Joxer... Im considering putting this to a vote only because the number of people who "were" saying this would be a good idea. I think it is a good interesting idea.
I really question on how it would be implemented into the current game.
Like the part about getting a house. We dont have any houses in this game already existing. So that is a new element. I'd almost say the town as a whole would donate $5000 to attack another town.
As for the element of surprise, that would be needed for a bank robbery... doesn't seem fair. I would think the town would need to be given warning that "The James Gang is headed your way he might be trying to knock over your bank in the next 12 hours. You should telegram the sheriff!"
As organized as the original idea may have been, it is a mess throughout the pages. Looks like fentom worked on it and changed the first post... up to early Feb, but then there are more idea modifications later on.
I see a lot of positive features for the attackers... but little negative for them other than failing or how the defending town benefits from a failed robbery other than having staff that were able to protect the town.
Whats the purpose of all the job titles... vs the defenders... do they need to have a leader, lookout, chaser, marksman, bank guard.. and do they need to bring products with them too? Or is it only 5 guys vs 5 defenders or a town of 50 (hypothetically)? I'd say that is kind of limiting or self defeating.
Also I'd like to see the robbers bringing 1/2 of their buy in money with them and if they fail then they drop their buyin money & any money on hand goes to participating town defenders.