The Brain Farts - Brainstorm of ideas here

  • Thread starter Deleted User - 1278415
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DeletedUser22685

It's already much easier than it ever was to be decent at everything because of the ridiculous bonuses that come with each new tombola set in order to be better than the last one. You could be purely specced for duelling, wear Hombre's and still come into a battle with 8k+ HP. Likewise, you could be pure HP, equip Cullen's/Doolin's/Detective's etc. and be more than competitive in duels against anyone who's not wearing a superset, wear Ded Moroz's and build a town yourself in a couple of weeks or mix and match just about any tombola set you like and bring gold pickaxes into most jobs.

One of the fundamental aspects of this game was always the fact that each character specialised in something different and needed to work together with others to form a town that could perform well in all areas. Tombolas have already partially destroyed this element of the game (and most others as well) by creating more and more of a pay to win environment with each passing month, but I don't think we need to help the process along by giving characters the ability to change between specialisations at a whim free of cost. My response every time this has been suggested over the years has always been similar to Pank's; it's perfectly possible to try every playstyle that The West has to offer by creating characters on multiple worlds.
 

DeletedUser36192

I set out a task a few years ago saying if i ever got to 90% completed achievements i would quit the game - a feat i never thought i'd get with all the ridiculous number of things you were expected to do. But now 3 years later in the server i'm at 95% completed and my new goal is to actually get 99% completed (i don't see myself doing 1k adventures).

but i was thinking about it in respect to other games where if you did complete everything you'd get a max achievement - some bonus achievement to recognise your dedication to the game, whether that may be an item or title or both just as a gift for really going out of your way to do things solely for the achievement.

I was wondering if anyone else here may be interested in something of this nature - just to keep things more interesting. I've gotten so bored of the current game, I'm just doing stuff for achievements cause there's nothing else to do but stick with my goal or quit.

Or if the 100% goal is unreasonable for all, maybe updating the achievements. The old fortfighting achievements of dodge 1000 or make 1000 hits, deal x damage may have been a big deal back in the day when FFing was first released but now there's nothing left to achieve.

I'd be interested if there'd be the possibility for us to get an update on all the tasks: jobbing, forts, duel amount or maybe even logs for our own characters to see: number of hits dealt in forts; total dodged bullets; total damage dealt in duels etc.
Just things for those of us with our own self interest ya know?
 

DeletedUser38560

It's already much easier than it ever was to be decent at everything because of the ridiculous bonuses that come with each new tombola set in order to be better than the last one. You could be purely specced for duelling, wear Hombre's and still come into a battle with 8k+ HP. Likewise, you could be pure HP, equip Cullen's/Doolin's/Detective's etc. and be more than competitive in duels against anyone who's not wearing a superset, wear Ded Moroz's and build a town yourself in a couple of weeks or mix and match just about any tombola set you like and bring gold pickaxes into most jobs.

One of the fundamental aspects of this game was always the fact that each character specialised in something different and needed to work together with others to form a town that could perform well in all areas. Tombolas have already partially destroyed this element of the game (and most others as well) by creating more and more of a pay to win environment with each passing month, but I don't think we need to help the process along by giving characters the ability to change between specialisations at a whim free of cost. My response every time this has been suggested over the years has always been similar to Pank's; it's perfectly possible to try every playstyle that The West has to offer by creating characters on multiple worlds.
 

DeletedUser38686

I love the idea for being able to upgrade your items.... but I feel that you should not be punished for upgrading an item.... what i mean by this is when you upgrade your item you cant sell it or break it down in to parts again.
 

DeletedUser33353

I love the idea for being able to upgrade your items.... but I feel that you should not be punished for upgrading an item.... what i mean by this is when you upgrade your item you cant sell it or break it down in to parts again.


Errrr......This has always been the way since Inno started the upgrades. I do not like it, but......I doubt anything will change.
 

DeletedUser38606

Hey all, not an active member o_O but just a wondering thought, should there be a sort of 'mixed bond/nugget spending feature' added? e.g. bonds: 27, Nuggets: 23, and wanting buy to buy an item, (e.g. Indian rite necklace) but don't have enough separate bonds or nuggets for it, but with the feature for mixed spending, can use both to get it? then again just a thought ;)
 

DeletedUser38704

I'm not sure if this is already suggested, but I suggested this a while ago on the dutch the west forum only the mods didn't reply :(.

The idea is simple, more city rights.
For those who play Grepolis or Tribal Wars will already know what I mean and because those games are from InnoGames aswell, it will not be that difficult to create?

aa94f94694d0456c98aeca261575163e.jpg
It's a picture of Grepolis (in Dutch).

My English is not so good so if someone wants to explain the idea better, go ahead :)
 

DeletedUser35277

Save your breath in this forum, Inno isn't listening, the game is practically dead.
 

DeletedUser35533

n the market there is a window "ending soon" items usually show up there when they have few minutes to go but it would be nice if we could decide how soon is soon and for example see items whos auctions end in 1 hour or more (up to 12).
 

DeletedUser37191

n the market there is a window "ending soon" items usually show up there when they have few minutes to go but it would be nice if we could decide how soon is soon and for example see items whos auctions end in 1 hour or more (up to 12).

Can't you practically replicate that by going to the main market window, doing a blank search, and order by time remaining?
 

DeletedUser38196

I would like to see added to the game an option in the market which allows us to purchase up to 4 slots for weapons (upgraded or not) which would then allow us to purchases up to 4 boost items such as +10 aiming or +50 health etc. Each slot and each boost item would need to be purchased separately using nuggets or bonds. I think this would be a fun way to let the players get creative in their weapons plus help the game generate a little revenue.
Thanks for your time today.
MuddCup..El Dorado :)
 

DeletedUser35533

I would like to see added to the game an option in the market which allows us to purchase up to 4 slots for weapons (upgraded or not) which would then allow us to purchases up to 4 boost items such as +10 aiming or +50 health etc. Each slot and each boost item would need to be purchased separately using nuggets or bonds. I think this would be a fun way to let the players get creative in their weapons plus help the game generate a little revenue.
Thanks for your time today.
MuddCup..El Dorado :)
so you want to quadruple the maximum damage? I don't get the connection between the market and weapon slots (Do you mean the bonds shop?)
 

DeletedUser35533

a way to tell which buff will replace an existing one and which can work in combo
 

Veedle

Member
SELLING UPGRADED ITEMS

I would like to be able to sell old upgraded items. Currently they are not salable but what if we could sell them but only the single item is received by the buyer. Like we are selling just the original item. At least we could help smaller players with old sets that we no longer use instead of them gathering dust in our inventories.

Thanks
Vee
 

DeletedUser38508

Improve 600 craft quest's rewards. Either boost the stats from the weapons ( as you can easily drop better auras while working at the office) or implement some new item rewards.
I'd rather get a choice from 2-3 beautifull items from working that much for 600 points crafting + the 40 hours item like some unique duel weapons ( decent damage, some set like bonus like working points, regeneration, luck, w/e ), a fort battle weapon usable in adventures (like 300-350 damage, some atributes, set like bonuses etc). Hell, even make some point sistem and a whole new set in order for us to have a choice based on our playstyle and get some usefull items from sinking that much time in crafting.

MAKE CRAFTING GREAT AGAIN !!
 
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