is not about selling these)
Example2: Precise Winchester - These are currently sold in the shops, but only (lets say 15%) of towns sell this item in their shops. In this case this item will be in high demand and those who have access to a shop that sells the precise winchester may want to increase their supply of money by buying it in their shops and selling it for a hefty price of $30,000, or maybe more. If someone is willing to buy this instead of spending the time to 'shop' let it be so.
The whole point is, players should decide how much they want to buy and sell for and set the market price of ANY given item.
The moderator tools already in existence should already be able to tell the moderators if a trade is potentially a breach of rules. Also players who find someone breaking the rules should simply report suspicious activity and take it from there.
Example1: Lets take the example of a fairly easy to find 'strange lump of dirt'. I know people on different world that sell these sort of like a business. They will take them and sell them for anywhere from 5-10K and make hoards of money, even through it would be really easy for everyone to find it in like 20 hrs or so if they bothered to. The truth is not everyone wants to spend the time looking for it, therefore they will spend a large amount of money to buy one. (I already know the debate is not about selling these)
Example2: Precise Winchester - These are currently sold in the shops, but only (lets say 15%) of towns sell this item in their shops. In this case this item will be in high demand and those who have access to a shop that sells the precise winchester may want to increase their supply of money by buying it in their shops and selling it for a hefty price of $30,000, or maybe more. If someone is willing to buy this instead of spending the time to 'shop' let it be so.
The whole point is, players should decide how much they want to buy and sell for and set the market price of ANY given item.
The moderator tools already in existence should already be able to tell the moderators if a trade is potentially a breach of rules. Also players who find someone breaking the rules should simply report suspicious activity and take it from there.
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