The New Job System

  • Thread starter DeletedUser8627
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DeletedUser23201

The ability do do all quests much much more faster as long as you lvl up fast enough to unlock the jobs, what's not to like. I only see it as a positive change.

While i agree with most of what you and others have said in that this has been the best update to hit the west in ages i do have one slight reservation and that is the ability to do all quests. While i do love the changes made i just hope that future updates will bring alot of new quests. As there all so easily accessible now needing no re-spec , allot of us will have finished all the current quests in just a few weeks. Granted it remains to be seen if this will be a negitive aspect as their is possibly a lot of new quests in the pipeline .
Other than that having been so vocal about my dissapoontment of 2.0 and subsequent updates i must say this update is definatly a step in the right direction for the game , proof the devs have read the forums and listened to us so thank you devs, keep up the good work
 

DeletedUser35143

I am already looking forward to the duel update later this year :)
 

DeletedUser

Experience dollar and luck calculations will stay the same.

Really? It seems that experience change withrespect to pickaxes but in last version it was the same after you were able to do the job if I be correct.
 

DeletedUser22685

Most pickaxes have no effect on experience (or any other rewards). Only bronze pickaxes increase your rewards as you unlock them, because bronze pickaxes are a "penalty zone" for people who couldn't do that job before the update, and the fifth gold pickaxe gives you a 50% boost to the product drop rate.
 

DeletedUser

I think the product drop rate actually needs to be calculated again. The market is getting full of lots of products that usually aren't easy to get, but could be get on low levels experience. For example, the "Fools gold", in my world they are selling by tens. Before the update was very expensive get one, by the new way, I can get tens of them using only one hour. The new job system doesn't allow low level experience players to get "easy money".
 

DeletedUser

Most pickaxes have no effect on experience (or any other rewards). Only bronze pickaxes increase your rewards as you unlock them, because bronze pickaxes are a "penalty zone" for people who couldn't do that job before the update, and the fifth gold pickaxe gives you a 50% boost to the product drop rate.

So there's literally no difference between 1 silver pickaxe and 4 gold pickaxes other than the luck bonus?
 

DeletedUser22685

So there's literally no difference between 1 silver pickaxe and 4 gold pickaxes other than the luck bonus?

There is a difference, because with four gold pickaxes you'll have hundreds more LP than you do with one silver pickaxe in many cases and therefore a significantly higher luck range and cash reward.
 

DeletedUser

Question about motivation after 2.04. In first post of this thread, Da Twista wrote:
"Each day at midnight, your motivation goes back to 100% on ALL jobs."

Now, as i noticed, this is not true, but haven't been able to do more detailed test (i'm sleeping at that time). I suspect motivation resets to 100% at 4:00, same time as silver jobs enter random generator.

Can someone post what is true?
 

DeletedUser

There is a difference, because with four gold pickaxes you'll have hundreds more LP than you do with one silver pickaxe in many cases and therefore a significantly higher luck range and cash reward.

I see!

Unrelated question, what about luck drops? Do they have the same chance to drop from 15s and 1h jobs?
 

Harsha..

Well-Known Member
Question about motivation after 2.04. In first post of this thread, Da Twista wrote:
"Each day at midnight, your motivation goes back to 100% on ALL jobs."

Now, as i noticed, this is not true, but haven't been able to do more detailed test (i'm sleeping at that time). I suspect motivation resets to 100% at 4:00, same time as silver jobs enter random generator.

Can someone post what is true?

Fafer's correct - yesterday, after i got the motivation of marshal down to 52%, i went to sleep and lined up a marshal job to be done directly after i woke up. Here's a link to a screenshot

http://prntscr.com/16uz3b

It was done at 3.09 AM, well past midnight. I returned at 4.30, and found that the motivation was back to 100%, thus confirming it resets at 4.00, not midnight
 
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DeletedUser22685

Question about motivation after 2.04. In first post of this thread, Da Twista wrote:
"Each day at midnight, your motivation goes back to 100% on ALL jobs."

Now, as i noticed, this is not true, but haven't been able to do more detailed test (i'm sleeping at that time). I suspect motivation resets to 100% at 4:00, same time as silver jobs enter random generator.

Can someone post what is true?

I'm guessing it resets at the same time silver jobs update, migration occurs, etc, which is around 3-4 AM. It was the same for the 25% daily increase in 2.03.

I see!

Unrelated question, what about luck drops? Do they have the same chance to drop from 15s and 1h jobs?

No, they don't. I doubt it's linear though, because there have been far too many drops from 15 second jobs for that to be the case.
 

DeletedUser17612

I did 471 15s jobs since update to 2.04.
I have adventurer with pure construction; no premiums. I work on construct casino, mission, manor house, ranch house and build palisades (xp jobs). I do it for xp, so i do not work with low motivation (i work on jobs that are over 50%)
I found 10 products and 16 items (+30 laundry baskets which are also items but with different drop rate).
i earned total of 34684 xp and 29164 $.
 
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DeletedUser22685

So you think it's better to do 15s jobs for luck drops?

Theoretically, yes. Energy would be the deciding factor as to which is better, though. Since the exp and cash rewards for 15 second jobs are more than 1/6 of those of one hour jobs, I'm going to assume that item drop rate is as well. That would suggest that 15 second jobs are indeed better for drops, but again I can't be sure.
 

Harsha..

Well-Known Member
It's easy to assume that - because, in a day you can do 100 15 second jobs, compared to only 10 1 hour jobs. I believe the drop rate is equal, irrespective of the time period - it should be said that if you do 15s jobs, you get to spin the circle more number of times, so consequently, your overall luck increases
 

DeletedUser

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Yes, 15s better.:)
 

DeletedUser30224

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Yes, 15s better.:)
Gratulálok !
"congratulations" in Hungarian

There were others stating the same thing, that overall the 15s drops more because you can do it more times of course. I'm still waiting to see what will happen to the game economics...
 

DeletedUser22685

It's easy to assume that - because, in a day you can do 100 15 second jobs, compared to only 10 1 hour jobs. I believe the drop rate is equal, irrespective of the time period - it should be said that if you do 15s jobs, you get to spin the circle more number of times, so consequently, your overall luck increases

First of all, I'm not sure where you're getting 100 x 15 seconds and 10 x 1 hour jobs from. None of the relationships between the two point to those numbers.

Secondly, as I already said, 15 second and 10 minute jobs do not have the same item drop rate as 1 hour jobs. I don't know the exact percentages of each, but I do know they're not equal. What I was referring to in the post you're replying to was that each 15 second job's drop rate would need to be more than 1/6 of that of 1 hour jobs in order to be more efficient in terms of energy. From the data we have so far, we can't say whether that's the case but, based on the trend of the other reward types, I'm guessing it is.
 

Harsha..

Well-Known Member
alright, that's a reasonable argument.

the numbers i gave aren't for any precise maths equation. I wished to represent the other possibility - let us assume that the chance of finding an item is 10%. In a day, someone is able to finish 10 1 hour jobs. At the end of the day, he gets one item. The next day, he does 100 15s jobs instead - the luck value is still unchanged, 10% for one job period. Due to the more number of jobs done, the person manages to get 10 items. So, he starts to assume that the 15s job period is better in terms of luck, but for the wrong reasons
 

DeletedUser

alright, that's a reasonable argument.

the numbers i gave aren't for any precise maths equation. I wished to represent the other possibility - let us assume that the chance of finding an item is 10%. In a day, someone is able to finish 10 1 hour jobs. At the end of the day, he gets one item. The next day, he does 100 15s jobs instead - the luck value is still unchanged, 10% for one job period. Due to the more number of jobs done, the person manages to get 10 items. So, he starts to assume that the 15s job period is better in terms of luck, but for the wrong reasons

You're assuming the percentage remains 10% per job, which is highly unlikely.
 
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