DeletedUser1105
That's a good point. I only didn't put unlimited because I assumed there was a reason for them only having limited limits. I'll include unlimited in the OP.
I was thinking...should Health Research give you a set amount of extra HP or an extra % based on your current HP. For instance, for someone with 1200 HP an extra 100 isn't such a big deal. But for someone with say 500 HP another 100 is a significant amount for them.
Having it be a % would make the health bonus more likely relative to the level of your character which sort of makes more sense to me.
I like where all of this is going though.
I love this ideea ... it is shown that you put a lot of work in it anyways... i saw some researches that i didn see their descriptions so i thought at one... The boot thieving research. I though that for every level it would give +10%speed for all the members of the town so at the 5th lvl every member will have a total bonus of 50%. This is jus an idea. Sorry for the bad writing im in a hurry . Cheers^^
I think "Trading" means any job that has the trading skill. Not sure on that though.
What can I say? Brilliant!
[spoil]Boot Thieving Research
Level 1: You have a 5% chance of stealing an opponents shoes in a duel
Level 1: You have a 10% chance of stealing an opponents shoes in a duel
Level 1: You have a 15% chance of stealing an opponents shoes in a duel
Level 1: You have a 20% chance of stealing an opponents shoes in a duel
Level 1: You have a 25% chance of stealing an opponents shoes in a duel[/spoil]
"Military Research
Level 1: You learn a new defensive tactic. All members get 5 tactics skill points "
On the topic of skill points, would these be movable with the shaman? Personally I hope they are treated as bonus skill points and non movable.
How so? Small towns can still reseach and get the same benefits.Just another way to kill off the smaller towns in every world. Biased for big gamers and wannabe alliance kings.