DeletedUser16008
Not yet a proposal but looking for added ideas.
Fort Sabotage.
Currently forts get built and from time to time get attacked and thats it.
On older worlds and even newer ones it becomes very difficult to lose any med or large fort once held.
The idea is that you can sabotage a fort ie walls or towers or gate etc.....
An alliance could pay for a sabotage crew say no more than once a week, pick the target fort and the area Tower etc ... make it really expensive say 100K + and allow towns to chip in
No warning would be given to the defending towns and they would have to "patrol" or check the maintenance of their forts themselves and of course pay for that. Paid for out of the towns in the alliance but would have to be done by the fort member towns as they are responsible for "security and upkeep"
When weakened sufficiently the attack on said fort could be made, only then would the sabotage become apparent if the defenders did not "patrol" their forts.
Feel free to add or point out problems.
Fort Sabotage.
Currently forts get built and from time to time get attacked and thats it.
On older worlds and even newer ones it becomes very difficult to lose any med or large fort once held.
The idea is that you can sabotage a fort ie walls or towers or gate etc.....
An alliance could pay for a sabotage crew say no more than once a week, pick the target fort and the area Tower etc ... make it really expensive say 100K + and allow towns to chip in
No warning would be given to the defending towns and they would have to "patrol" or check the maintenance of their forts themselves and of course pay for that. Paid for out of the towns in the alliance but would have to be done by the fort member towns as they are responsible for "security and upkeep"
When weakened sufficiently the attack on said fort could be made, only then would the sabotage become apparent if the defenders did not "patrol" their forts.
Feel free to add or point out problems.