I don't see what the problem is here. If you want to go from Houston to Colorado then...
just go west on the map to Ciudad Juarez then head north thru New Mexico to Colorado.
Actually, with all the new interest in the forum as it was so dead before there wasn't even one new post and then suddenly all hell breaks loose.That would require beginnning a new character, losing all the gear collected on said world (in this case Houston), and then grinding once again to level 150. You have completely missed the point of my post.
I know this is a hard pill to swallow. I do know what you mean. You work like a dog to get to the higher levels of game with your character and then find the state of Texas you are playing in isn't as exciting as it once was. Ghost towns are popping up all over the place. I stayed in adventure mode in Juarez and watched my town grow and decline rapidly because members got upset with something about how their in-no game was going? Well I can't help that!Just say no to Houston, in general.
Someone with authority at Innogames regarding this game needs to look at the actual population data of the EN worlds and move the goal posts in terms of population standards, etc. that dictate or determine migration. There are people that have been playing for years trapped on worlds they don't want to be on anymore, i.e. Houston, and want to go elsewhere to a legitimate world, i.e. Colorado, with their high-level toons.
Some very good ideas to be considered but I'm not into the doom game.10 months of mindless grinding is cool if that's your thing I guess... It's true that there's no difficulty in this, it's just clicking over and over and over again.
In my view, the thing that drives levelling up is so you can do better in PvP (forts and duels).
Sadly 10 months is only 2 months less than a new worlds PvP will last for, as the next world opens before the previous one has played out and our tiny player-base is split.
Then we have hundreds viable characters trapped on dead worlds and no right to move them to a world that we can actually play on (and spend money on).
If you want good duels and fort battles again, please don't start new worlds. Don't perpetuate the slow cycle of doom for this game.
For the sake of everyone's continued enjoyment of this, once, amazing game, I would recommend Juarez for new accounts and open all migration routes at level 99 from all worlds, in order to facilitate PvP, it's the big money-maker Inno have been over-exploiting for years after all, and berry pickers who happily play on non-PvP worlds will not be affected in any way.
I'd also love a perma-speed world that resets every year, for players who want that new world experience and to stop littering the log-in screen with pointless worlds.
There's no end-game to The West, a world is done, and I would imagine stops making money, when the player count gets too low to support PvP, which describes 9 out of 12 of our worlds at present. A couple more could be revived with migrations.
Yes that's possible, but imo money is the sole purpose of this game and the creative direction that it took with tombolas and item sales over gameplay features.Is it possible making money is not the only driving force for an online game? I don't really know. It is all speculation.
Again, that's possible, but I still push Colorado as the "primary" PvP world on this server, even when I'm not playing on it. It's proven to stand the test of time where all other worlds have not, (excluding Juarez) it's the most competitive and therefore most active, and you'll get the best possible experience playing there, in whatever role you pick.That is why a player would want the world they play in to be at the top of the list right?
"Create your own avatar and collect experience by completing tasks and doing jobs", are the Player verses Environment components of the game, the rest of the description describes how you will compete with other players, in duels, adventures, achievements, crafting and fort fighting.I didn't write the description or design the game. In the description it is described not as a pvp game but a role playing game which incorporates pvp. It is both
I really don't mind the skill-points gap anymore, it has always existed as a premium feature, and it used to actually be meaningful.I would love to play on old worlds but the fact that you can gain skill points from event quest every year is a turn off from me.
We don't ignore that.I just love how everyone is ignoring the collection of gear. So Dr Roth you'll just hand over a full set of Cortina if I play a tank on Colo and level quickly to 150? While you are at it can I easily purchase a Cortez set before that so I can church grind to 150?