Restructuring of worlds

NovaStar

Well-Known Member
My idea that I've thrown out to a few people:

1) A speed world that resets every 3 or 4 months that is PAY TO PLAY and PAY TO WIN (don't scoff, you know there are players that love nothing more than to dig in their pockets to show everyone how deep they are). People want to spend their money...let them!

2) Keep Colorado as is

3) Consolidate the rest into 2-3 worlds (yea, I know...I've come around to migration) and stop adding new worlds every year. This is for the ones of us that like to think we can hang around for the long haul and socialize and play at a casual pace.

Personally, this is just the basics and I truly believe that it would be so much more lucrative to INNO to do something like this than to keep as is and keep adding new worlds every year.
 

BigNoob

Well-Known Member
stop adding new worlds every year
I didn't expect this from you as you keep saying how new worlds are great.

I have also talked with some people and reached a similar idea:

1. Close ALL The-West worlds on EVERY market (.net .ro .pl...)

2. Open a The-West international version with game language in the settings and a different saloon for each language accessible only through that setting. (everyone would have "international" saloon but portuguese saloon would only be accessible to the ones who picked their game in portuguese)

Worlds in the New-West:

1. Open Old Legacy world (basically a normal world) where you migrate the current accounts from current players.

2. Open New Legacy world that would start from 0 that day.

3. Open one Domination world that is programmed to restart if/when one alliance owns all forts for more than 24h.

4. Open one Time Bomb world that is programmed to restart every 6 months for the lovers of the new world experience.

5. Open a Speed world that restarts every month for the lovers of the speed world experience.

6. Open a Classic The-West world for the lovers of the Classic The-West experience.
 

DAGOBERT

New Member
There are many ideas to make The West better, but there is no implementation.
Actually everything has been the same for years... (many years)
There is no point in complaining or planning.
The developers have more plans than exist. (from the players)

We need more pay to win, but I won't spend a penny because it's too expensive. (this is true for all of them)
By the way, I'm the richest duck in the world. The West will find every way to bankroupt me. (Like a cow being milked)
I can't leave this!
 

NovaStar

Well-Known Member
I didn't expect this from you as you keep saying how new worlds are great.

I have also talked with some people and reached a similar idea:

1. Close ALL The-West worlds on EVERY market (.net .ro .pl...)

2. Open a The-West international version with game language in the settings and a different saloon for each language accessible only through that setting. (everyone would have "international" saloon but portuguese saloon would only be accessible to the ones who picked their game in portuguese)

Worlds in the New-West:

1. Open Old Legacy world (basically a normal world) where you migrate the current accounts from current players.

2. Open New Legacy world that would start from 0 that day.

3. Open one Domination world that is programmed to restart if/when one alliance owns all forts for more than 24h.

4. Open one Time Bomb world that is programmed to restart every 6 months for the lovers of the new world experience.

5. Open a Speed world that restarts every month for the lovers of the speed world experience.

6. Open a Classic The-West world for the lovers of the Classic The-West experience.

1b) Good start
2b) Good idea
I do think there needs to be at least 2 (if not 3) "regular worlds"
3) Hmm...do you not think there is too easy a work-a-round to this? All an alliance has to do is pass/gift ONE fort to another alliance...
4) Interesting.
5) Perhaps, or even every 3 months.
6) I know soo many of us would LOVE this, but not likely to ever happen

One thing to consider, as you also stated yourself...there are not enough players for what we have now or for new worlds, so for a re-structure, my "idea" was to start on a very small scale such as I listed. If things seemed to be ok, then perhaps broaden the scope a little (much like your list which is not that dissimilar from mine, in actuality).

I don't think I ever said new worlds were "Great"; however, given our current situation sometimes it is a better alternative from some of what we are now. My preference would always be more like "the good ole' days" when we could take our time playing the game, interracting with each other and without the push to level so fast. I would like that and perhaps the new world experience on occasion, which #4 you mentioned would be good for that.
 

Jake Mapex

New Member
The idea of combining all worlds from across the spectrum into a few servers is most appealing, having members select their choice of a newly available world and by doing so, getting rid of all idle accounts and creating immense competition. Imagine that, the excitement! I can also imagine the resistance from many members due to the inevitable change in their rankings, but one can hope that game quality is preferable to personal status.

I have many friends that I would love to invite into the game and others may also, but it lacks excitement at this point due to its low number of active populous, so that would be quite pointless. It may also be the reason for the huge number of low-level inactive accounts as worlds are not busy enough for most people, markets are empty, and help form players other could be hard to find. This further galvanizes the plausibility of the subject.

On the other hand, the company would most likely not have the appetite to take on such a venture. It is clear by the outdated items in the game, the resistance to helpful scripts to conceal their desire for improvements, and the creation of new worlds, that at this point the easy way out is preferable. It could likely have been a business decision that The West be put on the back burner, simmering, and if that is the case, business is business and it has its priorities. I personally, and of course most businesses, would not let anyone dictate my business decisions, but any business will always be open to ideas for the possibility of the emanation of an idea that could make feasible business sense. Therefore, we have to keep trying and hope. I certainly believe that the idea of restructuring worlds is exceedingly plausible,
 

Poker Alice

Well-Known Member
As players could we approach restructuring of our game from a more personal perspective rather than attempting to change the global parameters that are beyond our control? Restructure ourselves not the game.

It can be up to the player to find a world at any given time in their western experience that suits them the most. Like a chat room would it be unrealistic to say that every world has a slightly different constitution? Therefor as an individual we might find something that appeals to us and therefore play that world favorably with the best of intentions.
 

PrancingPurplePony

Well-Known Member
I don't know that combining worlds would do much to increase the player base in what worlds would be left. There are many many players that have toons in multiple worlds, and you can't migrate to a world where you have a toon without deleting what is there.
So for instance, I have toons in Arizona, Colorado and Dakota. If Arizona and Dakota were to get merged or migrated to another world, I pick one of them, and lose one. If Colorado is involved too, then I lose two toons. so the player base has shrunk and not grown anywhere.
I'm not against migrations, but not at the cost of a toon that I have gotten to level 190+. And also have no desire to start from scratch on a new world. Fine for those that want it, but not for me.
 

Jake Mapex

New Member
No arguments there. It would not be wise to tamper with a highly populated world, and there are still quite a number of them internationally. If only average to low populated worlds internationally were targeted, we would still end up with many servers, enough to migrate toons from a few other worlds. But in the end, this entire venture sounds like a highly complicated option and probably why it may not have been considered before.

Maybe when they decide to create another new world, we must not create a toon there, but instead we must all hit them up with a ticket requesting migration to it from one of our quiet worlds lol Kidding.
 
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