DeletedUser
I am not bashing Inno or trying to be fired from my Forum Moderator position. I am simply trying to present an argument disagreeing with what has been done and what is being done with the game. This is my opinion.
I encourage you to read the whole post before formulating your response.
Months ago, I posted here, saying that the removal of the GG stack and the HP that has been added to the game will kill fort battles. Now I'm taking it a step further.
InnoGames' actions have destroyed the fort battle aspect of their game, and their slow reaction to players' complaints and suggestions will be acted upon too slowly to quell the magnitude of their desire to increase nugget expenditure.
Let's be honest here: The goal of every developer is to make money. You have to make money to keep the servers online, pay employees, and keep your business afloat. However, unlike many games, The-West has become extremely money centered and there is not the slightest attempt to hide it.
The main problem facing fort battles is the Golden Gun and its' adverse effects after the stack's removal. At first the gun was not a problem. Initially only a few players decided to spec specifically for the gun, but once its power with the stacking bonus was realized, new tactics were developed for battles and multitudes of players began flocking to FMS to get their Key Three.
Coincidentally, Worlds 2 through 10 were brought in to the Expanded Premium System around the same time. This allowed more players to use hundreds of nuggets to skill for The Raid, Art Thief, Pure FMS, and back to their original build. I know many people who bought nuggets in order to aid with their skilling, or amped up their The-West spending to help out. Now you can't do as well in a battle without having spent nuggets.
Crafting, in my opinion, is just another way for an increase in nugget use. How many level 100+ people pick cotton, even for crafting? Why should you? Just go to the market, buy your item, then use ten nuggets to have it instantly delivered. Half-way time, skill buying, cash deposits, and energy refills also fall in to the area of the game that was created purely to increase revenue.
Additionally, the slow response of the developers often has hindered the game's progress.
For example, at the beginning of the GG stack, the complete removal was a viable option. I voted for it. Two months later I was saying how health would kill battles when the GG stack was removed. Not to boost my own ego here, but I was right. Attacks on the more active worlds have been rendered next to impossible. During the GG stack Worlds 11 and 12 beefed-up on health in order to combat the massive dueler-crit-sized-hits being shot from the GG sectors running laps around the fort. Even a level 1 did 5052 damage in the GG sector, which clearly showed that the stacking bonus was too powerful.
Now the stack is gone, but the HP remains in its inflated state. This has made it nearly impossible to clear towers and enables many to simply sit on their tower's point, tanking for what seems like an eternity. Even if the attack does manage to clear the towers, the only chance of winning is to mount, clear the inside of the fort, and rush as soon as possible.
InnoGames' removal of the GG stack seems ill-thought-out, and the increase of HP was clearly not considered. There supposedly is a "fix" coming, and I foresee either diminishing returns on health or a less influential GG stack. This is supposedly coming with the next update, 1.32. We were told 1.31 was "Coming soon!" for months before it was actually added on May 18th, and there is no telling when 1.32 will actually be added to the game.
Attacks are already getting harder to fill, and I do not think anyone will be signing up for a guaranteed suicide within a month. I already know many devoted fort fighters who are moving points for dueling. In short, unless Inno fixes the health in battles within a month, there won't be a reason to fix it.
I'm not saying making money is wrong, but it seems like every idea Inno comes up with is purely based off of the desire to make more money.
And so the question stands: Where does InnoGames draw the line, and when will they begin listening and reacting faster to player concerns?
I encourage you to read the whole post before formulating your response.
Months ago, I posted here, saying that the removal of the GG stack and the HP that has been added to the game will kill fort battles. Now I'm taking it a step further.
InnoGames' actions have destroyed the fort battle aspect of their game, and their slow reaction to players' complaints and suggestions will be acted upon too slowly to quell the magnitude of their desire to increase nugget expenditure.
Let's be honest here: The goal of every developer is to make money. You have to make money to keep the servers online, pay employees, and keep your business afloat. However, unlike many games, The-West has become extremely money centered and there is not the slightest attempt to hide it.
The main problem facing fort battles is the Golden Gun and its' adverse effects after the stack's removal. At first the gun was not a problem. Initially only a few players decided to spec specifically for the gun, but once its power with the stacking bonus was realized, new tactics were developed for battles and multitudes of players began flocking to FMS to get their Key Three.
Coincidentally, Worlds 2 through 10 were brought in to the Expanded Premium System around the same time. This allowed more players to use hundreds of nuggets to skill for The Raid, Art Thief, Pure FMS, and back to their original build. I know many people who bought nuggets in order to aid with their skilling, or amped up their The-West spending to help out. Now you can't do as well in a battle without having spent nuggets.
Crafting, in my opinion, is just another way for an increase in nugget use. How many level 100+ people pick cotton, even for crafting? Why should you? Just go to the market, buy your item, then use ten nuggets to have it instantly delivered. Half-way time, skill buying, cash deposits, and energy refills also fall in to the area of the game that was created purely to increase revenue.
Additionally, the slow response of the developers often has hindered the game's progress.
For example, at the beginning of the GG stack, the complete removal was a viable option. I voted for it. Two months later I was saying how health would kill battles when the GG stack was removed. Not to boost my own ego here, but I was right. Attacks on the more active worlds have been rendered next to impossible. During the GG stack Worlds 11 and 12 beefed-up on health in order to combat the massive dueler-crit-sized-hits being shot from the GG sectors running laps around the fort. Even a level 1 did 5052 damage in the GG sector, which clearly showed that the stacking bonus was too powerful.
Now the stack is gone, but the HP remains in its inflated state. This has made it nearly impossible to clear towers and enables many to simply sit on their tower's point, tanking for what seems like an eternity. Even if the attack does manage to clear the towers, the only chance of winning is to mount, clear the inside of the fort, and rush as soon as possible.
InnoGames' removal of the GG stack seems ill-thought-out, and the increase of HP was clearly not considered. There supposedly is a "fix" coming, and I foresee either diminishing returns on health or a less influential GG stack. This is supposedly coming with the next update, 1.32. We were told 1.31 was "Coming soon!" for months before it was actually added on May 18th, and there is no telling when 1.32 will actually be added to the game.
Attacks are already getting harder to fill, and I do not think anyone will be signing up for a guaranteed suicide within a month. I already know many devoted fort fighters who are moving points for dueling. In short, unless Inno fixes the health in battles within a month, there won't be a reason to fix it.
I'm not saying making money is wrong, but it seems like every idea Inno comes up with is purely based off of the desire to make more money.
And so the question stands: Where does InnoGames draw the line, and when will they begin listening and reacting faster to player concerns?