To End It All: An RP of Sacrifice

DeletedUser

To End All

In the beginning there were only a few buildings. Soon, the cluster of shelters grew into a small town. Using old wind technology they were able to harness the power of the earth and change it into electricity. As the town got bigger, they harnessed more windmills and soon for miles and miles around the bastions of a new order stood. With an unlimited supply of power backing them, the huddled survivors were able to turn their dusty, thirsty and hungry town into a thriving city. The men and women were joyful of their accomplishments and had high hopes for the future, to high as it turned out. Using the power to drill holes in the ground, they pulled water form the earth and drank greedily from this miracle. The water brought travelers from all over the country, indeed from all over the continent. The immigrants brought their hopes, their dreams and what they could carry on their backs to this rapidly growing post apocalyptic metropolis. Farms began to turn the arid landscape around the city into a lush green pasture. The men who migrated to the town were put to work digging irrigation ditches and tending crops.

Their new city needed a name and in a night of heated debate, they decided to proclaim the new city, Shantigra in the new country of New America. The men and women were joyful of their accomplishments.

Chaos began to ensue, the cultures of the past were once again colliding in a storm of hatred, deceit and violence. Latinos, Asians, Blacks, Whites and Indians fought each other in the clutter of houses. Every day hundreds arrived in the city and every night fifty or more men and women died.

Rapists, thieves and killers began to fill the back alleys and hide in the darkened corners, waiting for potential victims to pass under their malicious stare. Roaming street gangs marauded in broad daylight, taking whatever, or whoever they chose.

From the outside bands of men sought to take the city and use it’s power for their own malicious motives.
In just ten years the shanty town of cardboard and woodchips was a city of commerce, a city of wealth and a city of violence.

The old ones of the city, that had first harnessed the wind to build their homes began to take notice of those that had corrupted the purity of their lives and they began to take steps against the slime and filth of humanity, that seemed to never die no matter what fell upon the earth. Three arms of law enforcement were brought into existence. They were formed to protect the weak and the unable, to save crops, water and land from bands of invaders and they were formed to continue finding new technologies, new ways to help the world back onto it’s feet. These arms of law and order were named Guilds.

Prevost, taken from the fender of a rusted motor home, was dubbed to protect the insides and outsides of the city from all danger. The men and women who served here were trained in all forms of fighting, they were trained to defend with tooth, nail and firearm. These soldiers were chosen at birth, the strongest, smartest and most cunning were taken from weeping mothers and thrust into a world of training, fighting and eventual death. Only the best of the best were chosen for leadership positions and out of those only a few survived to retire. Thus was the curse of those chosen, they would be the first to the fight and the last to leave.

The guild of the Fenix was instated as pure grunts, stronger and faster then any others they reigned supreme in the foul smelling gutters of Shantigra, where their overwhelming bulk and stamina was feared. The only problem with Fenix, was those who were chosen were big and usually dumber then dirt. The smartest of them would need a calculator to reason out two plus two. However, they were more loyal then an old dog and would do anything ordered. In the fierce fighting that would later on develop, they were valued more by the commanders then any others, for their willingness and sometimes eagerness to do the atrocities that would be necessary.

The last guild was called Sphinx. They were, every one of them, the smartest of the smart. They used superior technology and firepower, in place of Fenix or Prevost’s brute strength and ruthless cunning. It was said that any weapon that went into Sphinx would come out firing twice as fast, with double the power. They were able to manipulate machines and computers so well that when the intense fighting broke out, they were charged with the task of making a new battle suit for the fighters to wear in combat.

Protected by these branches, the people of Shantigra had no idea that the main threat would come from within.

The Super Suits

The Super Suits were everything they were cracked up to be and more. Their appearance varied, but only as far as height went. They were all deeply ridged, the ridges running downwards towards the ground, they resembled muscles. They were all stealth black, polished to a mirror finish. Among other things, the Super Suits were built as shock and awe weapons. The legs on the Super Suits were built a little bulkier then the owner’s legs were and sheltered in the extra space were shock absorbers, with a Super Suit one could fall twenty to thirty feet and land on their feet completely uninjured. With a triple layer of lightweight Kevlar armor the suits were able to directly take the impact of a 357 magnum round without faltering. The suits were like a second skin, they were so light they only added about twenty pounds to a person’s overall weight. Super Suits came with a helmet, and at the subscribed voice prompting the Kevlar faceguard would double as night vision, they looked like snowboarding goggles, but they too were stealth black. When extra reloads for weapons were needed a voice prompt opened a water tight pouch on the hip, where a person could put four to five reloads for a sidearm and a rifle. A holster was attached to the Super Suit at the hip and in the small of the back was nestled a sheath for a blade.

Prevost's Stand For What's Right, Not Easy.
The ultimate anarchy of Fenix and Sphinx have become a risk to all the inhabitants of the city. The two combined will be far to powerful to stop without risking the end of all life. So, we must strike first and we must strike hard. Join with us, peace through the destruction of the enemy the only way.



Fenix's Beliefs, Helping.
The Guild of Prevost must be put out of it's own misery. In Fighting and politics have weakened them to the point of near collapse, the question is when they collapse will they take the city we've fought and died for with them? Join with the fenix to make sure the people have a future.



Sphinx's Stand For The Best.
Prevost is our main concern, those idiots from Fenix have to have directions to rub two sticks together, they are not any immediate threat. Prevost must go, however, they are too dangerous to allow amongst the citizens any longer. Join with us, to stop them before they commit the ultimate atrocity.




CIVIL WAR!

War is coming to our peaceful city! The rival factions, Prevost, Fenix and Sphinx have grown too powerful and are now seeking ultimate supremacy. With your own Super Suit, who's side will you choose?

Will you take advantage of those around you to further your own cause? Hurt the innocent to reach your own goals?

OR

Will you risk all to champion the helpless?

The choice is yours!

Through it all, ask yourself this question. Without rules of any kind, nothing governing your actions but for you own conscience, What is your true nature?



Your Application
Name:
Age:
Height:
Weight:
Weapon of Choice:
Skills:
Guild:
Political Leaning:
What Can You Bring To Our City:
Tell Us About Your Life Thus Far (Bio):


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Your Application
Name: Andy Wentworth
Age: 29
Height: 6'3
Weight: 160
Weapon of Choice: Heckler and Koch G36K
Skills: Quick Thinking and Ingenuity
Guild: Prevost
Political Leaning: Peace through war.
What Can You Bring To Our City: Strength, Cunning and Charisma
Tell Us About Your Life Thus Far (Bio): Taken from his mother at the age of 6, after scoring high in the CFA (Combat Fitness Analysis). He has served loyaly in three major crime offenses and has recently been promoted to a Corporal in the SSD (Super Suit Division).
 
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DeletedUser

Name: Sudikakio (Slayer)
Age: 32
Height: 6'0
Weight: 175 pounds
Weapon of Choice: Sudikakio, his katana that has an electric powered small generator to make the blade a conductor of electricity
Skills: Swordsmanship, Acrobatics, Endurance, High Fatigue, Strong Pain Resistance, Intelligence, and Explosive Ordinance Use
Guild: Sphinx, for now
Political Leaning: To find justice, you must first find honor in yourself.
What Can You Bring To Our City: Science and Honor
Tell Us About Your Life Thus Far (Bio): The son of a caucasian male and a young Japanese woman, Sudikakio was taken at a young age. When he was fourteen, he showed his superior intelligence at his local school, surpassing his entire class and the upper classes. The Sphinx guild took him away from his parents, and since, he has been creating weapons for the other guilds. His greatest achievement is his ability to manipulate electric generators and combining them with weapons to conduct and manipulate lightning like effects. Now, with the brink of war upon the city, Sudikakio has finally grown bold. He has been planning something, but as of right now, it is not known.
 

DeletedUser

Name: Scottlass "The Pale Horse" Griswold

Age: 34

Height: 6'6

Weight: 286 pounds

Weapon of Choice: Scar-H (7.62x51) with ACOG sights and an AA-12 Masterkey attachment.

Skills: Scottlass is an astonishing marksman, his accuracy improved by the comfortable feel of the Scar nestled between his arms and shoulder, and the Super Suit giving him a boost in strength. Scottlass is a bear of a man, standing 6 feet 5 inches tall and weighing in at 286 pounds of raw muscle, he has gained the nickname "The Pale Horse" thanks to his massive strength (Can simply bench 317% of his own bodyweight), his disregard for human life, and ability to lug 150 pounds of equipment with simplistic ease. Apart from his massive strength and endurance, he can outsmart even some Sphinx members, though he tries his best not to show it. He doesn't feel pain, emotional or otherwise, as the fact that he feels no pain is the only way he can do what he does.
What he has in these categories, he lacks in other subjects. He is easilly hated for his near complete silence, speaking to him is like speaking to a brick. The only time he opens his mouth is to kiss a pedestrian (Usually a woman he finds attractive), bark orders at his small once 6, now 4 man squad, or speak with a CO. He is always intimidating to other men, lacks mercy, and is a poor negotiator, instead taking any chance to kill beforehand. Apart from that, his speed is something that could be improved. He rarely attempts to run, instead thumping along at a slower pace. He also seems to lack skills in driving or flying vehicles, he is incredibly poor at both subjects, and he can not swim at all whatsoever. He is also rebellious, tending to ignore orders from his superiors at times.

Guild: Fenix, he is already considered a flagship of endurance and strength by the head leadership in the guild, and they do everything they can to keep him strong. What they don't realize, is that he is not simply a brute... His intellegence far exceeds his strength, and his silence helps him prevent it from showing, if he were to be taken advantage of by any of the headsmen, it would be putting the entire guild at risk.

Political Leaning: The End Justifies the Mean. (S being subtracted for a reason)

What Can You Bring To Our City: Death in the form of a gun, a clenched fist, and a uniform, and a small band of soldiers to assist.

Tell Us About Your Life Thus Far (Bio): Scottlass was raised in a far away town, by two caucasian parents. He refuses to speak much about his childhood, but what is told is that his father was murdered and his mother aubducted to pleasure the murderor, leaving young Scottlass in the streets. There, he stayed and trained himself to survive the harsh world until the age of 9, when a paramilitary group looking for trainees took him in. There, he developed a bond steadilly with a 25 year old woman scientist, who taught him everything he knows. She started with basics; math, reading, writing, and basic language. He was an incredibly fast learner, and he gained strength each day as well. By age 14, he was already the strongest child to pass into the group, and his once teacher was starting to form an even stronger bond with him. In a few nights after winning his first prize fight, specifically with her own husband, She gave herself to him. They had a son together, Jeremiah, who is currently a young 20 year old commander somewhere on the eastern seaboard. Anyways, having had a first son at age 14, Scottlass matured fast. He spent the next 18 years of his life at the base until he finally left for Shantigra, hearing about a rivalry starting between three powerful guilds.

For two more years, he served Fenix, and soon after he started, he was awarded with a Super Suit. Being a fast learner, he learned how to use his super suit in only a few days.

SPEECH:
(Bold & Black)
A Pale Horse. And his name, that sat on him, was Death. And Hell followed with him.
 
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DeletedUser

Andy was silent as the grave. It was critical that he be completely and totally silent during the brief interval before a battle when time stops and there is a sudden increase it heart beat. He could hear his heart thudding in his chest, as he pulled teh G36K closer to him.

Below, a small road wound between the shantytowns outside Shantigra. In these towns, the people were desperate, hungry, thirsty and angry. They would not afford the higher end housing inside the city walls, so they built three story buildings out of anything they could find. Many of the sad leaning structures had supports built into the other buildings, creating a partial street above the actual street, lik ethe one Andy, Sergeant Sykes and three other SSD laid.

Sergeant Sykes pulled a large satchel from his back. From inside, he withdrew three blocks of plastic explosivese and a LAW rocket. He looked around, before handing a charge of plasX to all but one of the Prevost members. Andy was given a charge.

"Alright, men." Sykes said "I want you to plant those charges there there and there." He pointed at three places in the street below. Andy, you arm youor charge to blow in the street, and you two, plant yours directly across from each other on the buildings to either side. GO!"

Andy walked two steps and dropped from the rooftop, as did the other two bombers, all three landed on their feet and swiftly moved to their positions. "Sir, how long do we set the timers for?" Andy asked over the Super Suit's radio.

"Set them on the same detonator." Sykes ordered. In the background, you could hear a heavy snap as he pulled the LAW rocket to full extension. "We've been charged with the first operations in a war that will likely kill each of us here today. In five minutes, a Fenix/Sphinx APC will roll down that road. We have to take it out before it ever knows what hit it."

Andy finished charging his plasX and then picked a handful of dirt up and sprinkled it over the deadly charge. He began to retreat back to Sykes. When he reached the second street, he knelt and made a boo tout of his hands. The man right behind him stepped into his hands and Andy gave a huge grunt of effort as he boosted the first man and then the second man. He turned around and jumped up, the second man caught his outstretched arm and pulled him onto the second street. "I got you" the second man grunted at Andy.

((Grat characters, guys. Now all we need is Lord Regal and Papa Coram ;) ))
 
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DeletedUser

4 Squadsmen

Name: Forrest "Shade" Yaonwood
Age: 26
Height: 5'6
Weight: 121
Weapon of Choice: Silenced CQC model UMP
Skills: Forrest is an expert at espionage. He can sneak in and out of a building undetected by sensors, soldiers, and dogs in the dead of night. During the day, he can still blend in with the wastelandish backgrounds to the small forested areas. He seems to be able to turn invisible. He is also a silent assassin, able to take out many men without detection. His short stature allows him to climb quickly and scurry around with ease, he has great agility and stealth. His long range marksmanship, strength, and charisma are in need of a fix.
Guild: Fenix
Political Leaning: Thank god for the sounds of freaking silence.
What Can You Bring To Our City: A master in espionage, CQC, and decite.
Tell Us About Your Life Thus Far (Bio): Forrest was born premature. The best doctors in his birth area even thought that the only way he would ever make it to adulthood was divine intervention. Ironically, Forrest and his entire family was athiest, yet he reached adulthood, and he did so while supporting a Paramilitary group in a stealth group with flying colors. When he met his now group leader, The Pale Horse, he realized that he would become a member of some of the strongest guilds in the postapocolyptic world.
Speech: The sounds of silence are decietful at best.


Name: Maxillias Walters
Age: 37
Height: 6'2
Weight: 220
Weapon of Choice: M240 LMG
Skills: Maxilias is the squad Machinegunner. He can reload faster than anyone else in the group, and he can fire a heavy MG rapidly for three minutes straight without feeling a twitch.
Guild: same
Political Leaning: The side that puts out more lead will be the victor
What Can You Bring To Our City: A hailstorm of lead.
Tell Us About Your Life Thus Far (Bio): Maxillias is an experienced veteran of the city. He has lived here for the first 17 years of his life, and joined The Pale Horse when he met him at the Paramilitary group.
Speech: If it moves, I'll kill it, unless you don't want me to.


Name: Lucas Luther
Age: 24
Height: 6'0
Weight: 163
Weapon of Choice: Bowie Knife
Skills: Lucas is a new member to the team. His skills are overall average for a soldier, but he seems to have good charisma and can speak to locals with ease, rivaled only by Wallace Marx.
Guild: same
Political Leaning: No is never an answer.
What Can You Bring To Our City: <Refused to answer>
Tell Us About Your Life Thus Far (Bio): <Refused to answer> But does have an excessive rap sheet, including Rape, Murder, Unnecessary force, assault, vandalism, ect.
Speech: Well well well, what do we have here?


Name: Wallace Marx
Age: 27
Height: 5'11
Weight: 184
Weapon of Choice: Mk 14 Mod 0 EBR with a high power NV capable scope
Skills: As the group sniper, Wallaces obvious skills are his amazing marksmanship, which is far more superb than even The Pale Horses, and his ability to stay out of sight.
Guild: same
Political Leaning: Peace can be brought to light through necessary means of force.
What Can You Bring To Our City: I can bring peace and resolution, though if necessary, I can put down a man from three miles away. Then I can put down his friends in three more seconds, before the sound wave even reaches them.
Tell Us About Your Life Thus Far (Bio): <Refused to answer>
Speech: Tell me what's wrong and I think I can help!
 
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DeletedUser

Andy laid down and positioned his G36 in the hollow of his shoulder. Andy looked down the optical sights at the steadily advancing Armored Personel Carrier. It was huge, standing ten feet off the ground, out of each of the rifle slits the bores of heavy calibered machine guns prodded. Emblazened on the front bumped was the sign of the Fenix and next to it, the three upturned daggers, representing the Super Suit Division.

Sykes growled low in his throat, before tearing his radio from where it was ona belt around his waist. "Sykes to base, you never said we'd be fighting Super Suits. Over."

"You did not need to know, Sykes. Continue with mission. Over."

"Yes, sir." Sykes grumbled, before throwing the radio to the floor "Andy, Sims, Lawler, unlatch those grens, when the plasX is detonated and after I've fired the LAW. Andy, you throw a concusion grenade. Sims and Lawler, you two throw explosives."

The moment of battle came. Just as the front bumped cleared the explosive charge planted in the dirt, Andy depressed the detonator. There was a huge explosion and the three ton APC was lifted straight off the ground for a moment, before the buildings on either side collapsed on top of it.

Andy, Sims and Lawler once again vaulted from their place atop the second street and ran full tilt for the APC. As they ran, all three tore grenades from their combat harnesses and pulled the pins. Andy let the safety of his concusion grenade fly away and poked it through one of the rifle slits. He turned and ran. Throwing himself to the ground, Andy put his hands over his ears and opened his mouth, just as the triple explosion rang out inside the APC.

Sims and Lawler ran by, each bent and grabbed Andy under the arm and pulled him to his feet.
 
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