Tool Box

DeletedUser15302

Not sure if this has been suggested before and if it has my apologies but I couldnt find it, I've been lugging around the toolbox, (I have a worker class) and while I know it is needed for a quest and is a reward for the building the windmill job, I was thinking to myself now I've got this screwdriver, wrench, crowbar etc, where do all of these items normally live?

What if we were able to combine these weapons with the toolbox which then gives the toolbox the bonuses they provide but sacrifices the weapons to do so? So in the end you have a toolbox that gives +2 construction +1 fine motor skills +3 repair and if you get the whole set of builder weapons then it provides a bonus like an item set. Just some thoughts on this, will now let the naysayers pull it apart ;)
 

DeletedUser

Sounds like an idea which would need a quest - a bit like modifying the soldier's uniform.

I like the idea. It wouldn't give a huge advantage but it seems like a nice, balanced suggestion.
 

DeletedUser

so we will need adventurers they already have hat,coat and necklase
and for duelers they have weapon(knife/shotgun),hat,arrow head,shoes

and for soldiers they have trumpet,medal,hat,uniform
 
Top