DeletedUser16008
The Dueling System - Wrongs and Solutions.
This is for the ones that are actually interested in making dueling what it used to be, a fun and exciting part of the game.
We'll make it simple. You guys pick a single part of the current dueling system you dislike, or don't think is working properly. Keeping things as simple as possible is key, the more you mess with things the bigger the problems it throws up.
If you have a solution to the problem, you explain it. If not, just point out the wrong, and we'll leave that for the Dev's although id rather not. What we need is a proper solution presented here not more craziness.
Once we have pretty much summed the whole dueling system up in Wrongs and Solutions we will send it off to the dev's.
Since I know you guys have already posted like a million posts on this, feel free to copy paste from old threads
But keep it short.
Example
- Problem: Blah blah blah
- Solutions: Blah, blah, blah.. (Or leave it empty if you have no idea how it could be solved..)
This is a very very simple fix imo, you go back to basics and the best system and change as little as possible and only absolutely that which is definitely required.
Ill start,
Problems.
1 Nothing skillwise now works as it should.
2 Resist is still only overpowered due to other skills not working properly.
3 Randomness and luck is now too much a part in dueling.
4 Horrible lack of dueling build variety.
5 Secondary Duel skills such as tactics and appearance are now almost useless.
Changes that ruined everything started in 1.32 here http://forum.the-west.net/showthread.php?t=47207
The important bit and solution
This is a very very simple fix imo, you go back to basics and the best system and change as little as possible and only absolutely that which is definitely required.If its not broke you do not change whats ok. Making this as simple as possible for the devs and everyone else.
So.. we use with what was the best duel system where most of the above problems did not occur and start from there and change what is required but only that.. This would be 1.31.... so
Solution.
1. Roll back to 1.31 to begin with
2. Leave the resist formula as it currently is now.
This brings Dodge Aim back in line with the secondary dueling skills allowing for more diverse builds and nerfs the resist build which was always required but not by so much it is useless.
That is all that really needs to be done in the first place and gives the most diversification for dueling builds and player build enjoyment, 2 steps thats all it needs imo, which can be done with the minimum of effort and implemented on a simple patch.
This is for the ones that are actually interested in making dueling what it used to be, a fun and exciting part of the game.
We'll make it simple. You guys pick a single part of the current dueling system you dislike, or don't think is working properly. Keeping things as simple as possible is key, the more you mess with things the bigger the problems it throws up.
If you have a solution to the problem, you explain it. If not, just point out the wrong, and we'll leave that for the Dev's although id rather not. What we need is a proper solution presented here not more craziness.
Once we have pretty much summed the whole dueling system up in Wrongs and Solutions we will send it off to the dev's.
Since I know you guys have already posted like a million posts on this, feel free to copy paste from old threads
But keep it short.
Example
- Problem: Blah blah blah
- Solutions: Blah, blah, blah.. (Or leave it empty if you have no idea how it could be solved..)
This is a very very simple fix imo, you go back to basics and the best system and change as little as possible and only absolutely that which is definitely required.
Ill start,
Problems.
1 Nothing skillwise now works as it should.
2 Resist is still only overpowered due to other skills not working properly.
3 Randomness and luck is now too much a part in dueling.
4 Horrible lack of dueling build variety.
5 Secondary Duel skills such as tactics and appearance are now almost useless.
Changes that ruined everything started in 1.32 here http://forum.the-west.net/showthread.php?t=47207
The important bit and solution
This is a very very simple fix imo, you go back to basics and the best system and change as little as possible and only absolutely that which is definitely required.If its not broke you do not change whats ok. Making this as simple as possible for the devs and everyone else.
So.. we use with what was the best duel system where most of the above problems did not occur and start from there and change what is required but only that.. This would be 1.31.... so
Solution.
1. Roll back to 1.31 to begin with
2. Leave the resist formula as it currently is now.
This brings Dodge Aim back in line with the secondary dueling skills allowing for more diverse builds and nerfs the resist build which was always required but not by so much it is useless.
That is all that really needs to be done in the first place and gives the most diversification for dueling builds and player build enjoyment, 2 steps thats all it needs imo, which can be done with the minimum of effort and implemented on a simple patch.
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