asdf124
Well-Known Member
Proposal
Add ~10%+ to 75% of attack value/defense value to randomized value to lower luck factor into chances to hit/dodge.
Details
The chances to hit/dodge is just a maker for randomized number which is then compared to the opposition.
So, that is all about luck. Where as having at least 10% added would slightly reduce the luck value a bit(however, may make workers too overpowered)
Abuse Prevention
The at least 10% would be for all except workers, where as workers would have half or 75% what everyone else have. 2.5%-43.75 is min if the later is wanted.
Summary
Same as proposal
Visual Details: no need
Administration
Does this idea meet the Ideas Guidelines & Criteria? yes
Does this idea appear on any of the Previously Suggested Ideas List? No.
Add ~10%+ to 75% of attack value/defense value to randomized value to lower luck factor into chances to hit/dodge.
Details
The chances to hit/dodge is just a maker for randomized number which is then compared to the opposition.
So, that is all about luck. Where as having at least 10% added would slightly reduce the luck value a bit(however, may make workers too overpowered)
Abuse Prevention
The at least 10% would be for all except workers, where as workers would have half or 75% what everyone else have. 2.5%-43.75 is min if the later is wanted.
Summary
Same as proposal
Visual Details: no need
Administration
Does this idea meet the Ideas Guidelines & Criteria? yes
Does this idea appear on any of the Previously Suggested Ideas List? No.