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Discussion in 'Ideas & Brainfarts' started by Good Feather, Nov 18, 2010.
and my patient is running out everyday with you... but i am still there because is really worth!
unfortunately, they don't. you're just adding work for Inno.
I've explained it so many times, but you're focused on insulting me instead of seeing the big picture. if you don't understand how narrowing the gap between free and premium players in the current state of the game would impact it, I can't help you anymore. if you don't see the history of this game, Inno's attitude towards it etc. nothing I say will make you understand. it's more important to yell, spit insults and be aggressive and arrogant.
but, hey, since your idea is so great and it will improve the game and make profit for Innogames - time will prove me wrong, your idea will be implemented and soon we will have thousands of new players
I somehow missed this reply. Which is a shame since it's so funny
your patient is running LOL
and he was never seen again
This is a stretch but I thought to try anyway:
Would it be possible for players to create their own chests/packages? The goal here would be to sell items in a group like a zip file if you will.
One entire set packed (zipped) into one item to sell on the market.
a set of ingredients for one or more recipes to sell to another crafter so they can collect all the materials in one sale.
Programmatically I'm thinking this is too willy-nilly. You'd have to limit the number of items probably. Then you'd have to have some way to display the contents on the rollover tooltip. Also you'd have to accomodate a boolean for naming the "chests" or packages. Perhaps only one chest can be in existence at a time?
I think there should also be a fee involved like Upgrading just to keep the act of packaging somewhat regulated; not without some sacrifice. Naturally the player can then set their own price for their created "chest".
Not possible? Thought to brainfart it.
change to the quest tracker, quests whos conditions you have met should be at the bottom
I have an idea for helping with crafting. A crafting market place or guild, where Player A, can visit, selecting all varieties of crafting products from all 4 professions, in which Player A can either select a product they wish to make, delivering the products required to make 'z' product and Player B , who seeks to increase their crafting level, can set a 1 hour job, crafting a product in their profession, say the product Player A desires. Player B increases their crafting level without requiring the products themselves, Player A gets their crafting product 'z' and it reduces the need for players to seek out other players who can craft to their needs and vice versa.
I feel this helps everyone, from those climbing the crafting ladder or those needing crafting materials made from the products they have collected, everybody wins. Thoughts?