RP Discussion Sparse Road- Development RP

David Schofield

Well, here she is. My idea for a new Role Play, and the outlook is in key with similarities to THE BEST in Golden Reach. What we need, however, is linkage, and plenty of interested individuals to play.

This thread is for developing the foundations for this Role Play. I am thinking of a "Road Warrior meets ..." style format, meaning, Vehicles will play a fundamental role in this roleplay, not only making 'travel' more easy and quick, but less redundant and task-carrying. I'm still thinking of ways to keep this thing from turning into a 'Community Story' askew shamble, while retaining the individuality of the players.

To be honest, this task is a grave one for me to handle, and I may not be able to monitor it and keep it's heart in beat, which is why I will need as many people as possible to play. It's not going to be something hard to do, as Golden Reach anyway, but I may need to come up with a 'points' system to prevent characters from putting themselves ahead of others... Or just do away with any styling whatsoever and leave it free for the three factions I intend to underline in the game.

Simply put, there WILL BE NO classes, but THERE MAY BE stats, much like Alawa's in W.W.W.W.W. & H. with the points/rewards system if she were to approve me using her style, and all, but again, I may need help there due to the effort I'd have to partake, which is time 3 hours of a day that I simply don't always have. Me not being there would be an inconvenience to everyone in tow.

As for Factions, there will more than likely be colors (again) But NO specific fonts to follow. Out of Person would probably be back, and the three factions could be Dark Blue, Dark Green, and Maroon in their color. This is for easier determination of who's who in terms of their sides.

I've also found interesting pics I will use to bolster the image of the RP, and help provoke thought, and I will add them to the main page/dictionary pages I make for the RP. http://4.bp.blogspot.com/_td4gOPRGX...2PYC6OfM/s1600/mad+max+the+road+warrior+1.jpg

http://www.kk.org/streetuse/Homemade%20Tanks%20%209th%20Inf.jpg

http://2.bp.blogspot.com/_mHVCpqVgj...AACIk/KJ2Tyy-Rqps/s1600/the-road-movie-05.jpg

http://www.supanet.com/the-book-of-eli--gary-oldman-12906897.jpg

As the problem was with Golden Reach, the 'forced' use of "History pages" were annoying and a ward-off for some, that confused good players. My intention for this Role Play is however, to have 'interesting' background information about locations and areas associated with 'the world'. You, of course, will need to know the map and areas as in G.R., but you won't need to bother with histories of towns, the three factions, or the like, they would just be there for your amusement and/or characters benefit if possible.

Then, there will be the hardest part for me, or easiest, depending on what I'd go with. Vehicles.

I'm not sure about how I'd deal with vehicles. There are many choices, and since this is a Post Apocky scenario, I'd be pretty rubbed if I read that one of the players was putting their guy in a ferrari.

One possible option is limiting what kind of vehicles would be allowed in the game, as same with the weapons. But I'll be researching a few dozen sites for reviews and words on some of the most reliable and fuel efficient vehicles, as well as looking into some of the best diesel vehicles as well. And, of course, motorcycles.

Another option is dividing 'classes' of vehicles, and approving the name-choices in Character Sheets as a 'page cop'. That way, if some jerk wants to have a Formula 1, the choice can be looked over... Or if someone has modified their car to an exceeding degree, I can point them in the other direction. I don't want characters to be overpowered, like the biggest mistake in G.R. that made nobody want to join the two 'more passive' factions.

The basis of the three factions in Sparse Road are going to be simple, to explain here anyway.

There's:


(DEFENSIVE/ECONOMICAL)
The Ascanio Patriots: (Short; The Patriots)
The Ascanio Patriots are a faction inhabiting the Ascanio region, and are a primarilly 'Americinematic' culture. For one, the Patriots claim themselves to be direct decendants of 'the old world', yet they have an economy that thrives on Bartering and fair Trade and employment. Their 'currency' varies, as both Gold and Silver coinage exist, though rare, and Skills and Items are popular for trade. One of the key aspects that make the Patriots so appealing to other cultures is their Brass-Press and Ammunition reloading industry. The Patriots are by far the most populous faction, though that population comes with a price. The main cities (cinematically influenced) 'Thunderdome' system of two men enter one man leaves has lost it's influence with rising stars in the economy and disbalance among merchants, nobodies, and caravaneers. More worse, the boarder-cities are high in crime, as well as targets for Vanguard raids. For what the 'Thunderdome' cage match doesn't get, the Militia are left to clean up, and the Militia of the Patriots are highly corrupt, poorly organized, and few in numbers of worthy-fighters. It mainly rests in the hands of the citizens to defend themselves.

Specialties: Ammunition production, Specialist Citizens, Trade Economy, all civilians proficient in some form of weaponry.
Vehicles: Various
Negatives: Individual specialist influence & Possible corruption (think Master & Blaster from Mad Max 3), Lack of regulation outside of Main Patriot towns, Poorly organized standing Militia, outdated law systems.

http://imcdb.org/i282683.jpg


(OFFENSIVE)
Rasputin's Vanguards: (Short; The Vanguards) This group of men are followers of a Rasputin-style 'philosophy' brought to light by their founder, Lord Wescot. Lord Wescot was a man with no morals, and he formed Rasputin's Vanguards before heading east towards a fabled promise-land (Golden Reach) to begin a new. He left the gang to Lord Wayne, his apprentace, and he turned the gang from a band of bloodthirsty marauders into a batallion of highly organized tactical specialists and bandits, with a few slavers in the mix. Wayne is now an old man, and looking for a sucessor. The Vanguards run on an economy that thrives on theft and dominance in their main region, and a close third of Slavery. They are a Faction made perfect for lightweight speed, stealth, and murder. Their society has rankings based on Merit; and battle heros are the ones who are given the most wives, as well as bullets.

Specialties: Speed, Tactics (Specialist infantry), and Sneaking
Vehicles: Fast & lightly armored to medium armor.
Negatives: Not well-recieved by the other two factions, Aggressive in behavior,


(NOMADIC/TECHNOLOGICAL)
Belle Vagrants: (Literally, the 'beautiful' vagrants.) The Belle Vagrant faction is made up of experienced outdoorsmen and survivialists that knew better than to cope with silence and solitude in the desperate wasteland. They are considered by many people from the other two factions as 'freaks', due to their ritualistic ways, yet they are also admired in the fact that they are 'beautiful' in many ways. Vagrants are by their nature specialists in whatever they can do, and many of them are physically attractive to go along with it. Vagrants have three major group tasks which they must partake in order to survive. All Vagrants are expert Mechanics, first and foremost, because their vehicles are their lives. Without their main fleet, or working scout vehicles, Vagrants would end up either working in small-time shows for the Patriots, or as slaves for Rasputin's Vanguards. They can also repair Building structures and maintaining major life-support instruments, such as Water pumps and the like, as well as repairing firearms. They know how to adapt very well, as a result, and they can easilly pick up new things. They are also Incredibly skilled drivers, often when seperated from the main squadron, employed by Patriots as 'Forerunners' or working as getaway drivers for the Vanguards.

Specialties: Learning Tech, Repair, Driving, extremely proficient scavanging
Vehicles: Mixture, mainly Slow, efficient & Reliable
Negatives: Low in Numbers, Lone wanders are a Choice target for slavers, Peaceful outlook, (& The 'fleet' is not in the area that Sparse Road currently takes place in, and the players choosing this faction are in a small, Stationary town.)

http://2.bp.blogspot.com/_mHVCpqVgj...AACIk/KJ2Tyy-Rqps/s1600/the-road-movie-05.jpg

I'll also try to influence a degree of 'independance' that the players can have, but still try to refrain from anything like a Com. Story. I'll get back to you after I've worked out the possibilities.

http://img187.imageshack.us/i/mustang003621so6.jpg/


MORE WILL BE ADDED SOONER OR LATER.
GIVE ME SOME FEEDBACK, AND I WILL IMPROVE WHAT'S TO COME.
 
Last edited by a moderator:

DeletedUser28032

Looks pretty good at the moment I'd be interested in joining when its up and running, if your after inspiration the "Fallout" games have a similar post appocalyspe style, cities built on top of old aircraft carriers etc
 

pieboy12345

Good but we've worn post apoc down a bit maybe we should try some new genres for a while and ten come back to some post apoc threads.
 

KILLTHEHIPPIE

This looks pretty good so far. It looks like you're trying to work Golden Reach into the backstory. Suppose we should adhere to my epilogue? Anyway, you can count me in.
 

David Schofield

This looks pretty good so far. It looks like you're trying to work Golden Reach into the backstory. Suppose we should adhere to my epilogue? Anyway, you can count me in.

I'll consider it. This will be taking place at least 50 years after Golden Reach, and in a western Desert area with limited trees (think around the desert far north of the ruins of Vegas, and the age giving time for working GR somewhat into the story line) and I will be putting more detail into the map (naming roads and such). This will, after all, be majorly revolving around the open road and City life.

@Pieboy, if you don't want to partake, that's fine with me. This will be like fine whiskey; you can never have too much of it... And it will have some calling to Mad Max, a show I doubt you have seen due to your young age. When I think of Rasputin's Vanguards attacking Belle Vagrant caravans and shipments, that's what I think of (click Mad Max link).
 

DeletedUser28032

aaahhh Mad Max Mel Gibsons best film in my opinion, how far after the appocalypse is this set? are we talking years or centuries?

also as for vehicles why not just put them into four broad categories such as Bike, Car, 4x4 and truck? after all they're all liable to have been canibalised in order to keep them running ovr the years
 

pieboy12345

No I definitely will join. Just adding my thoughts. *Pout* no one joined my RP. But that's okay. I have more ideas and plenty of time to work on them.
 

James the Hunter

I agree with braet. They should all be modified cars. Chassis', engines, wheels, all cannibalized and rebuilt.

And Dave, I like your idea of using Mad Max. I love that movie. It's why I have and always will love the double barrelled sawn-off shotgun.
 

pieboy12345

Hmm...after rereading Golden Reach I have changed my mind. I think I do agree with the revival of Golden Reach. Of course this is only if the others involved agree if not I think we should have the right to write our own epilogues of course it will require some coordination between us all because people might want te war to go their way but we may be able to agree upon an outcome. (No offense but I don't like KITHs current outcome.)
 

KILLTHEHIPPIE

Hmm...after rereading Golden Reach I have changed my mind. I think I do agree with the revival of Golden Reach. Of course this is only if the others involved agree if not I think we should have the right to write our own epilogues of course it will require some coordination between us all because people might want te war to go their way but we may be able to agree upon an outcome. (No offense but I don't like KITHs current outcome.)
Yeah, I think I could've done a better job writing it anyway. Anyway, if we don't revive it, I agree, we should write an epilogue together.
 

DeletedUser13682

count this human in. The Mad Max trilogy were some of my favorite films of the 20th century, and there's something about a new world after an apocalypse that makes me want to join. I'll never get tired of post apocalyptic worlds.
 

David Schofield

I agree with braet. They should all be modified cars. Chassis', engines, wheels, all cannibalized and rebuilt.

And Dave, I like your idea of using Mad Max. I love that movie. It's why I have and always will love the double barrelled sawn-off shotgun.


Hehe, I'll be implementing a nice 'system' for rifles and shotguns; photoshop included. You can choose a regular firearm, a sawn-down firearm, or a sawn-down and buttless firearm, like Mad Max's VG Bently, from the 2nd one ;)
All of the guns for choice will be reliable, but Crossbows & Recurves will be a major feature in the game, possibly CO2 Nordfelts.

And the cars of course will be modified, but I'm thinking of formulas, maybe even a stat system if necessary. I don't want some guy to be driving an Ironman suit with wheels, after all.
 

David Schofield

I'm just putting this weapon list here for future reference & Eventual update. Note that this is by no means not a finished list. Please voice concerns/opinions on what should be changed, upgraded, or replaced.

Revolvers:
GP100
http://en.wikipedia.org/wiki/Ruger_GP-100'

Ruger Redhawk
http://en.wikipedia.org/wiki/Ruger_Redhawk

Smith & Wesson 686
http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_686

Nagant M1895
http://en.wikipedia.org/wiki/Nagant_M1895


Pistols:
Colt 1911A2
http://en.wikipedia.org/wiki/Colt_1911

Ruger P90
http://en.wikipedia.org/wiki/Ruger_P90

Glock 17
http://en.wikipedia.org/wiki/Glock_17

Sig 226
http://en.wikipedia.org/wiki/Sig_226

Springfield XD
http://en.wikipedia.org/wiki/Springfield_XD

H&K USP
http://en.wikipedia.org/wiki/H%26K_USP

CZ-75
http://en.wikipedia.org/wiki/CZ-75


Rifles:
Marlin 336
http://en.wikipedia.org/wiki/Marlin_336

Remington 700
http://en.wikipedia.org/wiki/Remington_700

Winchester 94'
http://en.wikipedia.org/wiki/Winchester_Model_1894


Semi-Auto:
AK-47
http://en.wikipedia.org/wiki/AK-47

SKS
http://en.wikipedia.org/wiki/SKS

HK-G3
http://en.wikipedia.org/wiki/Heckler_%26_Koch_G3

FN FAL
http://en.wikipedia.org/wiki/FN_FAL

AR-15
http://en.wikipedia.org/wiki/AR-15

Shotgun:
Remington 870
http://en.wikipedia.org/wiki/Remington_870

Mossberg 500
http://en.wikipedia.org/wiki/Mossberg_500

Double Barrel Shotgun

Lever Action Shotgun


Revolver Ammo:
.357 Magnum
http://en.wikipedia.org/wiki/.357_Magnum

.44 Magnum
http://en.wikipedia.org/wiki/.44_Magnum

.38 Special
http://en.wikipedia.org/wiki/.38_Special

.44 Special
http://en.wikipedia.org/wiki/.44_Special

.454 Casull
http://en.wikipedia.org/wiki/.454_Casull

7.62x38mmR
http://en.wikipedia.org/wiki/7.62x38mmR


Pistol Ammo:
.45 ACP
http://en.wikipedia.org/wiki/.45_ACP

9mm Parabellum
http://en.wikipedia.org/wiki/9mm_Parabellum

.40 S&W
http://en.wikipedia.org/wiki/.40_S%26W


Rifle Ammo:
30-30
http://en.wikipedia.org/wiki/.30-30_Winchester


30-06
http://en.wikipedia.org/wiki/.30-06_Springfield






Semi-Auto Ammo:
7.62x39
http://en.wikipedia.org/wiki/7.62x39mm

.308
http://en.wikipedia.org/wiki/.308_Winchester


.223
http://en.wikipedia.org/wiki/.223_Remington


Shotgun Ammo:
.12 Gauge
http://en.wikipedia.org/wiki/12_Gauge
 

DeletedUser13682

I suggest the M1 Garand and/or M1 carbine as weapons. There's a lot of them around, they were really popular, and the carbine is still being produced today. Also, a formal list of approved melee weapons, like swords, knives, and such would be nice to have, in my opinion.
 

DeletedUser28032

I'd say if you can find it you can use it as far as melee weapons are concerned afterall there are plenty of imitation samurai swords kicking around.

As for the guns the rarity of ammunition might be one to consider for instance it'd be harder to find .50 Cal ammunition than say 9mm. Also what about Sci-Fi tech?
 

David Schofield

Still no guns from my motherland? I have a few suggestions:

Pistols:
Wz. 35 Vis
P-64
WIST-94

SMGs:
PM-63 RAK
PM-84 Glauberyt
Błyskawica

Rifles:
Bor
Kb wz. 98

Assault Rifles:
Kbs wz. 96 Beryl
Kbk wz. 96 Mini-Beryl
Kbk wz. 88 Tantal

On a side note, I oppose sci-fi tech since, assuming we use the Golden Reach timeline, technology hasn't advanced much lately.

Sci-fi tech? Haha, NO, I mean power-production As in Methane... Quote Max Rockatansky, "Pig *beep*".
Quoth Master Blaster "ENERGY!"

As for your list of guns... You're more likely to see an MP-40, and that of course isn't going to happen. As for the pistols, you're bound to see Ruger P90's, but... None of the things you've mentioned. And adding weapons from anyones "homeland" is something I am more than likely not willing to consider. How often do you see a Polish gun in America? Add in the factors of time, constant usage, and displacement, and you get "not many" as the best circumstance. Look at the brightside, everyone can use great Crossbows, Bows, and whatnot.


I suggest the M1 Garand and/or M1 carbine as weapons. There's a lot of them around, they were really popular, and the carbine is still being produced today. Also, a formal list of approved melee weapons, like swords, knives, and such would be nice to have, in my opinion.

An M1 Garand is possible, and there will be certainly a Mini-14. The nice arid desert climate will have helped guns from deteriorating into rust-chunks, along with the distance from nuclear fallout & genetic mutation factors, nevertheless, people will have been out of the ground longer, and ammo will be more scarse. (Just like Mad Max, baby.)

I'd say if you can find it you can use it as far as melee weapons are concerned afterall there are plenty of imitation samurai swords kicking around.

As for the guns the rarity of ammunition might be one to consider for instance it'd be harder to find .50 Cal ammunition than say 9mm. Also what about Sci-Fi tech?
Nothing more sci-fi than pig crap as a power. As for ammo, I'll agree with you there. Then, for melee weapons, think of a Machete... Not a Samurai sword...
 

DeletedUser28032

I was just using the samurai sword as an example, but yeah a machete or an axe would be better.
What about the SLR? plenty of those kicking around the British army sold those in there thousands
 

David Schofield

Probably no SLR's either. Kabars for sure, though, and a new weapon special for this Role Play... The Ice Axe.

Ice%20Axe.jpeg


A major encouraged feature will be the idea of Car-Hopping. Because the Ice Axe can tarnish and tear metal and at times pierce armor, as well as being personally risky, Car-hopping is discouraged unless necessary (or encouraged by Rasputin's Vanguards) but the Ice Axe can help guarantee a decent foothold on a vehice. As a weapon, it will stick in a living being until torn from them.
 

DeletedUser28032

I think Trotsky proved the deadliness of an Ice pick quite nicely, What about big rigs and AFV's any scope for them? though I admit AFVs of any description would be very rare.
 
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