DeletedUser25825
Rambures Castle - 1423
“Spy! Spy in the corridor!” shouted Jacques as he ran along the hallway of the castle. Ahead, Jacques kept catching glances of the intruder. As he rounded the corner and saw a chamber door shut, Jacques felt triumphant as he drew his rapier and burst into the room.
He was shocked to see the intruder had accessed a secret escape tunnel, known only to the lord, the lady, and very few hand-picked retainers. The guard ran forward into the stairwell and shut the panel to plunge the stairwell into utter darkness. Jacques batted the cobwebs that tickled his face aside as he warily pursued the spy.
Jacques entered the cellar and stopped. He strained to hear the other man in the darkness. He warned, “There is no place for you to run. The tunnel was gated years ago, and the stairs behind me are the only exit. It would be best to give up. Do not test my blade.”
Jacques heard a soft rustle not far to his left. As he turned to challenge the spy, he heard a soft click before being blinded by an intense white light. The light was brighter than any torch, and he cursed. He then heard a metallic "clack" and a whisper. Jacques felt searing pain as something akin to a hammer blow struck his throat. He tasted copper, and felt a warm stickiness pour down his chest.
His numbing fingers dropped his rapier, and he toppled backwards. Jacques turned his head, gurgling at the intense pain, as the intruder moved next to him. The spy shifted a metal shaft, the source of the light, to hold within his armpit. The guard's shocked eyes traveled down to another object gripped in the intruder's hand. It appeared to be a hollow cylinder with a wisp of smoke wafting out of the end.
The man hid the device, and pulled a wallet from within the peasant smock he wore. The man began scribbling on strange white parchment within the wallet. The spy lifted his eyes to Jacques, before looking at some manner of leather bracelet with a metal adornment affixed to it. The intruder spoke English to Jacques saying, “I’m sorry about all this, but I have a schedule to keep”, as Jacques’s uncomprehending eyes closed.
The man sighed, and hid the notebook next to the silenced Walther PPK. He shifted his flashlight back into his hand. He moved down the tunnel he’d received information of during his history briefing. He unlocked the gate with a key that had been thoughtfully “borrowed” from a museum, and issued to him prior to “the jump”. The spy continued down the tunnel, while checking his wrist watch. While hurrying to the jump-off, he planned a return trip earlier than his previous jump, avoiding the massive paradox of running into himself, and saving the guard from becoming a corpse.
Atlantic Ocean – April 15th, 1912
Mr. Thomas Andrews sat in the first class smoking room. He was so engrossed with inner turmoil, that he barely took notice of the shouting outside on the deck of the RMS Titanic. He was oblivious to sporadic gunfire, screams of women and children as they were torn away from husbands and fathers, and even people shoving others over the rail and into the freezing water in a frantic effort to wrest the few last spots on departing life rafts. He took a deep sip from the finest brandy, as his mind reviewed the ship schematics and the event that would lead to the liner's plunge under the waves.
He swallowed the brandy, and set the glass on the arm of his chair. Thomas’s eyes followed the progress of the glass as it slid off due to the ever increasing list of the ship. He was startled from his stupor as the glass tumbled, and broke on the deck. He looked up, noted the chaos, and stood. He moved over to the fireplace, leaned a hand against the wall, and muttered, “My God, how could this happen?” Thomas heard a man’s voice inquire, “Mr. Andrews?”
He turned, and his look of hopelessness slowly resolved into confusion. He did not know the man, and yet couldn’t seem to escape his presence since stepping aboard the Titanic. Thomas had seen the stranger constantly. He had alerted the crew in an attempt to identify the man, but he was an enigma to all. Yet, here he now stood, and at the oddest of times for conversation. Thomas frowned and said, “If you are here to tell me to abandon ship, I tell you the same thing I told the stewards. To hell with you sir!”
The man smiled politely, and responded, “I am not asking you to abandon the Titanic. I know you would just assume plunge with her.” Thomas nodded in convicted agreement. The man continued, “I actually wanted to pass what little time we have left by showing you a design flaw.” Thomas sputtered incredulity, “Flaw? Of course there’s a flaw! She’s sinking is she not?” The man nodded and said, “She’s not designed to contend with striking icebergs, but I wished to show you a flaw YOU failed to notice.”
Thomas gaped at the man before calm retook him. He smoothed his evening attire and said, “A flaw I missed? Impossible sir! Lead on, and we shall see if you are indeed correct.” The man nodded and walked out onto the deck with Thomas following. Thomas noted the strange man also seemed unconcerned by the chaos. Thomas was unable to name a tune being played by the liner’s octet, but was impressed by their crass of playing even as the Titanic readied to make her final plunge beneath the waves any minute now.
The stranger led him to a stairwell off deck, and paused. Thomas watched the man remove a gold time piece and study it. Thomas was about to inquire the time, but the man turned and stated, “It’s time.” The man opened the door, and grabbed Thomas around the bicep firmly. Thomas protested as he was flung bodily forward into the stairwell. He threw his hands up to protect his face as he plummeted down through the air. Time around him seemed to slow down in what he felt to be his last moments, even as he was blinded by a blue, crackling energy.
The impact with the steel deck never came. Thomas opened his eyes hesitantly, and found himself on a glowing platform in a bare room. The man was standing near him. Thomas rubbed his head as a disorienting wave of nausea washed through him and asked, “What happened?” Before the man responded, a door opened and several people, dressed in peculiar clothing, which concealed everything from their feet to the top of their head, entered. One walked up to Thomas, and his metallic sounding voice said, “Mr. Thomas Andrews? Welcome to the future.”
20Km East of Mount Nyamuragira – Present Day
Dr Enrico Hernandez, a well-known archaeologist, hurried through a tunnel he’d uncovered. He paused as he happened upon some beautifully rendered pictograms. They depicted a mountain spewing fire, and a group of hunters fleeing into a cave. Enrico had personally removed ancient lava rock, which had sealed this cave from the knowing world for some 30,000 or so years. He had finally happened upon the discovery of his lifetime. Enrico had announced this discovery to several of his colleagues, and the fact that they would arrive in the next few hours pushed him on. Enrico wanted to be the first to see the Neanderthals, which he had little doubt would be within.
Enrico finally located a large cavern, and he saw several skeletons grouped together around the ancient remains of a fire pit. He carefully moved closer and illuminated the first of the skeletons with his flashlight. The bone structure proved what he had dreamed of. Enrico had discovered Neanderthals with their tools and clothing in near perfect preservation. He laughed giddily from the realization of the fame and respect he would soon be immersed in by peers and associates within the scientific community.
Enrico ached to stay and start cataloguing his find, but posterity and science required that he wait for others to confirm the site first. He turned to leave, and noticed one lone skeleton curled up in the far corner of the cavern, isolated from the others. Curiosity got the better of Enrico, and he proceeded carefully forward to investigate the seeming “outcast” of the family group.
Enrico shone the flashlight beam on the skeleton, and his gasp was almost louder than the rattle of his flashlight striking the rock floor as he mindlessly dropped it from his nerveless fingertips. The flashlight rolled, and stopped in a manner which fully illuminated the skeleton to further mock everything Enrico had believed. Dr. Hernandez found himself staring at the skeleton of a Homo Sapien. Enrico snatched up his flashlight as he howled, “No! It’s impossible!”, as he began running for the exit.
Enrico ran as much to escape the tunnel as his own haunted mind. As if finding the wrong skeleton in the cave weren’t bad enough, the other “anomalies” rocked the foundations of his sanity. Never mind the skeleton was Homo Sapien, but it also had a gold front tooth, wore modern, albeit crumbling, clothing, and was clutching a Victorinox Swiss Army Dive Master watch in its bony fist. Enrico escaped the tunnel, and stared up at the night sky seeking its answer.
The answer would never come for Enrico. While staring at the stars, he failed to notice the red dot of a laser sight appear at his feet, inch up his body, and center on his heart for a split second before it was replaced by the bullet which snuffed his life. The sniper began breaking his rifle down as his spotter established a secure link with a satellite phone. The spotter announced, “Management, target eliminated. Unit 1 awaiting further instructions.” The other end of the conversation acknowledged the announcement by saying, “Understood Unit 1. Inbound traffic currently three hours from your location. Priority is cleaning the resting place of the chrononaut. Secondary is staging target as murdered by Congo rebels.” The spotter looked at the sniper, who shrugged, as the two descended to the entrance.
The sniper commandeered the flashlight from the late Dr. Hernandez, and both entered the tunnel. They ignored the pictograms and the other skeletons as they moved to the lone skeleton. The spotter squatted, and carefully transferred the skeleton and its belongings into a canvas sack. Both men began to walk back out. The spotter said, “I can’t believe that Estrup is finally returning after what, thirty thousand or so years?” The sniper grinned and responded, “Well, realistically Jared’s only been missing for two years, it just took a while for his remains to catch up is all. The rescue attempts were impossible not knowing where he’d sought refuge, and the eruption was keeping the jumps short.” The man shrugged and patted the bag reverently as he continued, “At least he’s coming home now.”
________________________________
The Game
It's time travel folks. YOU have been selected to be part of a secret organization, which has discovered time travel and uses it to influence the world as it sees fit. The main bulk of the organization is comprised of scientists, however, they also need their private army just in case.
The Rules:
Forum and section rules apply. No god mode, no meta-gaming, no killing player characters without previous approval by the character's owner, one character per player (except for OP, for continuation of the story dynamic and direction with an indication that the character is a non-player character). This story is OP driven. Have fun!
The Character:
Again, I'll be requiring a character sheet. These stories are a combination of things achievable and the "aw shoot" moment that requires either ingenuity or taking a different path to accomplish the mission if you don't have the skill set required. With that in mind, I would humbly suggest thinking hard about what you want your character to be. This story is designed for scientist concepts, or soldier concepts, as the main direction the story will take will be missions.
Attributes are broken into Physical, Social, and Mental.
PHYSICAL: Core movement
Strength: Physical power
Dexterity: Capability of motion
Stamina: Physical & mental fortitude
SOCIAL: Interaction with others
Charisma: Social interaction
Manipulation: Gaining response through deceipt and trickery
Appearance: Attractiveness
MENTAL: Mental capabilities
Perception: Capability to notice details
Intelligence: Smarts (duh)
Wits: Mental reaction
Abilities are broken down into three categories
TALENTS
Alertness: Recognizing details
Athletics: Running, climbing, jumping, swimming
Brawl: Hand to hand fighting
Dodge: Not getting hit
Empathy: The understanding of others' emotions
Expression: Written word or oratory meaning
Intimidation: The ability to gain information or action through threat
Intuition: Gut feelings
Leadership: The ability to motivate through force of personality
Streetwise: Understanding the vernacular of the underbelly of society
Subterfuge: Lying
SKILLS
Animal Ken: Understanding animal behavior
Crafts: The ability to construct or repair
Demolitions: Blowing things up
Drive: Operation of vehicles
Etiquette: Behavior in social settings
Firearms: Shooting
Melee: Fighting with stuff in your hands
Performance: Entertaining audiences
Security: The understanding of securing areas or people, and how to bypass security
Stealth: Sneaking and hiding
Survival: Knowledge of environmental adaptation
Technology: The understanding and operation of gadgets, gizmos, and doohickies
KNOWLEDGE
Academics: Formal schooling (High school 1, University 2, Masters 3, Doctorate 4, Scholar 5)
Bureaucracy: Knowledge and application of political procedure
Enigmas: Ability to solve puzzles
Finance: Spending money to make money
Investigation: Combination of formal investigative procedure and common sense
Law: Application of law
Linguistics: Languages known beyond native tongue (1 extra, 2 extra, 4 extra, 8 extra, 16 extra (must be listed))
Medicine: Healing
Occult: Knowledge of supernatural, legends, and myth
Politics: You govern the political process
Research: How to find a sought answer
Science: The application of science (Higher levels indicate mastery of specific field)
Ok all... that's the list of attributes (which can’t be altered) and abilities (which can be within reason)
Attributes and abilities are ranked 1 through 5. As a general belief the numbers can be described as such:
1 poor
2 average
3 good
4 exceptional (only two attributes OR abilities per character)
5 outstanding (only one attribute OR ability per character)
Attributes: All categories begin with a base of 1. You are given the following breakdown of points to allocate between the three main attributes (Physical, Social, Mental). They are 7/5/3. That means you can put 7 points into one main attribute, and then 5 in the second most important to you, and finally 3 in the least important.
Abilities: All three categories start with nothing in any of the ranks. You can spend the following 13/9/5. Just like attributes, take a moment to look at all the available abilities and rank your categories in order of importance. Your most important logically should have 13 points spent in it, then your second 9, and finally 5 in the least important. There are several abilities that do not require any specialized knowledge to use, Athletics being the first I saw. I can run, but have never been formally trained in real nuance. There are others that you have to have at least one rank to perform. Medicine seems to be a good one to use as an example. If you have no training in first aid... you can’t do it.
Last bit... you get 21 (Yes that's new, hence the emphasis, as I want slightly more advanced characters) free points to spend wherever you want on your sheet. Attributes cost 5 points each rank. Abilities cost 2 points each rank.
This story is going to have experience awarded! You can use your experience, so that when you find out how screwed you are potentially, you can grow your character by spending points you earn while playing.
After initial creation the costs for growth are as follows:
Attribute: 10x the cost of the next rank.
Ability: 3x the cost of the next rank.
That's it in a nutshell for the sheet. You need a name, a gender, nationality, age, languages spoken, occupation, description, equipment, and a biography.
Ask me whatever you want in either the public rp discussion thread or IM. As always, thanks for taking a gander.
_______________________________________
Name: Dr. Jessica Chance
Gender: Female
Nationality: American
Age: 18
Languages: (*English, Russian, French, German, Spanish)
Occupation: Scientist
Description: 5'4", 110 lbs., blond hair tied in a loose bun, blue eyes, athletic build, wire-rimmed glasses.
Equipment: Antique gold pocket watch, solar powered pocket calculator, backpack, 1 week K rations, hiking boots, rope, binoculars, collection kit, notepad, pencils, Swiss Army knife, water purification kit, matches, lighter, magnifying glass, clothing.
Biography: Jessica is a verifiable genius, and possesses near eidetic memory recall. It is, therefor, for this reason that she found herself earning a doctorate in Applicable Theoretical Physics, a program she herself designed, from MIT at the tender age of 15. She was immediately recruited into the "Chronoproject", and has been one of the instrumental cogs in its direction and continued success for the past three years. The bane of being the elite of intellectuals, is the lack of almost all social graces generally learned through interaction with one's peers. It is for this reason, that she generally shuns, or is shunned by most other people. She recently petitioned successfully for inclusion in jump missions through the threat of removing herself from the program. Management is not happy with this development, but the program would most likely suffer greatly through her termination, so they opted to "wave the carrot for a little while".
PHYSICAL
Strength: 2
Dexterity: 3
Stamina: 3
SOCIAL
Charisma: 1
Manipulation: 2
Appearance: 3
MENTAL
Perception: 3
Intelligence: 5 (5)
Wits: 3
TALENTS
Alertness: 2
Athletics: 2 (2)
Dodge: 1
Intimidation: 1
Intuition: 1
SKILLS
Crafts: 2
Drive: 1
Firearms: 1
Survival: 2
Technology: 3
KNOWLEDGE
Academics: 4 (2)
Computer: 2
History: 3 (6)
Linguistics: 3
Research: 3 (2)
Science: 4 (2)
“Spy! Spy in the corridor!” shouted Jacques as he ran along the hallway of the castle. Ahead, Jacques kept catching glances of the intruder. As he rounded the corner and saw a chamber door shut, Jacques felt triumphant as he drew his rapier and burst into the room.
He was shocked to see the intruder had accessed a secret escape tunnel, known only to the lord, the lady, and very few hand-picked retainers. The guard ran forward into the stairwell and shut the panel to plunge the stairwell into utter darkness. Jacques batted the cobwebs that tickled his face aside as he warily pursued the spy.
Jacques entered the cellar and stopped. He strained to hear the other man in the darkness. He warned, “There is no place for you to run. The tunnel was gated years ago, and the stairs behind me are the only exit. It would be best to give up. Do not test my blade.”
Jacques heard a soft rustle not far to his left. As he turned to challenge the spy, he heard a soft click before being blinded by an intense white light. The light was brighter than any torch, and he cursed. He then heard a metallic "clack" and a whisper. Jacques felt searing pain as something akin to a hammer blow struck his throat. He tasted copper, and felt a warm stickiness pour down his chest.
His numbing fingers dropped his rapier, and he toppled backwards. Jacques turned his head, gurgling at the intense pain, as the intruder moved next to him. The spy shifted a metal shaft, the source of the light, to hold within his armpit. The guard's shocked eyes traveled down to another object gripped in the intruder's hand. It appeared to be a hollow cylinder with a wisp of smoke wafting out of the end.
The man hid the device, and pulled a wallet from within the peasant smock he wore. The man began scribbling on strange white parchment within the wallet. The spy lifted his eyes to Jacques, before looking at some manner of leather bracelet with a metal adornment affixed to it. The intruder spoke English to Jacques saying, “I’m sorry about all this, but I have a schedule to keep”, as Jacques’s uncomprehending eyes closed.
The man sighed, and hid the notebook next to the silenced Walther PPK. He shifted his flashlight back into his hand. He moved down the tunnel he’d received information of during his history briefing. He unlocked the gate with a key that had been thoughtfully “borrowed” from a museum, and issued to him prior to “the jump”. The spy continued down the tunnel, while checking his wrist watch. While hurrying to the jump-off, he planned a return trip earlier than his previous jump, avoiding the massive paradox of running into himself, and saving the guard from becoming a corpse.
Atlantic Ocean – April 15th, 1912
Mr. Thomas Andrews sat in the first class smoking room. He was so engrossed with inner turmoil, that he barely took notice of the shouting outside on the deck of the RMS Titanic. He was oblivious to sporadic gunfire, screams of women and children as they were torn away from husbands and fathers, and even people shoving others over the rail and into the freezing water in a frantic effort to wrest the few last spots on departing life rafts. He took a deep sip from the finest brandy, as his mind reviewed the ship schematics and the event that would lead to the liner's plunge under the waves.
He swallowed the brandy, and set the glass on the arm of his chair. Thomas’s eyes followed the progress of the glass as it slid off due to the ever increasing list of the ship. He was startled from his stupor as the glass tumbled, and broke on the deck. He looked up, noted the chaos, and stood. He moved over to the fireplace, leaned a hand against the wall, and muttered, “My God, how could this happen?” Thomas heard a man’s voice inquire, “Mr. Andrews?”
He turned, and his look of hopelessness slowly resolved into confusion. He did not know the man, and yet couldn’t seem to escape his presence since stepping aboard the Titanic. Thomas had seen the stranger constantly. He had alerted the crew in an attempt to identify the man, but he was an enigma to all. Yet, here he now stood, and at the oddest of times for conversation. Thomas frowned and said, “If you are here to tell me to abandon ship, I tell you the same thing I told the stewards. To hell with you sir!”
The man smiled politely, and responded, “I am not asking you to abandon the Titanic. I know you would just assume plunge with her.” Thomas nodded in convicted agreement. The man continued, “I actually wanted to pass what little time we have left by showing you a design flaw.” Thomas sputtered incredulity, “Flaw? Of course there’s a flaw! She’s sinking is she not?” The man nodded and said, “She’s not designed to contend with striking icebergs, but I wished to show you a flaw YOU failed to notice.”
Thomas gaped at the man before calm retook him. He smoothed his evening attire and said, “A flaw I missed? Impossible sir! Lead on, and we shall see if you are indeed correct.” The man nodded and walked out onto the deck with Thomas following. Thomas noted the strange man also seemed unconcerned by the chaos. Thomas was unable to name a tune being played by the liner’s octet, but was impressed by their crass of playing even as the Titanic readied to make her final plunge beneath the waves any minute now.
The stranger led him to a stairwell off deck, and paused. Thomas watched the man remove a gold time piece and study it. Thomas was about to inquire the time, but the man turned and stated, “It’s time.” The man opened the door, and grabbed Thomas around the bicep firmly. Thomas protested as he was flung bodily forward into the stairwell. He threw his hands up to protect his face as he plummeted down through the air. Time around him seemed to slow down in what he felt to be his last moments, even as he was blinded by a blue, crackling energy.
The impact with the steel deck never came. Thomas opened his eyes hesitantly, and found himself on a glowing platform in a bare room. The man was standing near him. Thomas rubbed his head as a disorienting wave of nausea washed through him and asked, “What happened?” Before the man responded, a door opened and several people, dressed in peculiar clothing, which concealed everything from their feet to the top of their head, entered. One walked up to Thomas, and his metallic sounding voice said, “Mr. Thomas Andrews? Welcome to the future.”
20Km East of Mount Nyamuragira – Present Day
Dr Enrico Hernandez, a well-known archaeologist, hurried through a tunnel he’d uncovered. He paused as he happened upon some beautifully rendered pictograms. They depicted a mountain spewing fire, and a group of hunters fleeing into a cave. Enrico had personally removed ancient lava rock, which had sealed this cave from the knowing world for some 30,000 or so years. He had finally happened upon the discovery of his lifetime. Enrico had announced this discovery to several of his colleagues, and the fact that they would arrive in the next few hours pushed him on. Enrico wanted to be the first to see the Neanderthals, which he had little doubt would be within.
Enrico finally located a large cavern, and he saw several skeletons grouped together around the ancient remains of a fire pit. He carefully moved closer and illuminated the first of the skeletons with his flashlight. The bone structure proved what he had dreamed of. Enrico had discovered Neanderthals with their tools and clothing in near perfect preservation. He laughed giddily from the realization of the fame and respect he would soon be immersed in by peers and associates within the scientific community.
Enrico ached to stay and start cataloguing his find, but posterity and science required that he wait for others to confirm the site first. He turned to leave, and noticed one lone skeleton curled up in the far corner of the cavern, isolated from the others. Curiosity got the better of Enrico, and he proceeded carefully forward to investigate the seeming “outcast” of the family group.
Enrico shone the flashlight beam on the skeleton, and his gasp was almost louder than the rattle of his flashlight striking the rock floor as he mindlessly dropped it from his nerveless fingertips. The flashlight rolled, and stopped in a manner which fully illuminated the skeleton to further mock everything Enrico had believed. Dr. Hernandez found himself staring at the skeleton of a Homo Sapien. Enrico snatched up his flashlight as he howled, “No! It’s impossible!”, as he began running for the exit.
Enrico ran as much to escape the tunnel as his own haunted mind. As if finding the wrong skeleton in the cave weren’t bad enough, the other “anomalies” rocked the foundations of his sanity. Never mind the skeleton was Homo Sapien, but it also had a gold front tooth, wore modern, albeit crumbling, clothing, and was clutching a Victorinox Swiss Army Dive Master watch in its bony fist. Enrico escaped the tunnel, and stared up at the night sky seeking its answer.
The answer would never come for Enrico. While staring at the stars, he failed to notice the red dot of a laser sight appear at his feet, inch up his body, and center on his heart for a split second before it was replaced by the bullet which snuffed his life. The sniper began breaking his rifle down as his spotter established a secure link with a satellite phone. The spotter announced, “Management, target eliminated. Unit 1 awaiting further instructions.” The other end of the conversation acknowledged the announcement by saying, “Understood Unit 1. Inbound traffic currently three hours from your location. Priority is cleaning the resting place of the chrononaut. Secondary is staging target as murdered by Congo rebels.” The spotter looked at the sniper, who shrugged, as the two descended to the entrance.
The sniper commandeered the flashlight from the late Dr. Hernandez, and both entered the tunnel. They ignored the pictograms and the other skeletons as they moved to the lone skeleton. The spotter squatted, and carefully transferred the skeleton and its belongings into a canvas sack. Both men began to walk back out. The spotter said, “I can’t believe that Estrup is finally returning after what, thirty thousand or so years?” The sniper grinned and responded, “Well, realistically Jared’s only been missing for two years, it just took a while for his remains to catch up is all. The rescue attempts were impossible not knowing where he’d sought refuge, and the eruption was keeping the jumps short.” The man shrugged and patted the bag reverently as he continued, “At least he’s coming home now.”
________________________________
The Game
It's time travel folks. YOU have been selected to be part of a secret organization, which has discovered time travel and uses it to influence the world as it sees fit. The main bulk of the organization is comprised of scientists, however, they also need their private army just in case.
The Rules:
Forum and section rules apply. No god mode, no meta-gaming, no killing player characters without previous approval by the character's owner, one character per player (except for OP, for continuation of the story dynamic and direction with an indication that the character is a non-player character). This story is OP driven. Have fun!
The Character:
Again, I'll be requiring a character sheet. These stories are a combination of things achievable and the "aw shoot" moment that requires either ingenuity or taking a different path to accomplish the mission if you don't have the skill set required. With that in mind, I would humbly suggest thinking hard about what you want your character to be. This story is designed for scientist concepts, or soldier concepts, as the main direction the story will take will be missions.
Attributes are broken into Physical, Social, and Mental.
PHYSICAL: Core movement
Strength: Physical power
Dexterity: Capability of motion
Stamina: Physical & mental fortitude
SOCIAL: Interaction with others
Charisma: Social interaction
Manipulation: Gaining response through deceipt and trickery
Appearance: Attractiveness
MENTAL: Mental capabilities
Perception: Capability to notice details
Intelligence: Smarts (duh)
Wits: Mental reaction
Abilities are broken down into three categories
TALENTS
Alertness: Recognizing details
Athletics: Running, climbing, jumping, swimming
Brawl: Hand to hand fighting
Dodge: Not getting hit
Empathy: The understanding of others' emotions
Expression: Written word or oratory meaning
Intimidation: The ability to gain information or action through threat
Intuition: Gut feelings
Leadership: The ability to motivate through force of personality
Streetwise: Understanding the vernacular of the underbelly of society
Subterfuge: Lying
SKILLS
Animal Ken: Understanding animal behavior
Crafts: The ability to construct or repair
Demolitions: Blowing things up
Drive: Operation of vehicles
Etiquette: Behavior in social settings
Firearms: Shooting
Melee: Fighting with stuff in your hands
Performance: Entertaining audiences
Security: The understanding of securing areas or people, and how to bypass security
Stealth: Sneaking and hiding
Survival: Knowledge of environmental adaptation
Technology: The understanding and operation of gadgets, gizmos, and doohickies
KNOWLEDGE
Academics: Formal schooling (High school 1, University 2, Masters 3, Doctorate 4, Scholar 5)
Bureaucracy: Knowledge and application of political procedure
Enigmas: Ability to solve puzzles
Finance: Spending money to make money
Investigation: Combination of formal investigative procedure and common sense
Law: Application of law
Linguistics: Languages known beyond native tongue (1 extra, 2 extra, 4 extra, 8 extra, 16 extra (must be listed))
Medicine: Healing
Occult: Knowledge of supernatural, legends, and myth
Politics: You govern the political process
Research: How to find a sought answer
Science: The application of science (Higher levels indicate mastery of specific field)
Ok all... that's the list of attributes (which can’t be altered) and abilities (which can be within reason)
Attributes and abilities are ranked 1 through 5. As a general belief the numbers can be described as such:
1 poor
2 average
3 good
4 exceptional (only two attributes OR abilities per character)
5 outstanding (only one attribute OR ability per character)
Attributes: All categories begin with a base of 1. You are given the following breakdown of points to allocate between the three main attributes (Physical, Social, Mental). They are 7/5/3. That means you can put 7 points into one main attribute, and then 5 in the second most important to you, and finally 3 in the least important.
Abilities: All three categories start with nothing in any of the ranks. You can spend the following 13/9/5. Just like attributes, take a moment to look at all the available abilities and rank your categories in order of importance. Your most important logically should have 13 points spent in it, then your second 9, and finally 5 in the least important. There are several abilities that do not require any specialized knowledge to use, Athletics being the first I saw. I can run, but have never been formally trained in real nuance. There are others that you have to have at least one rank to perform. Medicine seems to be a good one to use as an example. If you have no training in first aid... you can’t do it.
Last bit... you get 21 (Yes that's new, hence the emphasis, as I want slightly more advanced characters) free points to spend wherever you want on your sheet. Attributes cost 5 points each rank. Abilities cost 2 points each rank.
This story is going to have experience awarded! You can use your experience, so that when you find out how screwed you are potentially, you can grow your character by spending points you earn while playing.
After initial creation the costs for growth are as follows:
Attribute: 10x the cost of the next rank.
Ability: 3x the cost of the next rank.
That's it in a nutshell for the sheet. You need a name, a gender, nationality, age, languages spoken, occupation, description, equipment, and a biography.
Ask me whatever you want in either the public rp discussion thread or IM. As always, thanks for taking a gander.
_______________________________________
Name: Dr. Jessica Chance
Gender: Female
Nationality: American
Age: 18
Languages: (*English, Russian, French, German, Spanish)
Occupation: Scientist
Description: 5'4", 110 lbs., blond hair tied in a loose bun, blue eyes, athletic build, wire-rimmed glasses.
Equipment: Antique gold pocket watch, solar powered pocket calculator, backpack, 1 week K rations, hiking boots, rope, binoculars, collection kit, notepad, pencils, Swiss Army knife, water purification kit, matches, lighter, magnifying glass, clothing.
Biography: Jessica is a verifiable genius, and possesses near eidetic memory recall. It is, therefor, for this reason that she found herself earning a doctorate in Applicable Theoretical Physics, a program she herself designed, from MIT at the tender age of 15. She was immediately recruited into the "Chronoproject", and has been one of the instrumental cogs in its direction and continued success for the past three years. The bane of being the elite of intellectuals, is the lack of almost all social graces generally learned through interaction with one's peers. It is for this reason, that she generally shuns, or is shunned by most other people. She recently petitioned successfully for inclusion in jump missions through the threat of removing herself from the program. Management is not happy with this development, but the program would most likely suffer greatly through her termination, so they opted to "wave the carrot for a little while".
PHYSICAL
Strength: 2
Dexterity: 3
Stamina: 3
SOCIAL
Charisma: 1
Manipulation: 2
Appearance: 3
MENTAL
Perception: 3
Intelligence: 5 (5)
Wits: 3
TALENTS
Alertness: 2
Athletics: 2 (2)
Dodge: 1
Intimidation: 1
Intuition: 1
SKILLS
Crafts: 2
Drive: 1
Firearms: 1
Survival: 2
Technology: 3
KNOWLEDGE
Academics: 4 (2)
Computer: 2
History: 3 (6)
Linguistics: 3
Research: 3 (2)
Science: 4 (2)