^^says it all right there. the solution is not a "magic bullet" that does more damage if you have more HP and less damage if you have less HP. While one solution to the HP problem it is an incorrect solution IMO and not a solution i would support. there has already been enough backassword solutions and poorly thought out and planned changes to the game without us encouraging more.No, the elegant solution is the CONSISTENT solution, not backasswards diminishing returns. There's a traditional gaming logic to crits, but there's no logic to taking more damage from everybody because you CAN take more damage.
^^^ that is the correct solution to the problem and a supportable one as far as I am concerned.I realize it takes more hits still, but more hp taking more damage is illogical. It makes much more sense to me for more SP in health to be less effective exactly as it is for every other fort skill.