Passed Team jobs

Discussion in 'Development Discussions' started by zgreedus, Nov 26, 2008.

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Do you agree with this idea?

Poll closed Dec 16, 2008.
  1. Yes

  2. No

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  1. zgreedus

    zgreedus Guest

    All the jobs and for a signle character.. I think that it would be great to add some jobs for a team of players, for example

    1. Robbing train
    2. Fighting with Indians
    3. Robbing bank
    4. Attacking fort
    5. Chasing a gang

    Technically I see it that way: There is a spot of a job (like now), but you have to choose between starting your own job or helping the other character. If the number of characters is equal to the requirement of the task... you start doing it.

    This would encourage cooperation and communication between players.

    Last edited by a moderator: Dec 9, 2008
    Diggo11 likes this.
  2. PoisonApple

    PoisonApple Guest

    Yes I like this idea.

    Some variations of this have been suggested before but it is a simple idea, easy-to-implement and would add quite a lot of fun to the game without the complications (that some other ideas have).

    I hope the devs take this up and implement it in an upcoming update soon :)
  3. zgreedus

    zgreedus Guest

    any more opinions??
  4. sdjx22

    sdjx22 Well-Known Member

    Sep 26, 2008
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    It's definately a good idea.

    I don't think it should be that you need enough players to do it, but you need enough labor points between you.

    It should need a lot of labor points, made up from different skills. I don't know the figures, but it should make it difficult to do unless you have like 5 people doing it.

    Then you really would have to plan it out in your town forum and stuff, not only for timings, but for who's skills would enable you to do the job.
  5. Yup, fun. Cos at the moment, the only team thing you can really do is gang up on people who've been attacking your town.

    Not that that isn't fun, of course. ;)
  6. eliel007

    eliel007 Guest

    But if those jobs would be good, like give a lot of cash or luck, then there would be peole who abuse it. Creating multi-accounts.
  7. John Rose

    John Rose Guest

    I support this idea.
  8. sdjx22

    sdjx22 Well-Known Member

    Sep 26, 2008
    Likes Received:
    That is a good point. But what is there to stop multi-accounters sending all of thier characters to work the same high end jobs once they have the skill points now as the game is?
    Last edited: Dec 3, 2008
  9. John Rose

    John Rose Guest

    Very good point there. Abuse possibilities are obvious that way.
  10. stkli

    stkli Guest

    why not just make a rule like they have whit duels?
    you cant do a "team job" if you are on the same internet connection.

    that whould make it hard for any to multi acc on the "team jobs"

    i whould love to see this idea come to life:)
  11. zgreedus

    zgreedus Guest

    I think every suggestion may be abused by multiaccounting; for example running city of five characters by a player managing five accounts... This is not the point to avoid cheaters, sadly I must say it is nearly impossible, but to encourage communication and cooperation between players. Right now a player is independent and is able to play even alone in the server....
    Last edited by a moderator: Dec 4, 2008
  12. eliel007

    eliel007 Guest

    But creating 5 accounts to run a town isn't very profitable and im usre you won't get anywhere near the top.
  13. stkli

    stkli Guest

    and if its only one person that is allowed to do a team job pr. internet connection then you whould need to have 5 internet connections!?

    and as said before he chould also do the same "normal" job whit 5 players.

    so it whould not really help a cheater that much.
  14. The Pixie

    The Pixie Guest

    I love this idea.
  15. madkill

    madkill Guest

    Perhaps it would require not just skills but classes as well, the better the skills, however, the better the outcome.

    So Robbing a Train would require at least, one worker, two soldiers and one dueller, at a minimum, however I think the maximum should be unlimited, the skill level high so a large group of low skilled classes could do this with a large but spread outcome.
    Where as 4 at the minimum would receive a similar outcome but in a larger amount since there was only 4 apart from xx.

    1. Robbing train (1 Worker, 1 Dueller, 2 Soldiers)
    2. Fighting with Indians (5 Soldiers, 3 Duellers, 1 Adventurer)
    3. Robbing bank (1 Soldier, 3 Duellers, 2 Workers)
    4. Attacking fort (5 Soldiers, 4 Duellers, 3 Workers, 1 Adventurer)
    5. Chasing a gang (2 Adventurers, 3 Dullers)

    Something like that, obviously there would become large amounts of low levelled and low skilled players all on one Job, which is more realistic in the given task.
    But the ones able to do it at the minimum amount of people are the most highly skilled people, as it were, so the logic works well.

    Saying 'This is abusable' about everything with no actual way of abusing, or just something exactly the same as the rest should be counted as spam because it's really said WAY too much and shouldn't be a reason if it's just multi-accounting abusable.
    Last edited by a moderator: Dec 5, 2008
  16. zgreedus

    zgreedus Guest

    Very good :) I see that idea may me further improved. Very nice madkill. So to complete a task you take a sum of skills for all the players decided to participate in this? I like this solution..
  17. zgreedus

    zgreedus Guest

    I must ask about characters below level 10. They do not have any class so let us make a little update from


    1. Robbing train ( 6 characters at least: 1 Worker, 1 Dueller, 2 Soldiers)
    2. Fighting with Indians (12 characters, al least: 5 Soldiers, 3 Duellers, 1 Adventurer)
    3. Robbing bank (8 characters at least: 1 Soldier, 3 Duellers, 2 Workers)
    4. Attacking fort (16 characters, at least: 5 Soldiers, 4 Duellers, 3 Workers, 1 Adventurer)
    5. Chasing a gang (7 characters: 2 Adventurers, 3 Dullers)

    This means for robbing a train you need al least 6 characters, 1 on them must be Worker, 1 must be Dueller and 2 Soldiers.. those two more are any class (or Greenhorn). :)
  18. eliel007

    eliel007 Guest

    Cant you see the big flaw in here: all those jobs require so many soldiers but most of the players are adventurers
  19. John Rose

    John Rose Guest

    Guess the soldier just got more valuable then.
  20. Oakley Jones

    Oakley Jones Guest

    I don't like it requiring classes at all . If this gets implemented , it should be based on skill points like any other job . "Robbing Train" requires horse back riding of 350 , and the like . A job can't begin until enough people join to exceede the base requirements .
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