DeletedUser
Once, there was a time when life was abundant on Earth. Humans were the most advanced creatures in existance, and animals feared them, fled from them, and were taken as tools for life by them. Humans used advanced technologies and their massive population to ovewhelm mother nature and build their lifestyle all across the world, they built devices capable of destroying the world ten times over, though eventually they realised that was a bad idea, so they tried to stop it... But to no avail. For more than 5 years the world was shrouded in Nuclear radiation and genetic acceleration hormones that sped up the genetic development of the wildlife and non-sheltered humans to make them all beasts to be reckoned with, but the radiation killed those too weak or overexposed. Clocks stopped, and the calenders remained on 2032. Nobody knew how long exactly the radiation had lasted, the only thing that people knew, was that there was a new world, and it would start in the year 2032. There had been two generations of families born in the bunkers in the real time it took for the radiation to clear, but when it did, they arose from their shelter, ready for whatever they might face, but they were in no way at all prepared for the truth. In reality, the year was 2078, but nobody knew that. The Calendars hadn't been switched since 2032, and so, the day the radiation was completely gone, and not one click from the detection devices was heard, humans left their bunkers and shelters, and ventured into the brazen new world that awaited them. Little did they know, that the new world was far more dangerous than they had previously imagined.
People traveled south, a soul surviving road lead them to new lands. A nice patch of even ground was found, and so sprouted the town of Mist Terrace. Secular ways were used to form the civilization, and the years of the new-world ticked by. In 2048, Mist Terrace split, half of its population going on to make Cold Cape, which was founded in NC. 2050. Shortly thereafter, the Outcasted lands, made up of native survivors who sheltered in caves and were positively affected by the Genetic acceleration, and Exiles from Cold Cape began to form the Outcasted lands. And with everything begining to pull together, those who didn't get the life of luxury to the north, and those sick of good people in the towns, turned to enslaving humans for fun and profit.
The Cold Capers, Mist Terracers, Outcasted, and Slavers were now the four major factions.
The year, is NC. 2076, Golden Reach seems to be the last heavilly populated bastion of Humanity.
Slavery is at an all time high, and feudes between cities, villages, and even individuals are growing. The only thing keeping life sustained is self-preservation, and military caravans that travel to Mist Terrace to sell arms, food, ammo and other supplies.
Slavery is at an all time high, and feudes between cities, villages, and even individuals are growing. The only thing keeping life sustained is self-preservation, and military caravans that travel to Mist Terrace to sell arms, food, ammo and other supplies.
More importantly, the goal is to survive.
Utilize your resources to information and knowledge, there are six different links to different vital types of information useful in choosing your character. IF you don't use the information in the links, you will be entirely lost and and the role play wouldn't be as fun without you knowing what's going on. Help yourself to the six sections of information. It is more than invaluable that you do.
Golden Reach Faction- Mist Terrace
Golden Reach Faction- Cold Cape
Golden Reach Faction- Outcasted
Golden Reach Faction- Slavers
Golden Reach Firearms and Wildlife
And most importantly,
Golden Reach Locations
The Golden Rules of Golden Reach
1. Set your type-format to match your Class and Faction required lettering by clicking "Go advanced" when you are preparing to post.
2. Do not god mod other players (Making them get killed, do something important, or do something to another player), you can have them answer a call of some sort, or reply in speech, but it must be changed if the actual player of the character disagrees with the advance.
3. Do not violate the Campfire rules, or if easier said, keep it clean, fair, and balanced.
4. Read each of the linked information areas, as they contain important information for the Roleplay.
5. Utilize multiple characters. Because of the font system and class system balance in place, it is now easier to destinguish who exactly you are playing as.
6. Try to even out who is what. We can't all be slavers with AK-47's, and we can't all be Outcasts with lead pipes and rifles, beating everything over the head.
7. Use weapons and clothing based on your factions avalible weapons, and your own class's abilities. Everyone can use melee, but some classes are better than others with it.
EDIT: Please, carry only three weapons, hell, start with only three weapons. You can craft/buy more later on, but still carry only three weapons at a time. John J. Rambo isn't a featured star here...
EDIT: Please, carry only three weapons, hell, start with only three weapons. You can craft/buy more later on, but still carry only three weapons at a time. John J. Rambo isn't a featured star here...
8. Keep your posts descriptive. Nobody likes one-liners, try to make an effort to post beyond 6 sentences, or 3 lines, of words.
9. Follow the rules
With that said, I'd like to introduce you to the character sheet. As you know, OCC is going to be size 3 verdana font. Time to practice with the creation of character sheet.
Most of it is self-descriptive, your name, age, physical description, personality, and then faction and class.
Type Test is something new. As this Role play has differing font requirements, please fill in Type description with whatever you want to say before you get started, and have it oriented to your Font requirement, explained in the many links that you were required to view before you started.
As you should know,
Mist Terrace speaks with Georgia
Cold Cape speaks with Book antiqua
Outcasts speak with Trebuchet MS
and Slavers speak with Microsoft Sans Serif
Mist Terrace speaks with Georgia
Cold Cape speaks with Book antiqua
Outcasts speak with Trebuchet MS
and Slavers speak with Microsoft Sans Serif
Each class has its own individual relativity to Factions, and different colors as well, and weapons avalible to them. If there is a problem in your character sheet, I will politely contact you and suggest a way to change it for the better. Enjoy your experience in Golden Reach.
P.S. Mounts are acquired in roleplay.
Name:
Age:
Physical Description:
Personality:
Faction:
Weapons: (Up to 3 of choice, 1 must be Melee, only 1 may be primary, 1 or 2 may be secondary.)
Class:
Class/Faction Type format test: (Please type anything you wish with your Faction font and Class color, thank you.)
Age:
Physical Description:
Personality:
Faction:
Weapons: (Up to 3 of choice, 1 must be Melee, only 1 may be primary, 1 or 2 may be secondary.)
Class:
Class/Faction Type format test: (Please type anything you wish with your Faction font and Class color, thank you.)
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