DeletedUser
There's one upside to their implementation of buying your character... the cost rises steeply.
Each attribute costs 54 nuggets more than the previous, 18 for skills, with no "cool-down" period. The best way to by nuggets is in the 1000, at 27$ US. The math works out like this:
54 * Sum i (i:1 to x) = 1000 ;
sum i (i: 1 to x) = ~18*
Solving for x, you get 5 attribute points for your first 27$ (with some nuggets left over).
For your SECOND 27$, the math is:
54 * Sum i (i: 6 to x) = 1000;
sum i (i: 6 to x) = ~18
X becomes... 7, thus you get just 2 attribute points.
For your THIRD 27$, you only get 1 attribute points.
Attribute Summary:
1st 27$ - 5 attribute points
2nd 27$ - 2 attribute points
3rd 27$ - 1 attribute point
Skill points work out similarly,
1st 27$ - 10 skill points
2nd 27$ - 4 skill points
3rd 27$ - 3 skill points
* Technically, it's "less-than" since to get "more than" would require paying more money, and that's not allowed in this assessment.
.....
So you can see how quickly the cost-benefit ratio falls off. Gameplay issues aside, it should result in everyone paying 27$ precisely twice: once for 5 attribute points and once for 10 skill points using the remaining 190+10=200 points as players see fit.
My conclusion, while I hate the concept behind the this, is that while some people might put out the cash to get a quick stat boost, most people will not pay what it starts to cost for a single boost.
Each attribute costs 54 nuggets more than the previous, 18 for skills, with no "cool-down" period. The best way to by nuggets is in the 1000, at 27$ US. The math works out like this:
54 * Sum i (i:1 to x) = 1000 ;
sum i (i: 1 to x) = ~18*
Solving for x, you get 5 attribute points for your first 27$ (with some nuggets left over).
For your SECOND 27$, the math is:
54 * Sum i (i: 6 to x) = 1000;
sum i (i: 6 to x) = ~18
X becomes... 7, thus you get just 2 attribute points.
For your THIRD 27$, you only get 1 attribute points.
Attribute Summary:
1st 27$ - 5 attribute points
2nd 27$ - 2 attribute points
3rd 27$ - 1 attribute point
Skill points work out similarly,
1st 27$ - 10 skill points
2nd 27$ - 4 skill points
3rd 27$ - 3 skill points
* Technically, it's "less-than" since to get "more than" would require paying more money, and that's not allowed in this assessment.
.....
So you can see how quickly the cost-benefit ratio falls off. Gameplay issues aside, it should result in everyone paying 27$ precisely twice: once for 5 attribute points and once for 10 skill points using the remaining 190+10=200 points as players see fit.
My conclusion, while I hate the concept behind the this, is that while some people might put out the cash to get a quick stat boost, most people will not pay what it starts to cost for a single boost.