that is all we need , the free will to decide what item's card give us the best result in a situation...
free will to decide what gives best results? no, you do not have that free will in this case, ffs!? your free will won't increase the damage of a precise colt dragoon, or give more skill points to fancy army pants and make them more useful for a job/duel/fort battle?!
patched army pants + sigil belt + stetson + blablabla ... in total, will it give more skill points/attribute points than a tombola set (bonus included)? yes or no? it is such a simple question... I can't believe that it's so hard to answer it.
there is a number of items available - shop items, tombola items, quest items, and there is only one single best combination that gives the most labor points, or most aim/dodge/appearance/health....
and a simple question I am asking and you cannot answer - if your proposal is implemented, would it be possible to get better results with regular shop items that you buy with in-game money, than it would be if you used tombola items that you buy with real money (nuggets)? there are two possible answers.
yes, with normal items you buy in your town's tailor shop/general store/gunsmith you will be able to find more valuable items and earn more money/experience on jobs; yes, with shop items you will have an advantage in duels/fort battles/adventures..... in that case - Innogames loses money and doesn't want to implement this change.
no, tombola items and items bought with nuggets will still have an advantage on jobs/fort battles/duels/adventures.. in that case - players won't bother with shop items.
I understand, shop items won't give you a resistance or damage bonus, luck or experience bonus, or labor points like sets can give. but, with enough skill/attribute points, you can compensate for most of these bonuses. would we be able to get those extra skill/attribute points from shop items? for example, would it be possible to compensate the absence of resistance bonus with hiding/setting traps we'd get from shop items? compensate fort damage bonus with extra leadership points from shop items? instead of using set items which give a bonus of +150 labor points on any job, would it be possible to compensate these by getting more swimming/stamina/animal instinct/whatever from shop items? and other examples I am not going to list here. would it be possible if your proposal is implemented?
I don't know how to make my point more clear, does anyone else understand what I am trying to say?
I found a solution because X>Y:
1-the shop's items are brought back into a usefull state
2-the innogames has a lot of room to create more event sets gaining nuggets as long as they will add some new sets of item in shops(they still got the monopoly set bonus, more dmg in duel , more dodging chance ecc...)
X>Y in my question means shop items are better than tombola items.
this is your proposal? makes no sense for Innogames.
your second point says that new event sets will have to compete against shop items. why would they do that? new set items today compete with old set items. you're basically just proposing that Innogames has to invent more new items - not only for tombolas, but also for shops, and if they want to make any money on this game, tombola items MUST be better than shop items.
if tombola sets give value 1, and then they invent shop items that will give 1.1, and then new tombola that gives 1.2, new shop items 1.3, etc. why on Earth would they do this if they can just have tombolas that go 1 - 1.1 - 1.2 ..... ?
"Innogames has a lot of room to create more event sets" - they already have that space, they don't need to mess with shop items for that...