DeletedUser
Sounds like good idea.
Great idea, great detail.
Obviously needs some tweaking but totally workable.
Don't agree with comments such as "don't want my money stolen", of course you don't, but that's what happens when your bank gets robbed.
Also not being able to defend because only 2 members in town because it's a sister town or whatever, then don't only leave 2 people in town, manage your people between your towns according to circumstances, don't try and have more towns in your alliance than you have members to defend.
I don't like it at the minute un-less the money comes out of the game and not the peoples bank.
The people who would hate this idea the most would be the towns who start a-lot of fort battles because they always have money in their banks you might want to change it a-bit!
BUT I DON'T KNOW HOW?????
What a strange argument.
Towns that start a lot of fort battles are quite happy to attack other people and steal their property but don't want their own towns attacked and property stolen, that's what you are saying.
Why should the money come out of the game and not the towns bank? That's the whole point, no one would bother to defend because they won't be losing anything.
I find your arguments against this idea ridiculous.
I love this idea!
However, I still have a few questions for the new suggestion you've made.
- You said that a complete town give the robbers 100% luck, then how can you get "even more luck"?
- Does this luck work like jobs luck?
- And if you get an item worth $7000, then $7000 is the purchase price. So how come you add $7000 to the total value of the rob? Assuming that you got that item from the rob, you'll then sell it in the black market, thus you can't put up the price that is equal to the shop price, because no one would buy it. Therefore, I suggest 70%-80% of the value of the item; or you can lower the % value added to the rob but you can get more items.