Ranger-Schwartz
Well-Known Member
For adventures, I will go with Mr. Miyagi's famous adage that essentially says to start with some basics.... first learn walk, than learn fly
I am a big fan of Goober's mention of NPC players helping to end this dumb, epically long wait for a match. Seriously I have been in the que for hours sometimes (so long I forgot I was in it). This way, if there is a 6 player match and someone (for whatever their reasons are) decides the match is not to their liking, they can immediately be replaced with an NPC with similar statistics. OR if you've been in que for 15 minutes of your life, as have others...the difference (lets say you're missing 4 other players).....than the subsequent number of NPC's would be added to help give those 2 real life souls waiting for a match some peace...and a match to play!
Dueling levels determining teams makes sense...if the person has actively been dueling to do anything other than stay in duel protection. Some players have since reskilled and are years removed from what now is effectively an inaccurate accounting of their dueling standard. I'd love to know what currently is the algorithm for what exactly determines the teams. I'm willing to bet dueling level is better, so I'd sign on for that.
Lastly, my idea is to give everyone credit and better rewards for playing! All should get a bond for playing a match once per day, not one for winning one...it's hard enough to get into a game.....also during events INCREASE the event currency for participating and winning from 50 for winners to 250.....and make 50 the bare minimum.....also--- make the adventure currency reward system changed....that weird part of the shop--the "veteran" points tab.... is really, really weird...like REALLY weirdo, man. 1/2 of the "rewards" are like the dusty weird things the old person down the street gives you for visiting them (which btw I would treasure greatly compared to the "veteran" points rewards in the shop)....we know Inno "means well" and wants to "give" us something for what we did, but those rewards don't really make playing adventures more fun....and they have little effect on forts or other parts of the game.
I am a big fan of Goober's mention of NPC players helping to end this dumb, epically long wait for a match. Seriously I have been in the que for hours sometimes (so long I forgot I was in it). This way, if there is a 6 player match and someone (for whatever their reasons are) decides the match is not to their liking, they can immediately be replaced with an NPC with similar statistics. OR if you've been in que for 15 minutes of your life, as have others...the difference (lets say you're missing 4 other players).....than the subsequent number of NPC's would be added to help give those 2 real life souls waiting for a match some peace...and a match to play!
Dueling levels determining teams makes sense...if the person has actively been dueling to do anything other than stay in duel protection. Some players have since reskilled and are years removed from what now is effectively an inaccurate accounting of their dueling standard. I'd love to know what currently is the algorithm for what exactly determines the teams. I'm willing to bet dueling level is better, so I'd sign on for that.
Lastly, my idea is to give everyone credit and better rewards for playing! All should get a bond for playing a match once per day, not one for winning one...it's hard enough to get into a game.....also during events INCREASE the event currency for participating and winning from 50 for winners to 250.....and make 50 the bare minimum.....also--- make the adventure currency reward system changed....that weird part of the shop--the "veteran" points tab.... is really, really weird...like REALLY weirdo, man. 1/2 of the "rewards" are like the dusty weird things the old person down the street gives you for visiting them (which btw I would treasure greatly compared to the "veteran" points rewards in the shop)....we know Inno "means well" and wants to "give" us something for what we did, but those rewards don't really make playing adventures more fun....and they have little effect on forts or other parts of the game.