Tortojcla
Active Member
Dear The West players, I know many of you and I know that many of you have been through a lot if not all the changest InnoGames did to the game since the release. And I, as a 10 year old player can't stay silent about looking at more and more disbalance they make. As an example just take a look on the new sets, it's all just different names and appearance of the items, but skill bonuses are even descending and what I mean by that is, you can remember, we had in one point a set "Moonshiner set" which had pants with +1 skill per level whereas today we have brand new sets giving pathetic 0.2 skill per level, but that's just a beginning.. What I am concerned about the most is the fact that the freshly edited "Hats" are so disbalanced and so disproperly edited that it makes no sense at all! My finest example to try to explain to you what I mean is down below:
Fancy bowler hat:
-Level required: 40
-Price tag: $6,240
Skill bonuses:
+0.62 Toughness
+0.62 Horseback riding
+0.63 Repairing
+0.63 Trading

VS
Blue cavalry hat
-Level required: 142
-Price tag: $21,300
Skill bonuses:
+0.02 Strength
+0.02 Mobility
+0.02 Dexterity
+0.02 Charisma
+0.56 Stamina
+0.56 Aiming
+0.56 Shooting
+0.56 Trading

Now tell me, why would we need 102 more levels and more than triple times higher price tag for an item that has less skill bonus? Does it make any sense? And this is not a unique case, all the hats above level 100 are like this, and so will other items be if they edit them like this! Pants, Jackets, Belts, Shoes! Do you want it like this or you want it properly made so you have a point in advancing more levels.
And here is my concept how to properly do this, since everything except skill bonuses is outrageously big (labor points need), (weapon damage), (luck drop need), to justify the price and level requirement of those items, it should look like this at least:
Blue cavalry hat for example again:
Blue cavalry hat
-Level required: 142
-Price tag: $21,300
Skill bonuses:
+0.1 Strength
+0.1 Mobility
+0.1 Dexterity
+0.1 Charisma
+1.12 Stamina
+1.12 Aiming
+1.12 Shooting
+1.12 Trading
So it looks like this at level 150:
+15 Strength
+15 Mobility
+15 Dexterity
+15 Charisma
+168 Stamina
+168 Aiming
+168 Shooting
+168 Trading
Of course, this is just an example of the idea, it can be more dynamic by not putting the same bonus for every skill and attribute, but it's just made to show you the vision.
So please, take your time and read it, and after you understood everything put your vote what do you think about it. We need every vote and we need your help, for better tomorrow!
Thank you all! Torto.
Fancy bowler hat:
-Level required: 40
-Price tag: $6,240
Skill bonuses:
+0.62 Toughness
+0.62 Horseback riding
+0.63 Repairing
+0.63 Trading

VS
Blue cavalry hat
-Level required: 142
-Price tag: $21,300
Skill bonuses:
+0.02 Strength
+0.02 Mobility
+0.02 Dexterity
+0.02 Charisma
+0.56 Stamina
+0.56 Aiming
+0.56 Shooting
+0.56 Trading

Now tell me, why would we need 102 more levels and more than triple times higher price tag for an item that has less skill bonus? Does it make any sense? And this is not a unique case, all the hats above level 100 are like this, and so will other items be if they edit them like this! Pants, Jackets, Belts, Shoes! Do you want it like this or you want it properly made so you have a point in advancing more levels.
And here is my concept how to properly do this, since everything except skill bonuses is outrageously big (labor points need), (weapon damage), (luck drop need), to justify the price and level requirement of those items, it should look like this at least:
Blue cavalry hat for example again:
Blue cavalry hat
-Level required: 142
-Price tag: $21,300
Skill bonuses:
+0.1 Strength
+0.1 Mobility
+0.1 Dexterity
+0.1 Charisma
+1.12 Stamina
+1.12 Aiming
+1.12 Shooting
+1.12 Trading
So it looks like this at level 150:
+15 Strength
+15 Mobility
+15 Dexterity
+15 Charisma
+168 Stamina
+168 Aiming
+168 Shooting
+168 Trading
Of course, this is just an example of the idea, it can be more dynamic by not putting the same bonus for every skill and attribute, but it's just made to show you the vision.
So please, take your time and read it, and after you understood everything put your vote what do you think about it. We need every vote and we need your help, for better tomorrow!
Thank you all! Torto.
